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Howmany posts have we wrote talking about the stupid STBO rule? In 4th edition everyone will suffer it (not the same but very similar if we think that every army have a high LD).
WhatÂ´s your opinion?
I think eldar must cry ....
true, but we could still get additional rules in the new nid codex, like no need for LD saves for the enemy or something like that.
Originally posted by chargingharvester@Aug 15 2004, 06:10
true, but we could still get additional rules in the new nid codex, like no need for LD saves for the enemy or something like that.[snapback]197843[/snapback]
Yes i think GW will do it, but the nids players are used to play with this rule....
and i hope that with the new codex the nids boost some units ... for example .. with the 4th rules i donÂ´t know why hormagants cost 10 pts?
4 Pts basic guant + 3Pts for leaping + 2 Pts for ST +1Pt adrenal glands WS.
need a calculator?
i for one am hoping for two things.
a. they make bio acid spore mines better. the random flamer thing i think is crap
b. make warriors better! i love them so much, but they die way too easily. i still use them but they can be way to flimsy.
<insert witty remark here>
don't forget to improve the Raveners, they are a bit tyo fragile for their own good
best I hope for is plastic gargoyles
Yes, warriors need the most improvement. I was hoping for a one of a few things, or maybe a combination of both.
1. T 5
2. No instant kill
i think warriors are about ok points wise..but a toughness of 5 would be welcome, yes it means they can still be instant killed by str10 weaponry..but they should be more resiliant, remember fluff wise a Tyranid warrior is much harder than a space marine, in the current addition of the rules there far to fragile..
As for STBO's affecting everyone else..thats a great thing, i used to moan about the rule a fair bit, when my eldar opponent would shield his farseer and warlock bodyguards with guardian squads, and when he picked off the genestealers walking behin my gaunts...he would laugh saying Shoot the big 1s is a fair rule..
now hes going to have the same problems as i had, the only difference is..all the nid players are used to the rule, cause we have had to deal with it since our codex was released, so we have found ways around it..limiting the affect of the rule..
in a way.. i think the new edition of the rules, gives us nid players a slight edge..
but i aint sayin to much untill i see our new codex
Army of the heavens, my army waits in hell
To battle on the earth, for all the souls who fell
well the big question is: while all of our guys are within synapse range (at least those that need synapse to be kept under control like gaunts, etc.) are fearless and therefore pass all leadership tests. Therefore, can it be assumed we automatically pass and can shoot at anyone we want? I know this probably wont happen and will be clarrified in a chapter approved or in a codex itself, but is my logic faulty or not?
I hope for tougher warriors either better saves say 4+ modified to 3+ or T5 either would be good.
And Inv. saves for warp field.
Theres other things which I think would be great but theres an entire topic devoted to what we hope and want in the new codex
Anyway back on topic, I hope in the tyranid codex they change the STBO rule to something that is similar to shooting over close combats that has been rumoured in other posts, just so say my rippers cant be shot if they are hiding behind a carnifex. Maybe to shoot size 3 creatures you dont have to take a moral check? or whatever as long as it is a bit more realistic... or maybe say if something size 3 is behind size 2 they acan be shot but say if something size 2 is behind something size 3 etc you get the idea?
<img src='http://muchos.co.uk/members/slicer/sig_slicer2.jpg' border='0' alt='user posted image' />
Synapse allows our hordes to ignore morale and pinning tests, but leadership tests are still necessary.