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Pariah/ Flayed together
Here is another poll I thought I would try. Which of the 3 elites choices are the best elite choice for their points and for their usefulness in any game! after taking the poll, please post your opinion and why! also if u think a combination of the two tag teams (pariahs/ flayed combo) seems better then immortals, or are too costly and difficult to field, then thats another choice!
Hmmm, well I think all three of the elites are very much viable, however as far as efficiency is concerned, Immortals are definitely the strongest. This is due to their durability, their shooting power and how well they work with any given army as support/spearhead for your warrior phalanx.
However Flayed ones and Pariahs DEFINITELY have their place, and though I haven't used them in conjunction yet, I've had good experiences with both units in the past.
Personally my favorite is the Pariah, for their sheer flexibility between combat and shooting, that warscythe is beautiful against space marines and other heavy infantry squads. And don't forget that brutal leadership drop, overall I think Pariahs might take more guff than they deserve. Consider them an alternative to Immortals that will add some close combat punch in trade for durability.
Flayed ones are really great for sneaking into enemy formations and chopping out the combat-weak shooting squads. They're wonderfully effective against guardsmen squads, even with just 5-6 flayed ones.
Immortals are the toughest squad in the Necron force, pile of T5 3+ saved Necrons? Without high strength power weapons or heavy ordanance these guys just refuse to go down, and though not as powerful as the cannon, the gauss blaster is really a nasty weapon to get hit by, it wounds most enemy models on a 3+ if not 2+. Great with the VoD, and just plain nasty at the center of your forces where they can get a bead on priority targets.
Pariahs are pretty good but barely anyone uses them because of there price(ouch £7.85 each!)
especially when you can convert necron warriors to immortals and flayed ones.
i gotta go with flayed ones because they just look awsome and i think they will work very well with my destroyers..
Unfortunately, the Immortals take this one hands-down. The Necrons' Codex is now very old and, as such, the most points-efficient units have been distilled from it.
It's not that Flayed Ones are bad, they just don't have access to shooting or Power weapons. Every turn that they're not in combat is a turn where their points-efficiency is precisely zero. It's not that Pariahs are bad, they just cost an awful lot for a unit that can neither get back up or be transported. Every turn they're not at least lowering someone's leadership is another turn where someone decides to lay a template down on them.
Immortals, on the other hand, are a premier firebase, being incredibly tough and carrying a great gun. On top of that, they need to be killed with a Power weapon or a Battle Cannon, otherwise they get right back up and keep shooting. Just when you thought you were out of range of the Immortals' guns, they can be teleported and keep right on shooting.
When it comes to models and backstory, I love the Pariahs, but when it comes to effectiveness on the table, leave the Pariahs in the foam and throw down the Immortals.
Last edited by Quick; June 11th, 2009 at 03:29.
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
They're tough, can move and fire their rather painful Blasters, and you just can't instant kill them that easily!
Necrons W0/D0/L0 Dwarfs W10/D2/L6 (8th edition)
Going to depend on who you are fighting, but I would call immortals the best all around.
In normal BRB rolled missions, I'll take immortals over both of those.
But in cityfight, flayed ones, and espeically pariahs shine.
The ability to move around through TONS of cover and blind corners gets them into assaults alot easier than on a normaly setup board.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
I have to say using pariahs and flayed ones with a Nightbringer is a pretty nasty comblination for close combat,fair enough they wont do anything much for the first few turns but from turn 4 on they will chew anything up.
Even just flayed ones and pariahs supporting a unit of warriors holding an objective or your base in capture and control missions make it practically inpenetrable.
Fair enough Immortals have their uses but apart from absorbing lots of enemy fire and in a flying circus they are pretty ordinary in CC.
A Squad of 5 destroyers with a VOD and Res Orb ordinary lord is just as effective for a flying Circus and a Tomb Spider with your Army gives them the ability to join another unit of destroyers.