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My buddy has a substantial Tau army and I've seen firsthand the sheer power of an incredible shooting army. Therefore, I'm going to try a CC Necron army against them; hit the Tau where they're least able to defend themselves!
So here's my question. To what degree of success have you found using this tactic. I'd be a fool to try to CC against another CC army, but I think with the lack of CC units in the Tau army, the Necrons could be fairly successful. I don't have a list built yet, but it would follow the standard Wraith/Lord combination, a handful of scarabs, plenty of Flayed Ones and perhaps a few Pariah. Would you recommend taking any Destroyers? I have a Tomb Spyder that I can throw in as well.
I've never played a CC Necron army, always stuck with the ole flying circus tactic, but I really think this could catch a Tau army with their pants down!
Any thoughts or suggestions?
Against Imperial guard I found infiltrated flayed ones to be brutal, I expect roughly the same would be true of tau, especially if you could tie up their crisis suits. Tomb Spyders are great, and I figure wraiths would be good too, if there's enough terrain. Trick is you gotta hit their lines IMMEDIATELY, no waiting, no holding back, just be on top of them swiftly as possible. Scarabs wouldn't be a bad call either I wouldn't think.
The other thing you need to consider is what the rest of your force should consist of. The Hard+fast routine might be well supported by a DSed monolith, this would allow you to port your flayed ones around and get in charges that you otherwise wouldn't be able to. A strong CC leader (wraithlord) would be great to have along as well.
Just curious, don't Tau have those "Kroot" guys? I think it might be a good idea to turbo boost the scarabs to tie down the crisis suits and infiltrate the Flayed Ones as near to the commander or anything with a railgun. Then you use wraiths to kill any vehicles or squads you can get them to. Also I'm curious what the Tau's leadership is like, would the chance of the blueskins make up for the lack of Psykers you'd be nulifying in terms of point cost on the Pariahs? I know they're really great in cc, and they can even shoot well, but since they can't teleport or WBB how are you going to get them to the gunlines? Same issue with the Spyder, as Alzer pointed out, the wraiths and flayed ones can be DSed and the wraiths and scarabs can turbo boost which gives them a cover save right? I understand that the Tau have very long ranged weaponry and can shoot and run, so speed is probably a deciding factor in getting into cc.
Yeah, speed in getting into CC is of course key to this army working. I know my friend's army; no Kroot and no psykers. He plays pretty much a Crisis Suit overload army very similar to how we like to spam it out with Destroyers. I think infiltrating two squads of Flayed Ones could wreak some serious havoc on the Tau as well as a handful of scarabs.
It's not the place for an army list, but I'll put down some ideas as this thread is already started. I'm thinking 2 squads of Flayed Ones, the compulory Warriors (maybe 10 more as needed for objectives) 2 full squads of Wraiths, Scarabs, a foot and destroyer Lord, and then if I have points left, rounding it out with some Pariahs.
I don't have a point value for the game or anything, that's why I don't have a defined list yet. I'm really just getting basic CC ideas now and feeling out if CC vs. Tau is a good idea or not.
Thanks for the input I've received thus far!
Flank marched flayed ones did particularly well against my brother-in-law's tau, as they were huddled up in a corner.
I also has a squad of flayed ones sweep a unit of fire warriors and kroot in 1cc. Both units ran, and I outscored them both on the initiative roll. Personally I think it's lame that the rules let you do that, you really should have to choose one or the other, but it could make for an effective tactic to try to get into multiple combats.
When seeking the ultimate question remember 6*9==42 only in base 13.
My first Necron game ever (was in 4th edition, mind you) was against Tau. I was stunned at how easily a 7-base squad of scarabs tied down his uber-tooled-up crisis suit commander.
Granted, in 5th edition "tarpit" warfare just isn't as much fun anymore (and that might be a good thing), but you'll find that a LOT of scarabs will be able to chase down and hold crisis suits in place nicely. I'd say, use a couple of BIG squads of these to hold the really tough guys still, while you use a few small elite units to take their leisurely time jumping from cc to cc and wiping them out. Don't count on cover saves to protect you, especially if he's got a lot of markerlights. Consider that, if the situation permits, it might be better to put the scarabs and wraiths physically BEHIND something, then fly through it on your next turn.
Flayed Ones would work nicely against Fire Warriors, especially if your opponent is foolish enough to footslog them. Use wraiths to knock out his Broadsides, if he has them. Bring the destroyer lord along for the extra punch. Also, watch for anything with markerlights, as a lot of markerlight hits on a single unit can really ruin your day. Take them out, and fast.
I wouldn't get pariahs. They work best in concert with something else, chiefly a C'Tan or flayed ones. You don't have the former, and the latter will be deep striking, while the pariahs will not. If you have the points, get a C'Tan or a Monolith. You might also consider a few heavy destroyers on the odd chance that he has too many suits, or brings along a hammerhead.
I play tau so i could help you a little.
If your friend is smart, he'll have a bonding knife in as many units as possible.
IF he knows what he's doing he'll take the risk of an ethereal.
So any leadership based tactics would have serious trouble.
The wraiths are perhaps the best option for first, flushing weapons out of cover.
Scarabs are scary for almost any army, as they have too many wounds and kill you simply through surviving.
Whatever you do, remember your phase out, most CC specialists are expensive.
If you really want to, take a C'tan to end tight combats
I am also a tau player. I recently defeated a friend of mine who had 50 points more of space marines than me in our battle. I destroyed him utterly in about 4 turns. his biggest downfall was that he didn't push into close combat enough. The only time he did was when He used his assult marines too attack my kroot and krootox. That was the only scare I had throughout the entire battle. his 2 10 man tactical squads just fell from a constant ranged barrage of railuns, plasma, and missles. Markerlights really put him at a disadvantage from the first turn. Aslo it would be wise to assult anything with the railgun or it will take down your biggest units very early (his termintors fell on turn 2 and his commander turn 3). One last thing... watch out for hammerheads--^--
PSN: Saito8 Too many cooks wil spoil the soup...