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So I recently came into the possession of a Falcon and I realized that the Falcon is rarely mentioned on the forums here, I see them in the odd army list but rarely any discussions.
So I want to know everyones opinion on the Falcon.
Things like how it performs for you.
Common Builds, tactics.
What to avoid. What to transport etc.
I don’t use it often any more if im honest. With wave serpents and the updated fire prism rules the falcon was really left without much of a role. If i want to carry troops I can with a wave serpent and more and safer, the wave serpent can also be given hard hitting weapons. If i want something to smash tanks or troops take a fire prism or 2. The falcon was left with out a core role in the army, and as such doesn’t really count as taking up a heavy choice (which is normally taken by 2 fire prisms and 3 walkers). While i love the model and do use it from time to time it’s normally the 3rd choice, i think making it a fast attack would really make it more useful.
i still use mine, since i dont have a fire prism yet, but it still works real good and can be deadly for tank busting/infantry killing with the EML or scatter laser along with the pulse laser.
i always brng holo fields with it
only downfall is bs3
My best build is with a shuriken cannon for cheapness (you'll rarely be stationary so firing the pulse laser and another weapon isn't going to happen), star engines and a squad of fire dragons. Use the star engines to scoot it round the back of the enemy vehicles, drop the fire dragons and let them do their stuff, then take your pick of rear/side armour with the pulse laser. Works pretty well I find, esp with the 2 shot laser.
I use the falcon quite often, for the fact that it is tough and can carry things. I like to think of it as inbetween the transporting capability of a wave serpeant and the hard hitting power of a prism.
Since there is no energy field and they do not have a 60" weapon, IMO holo-fields are a must. Spirit Stones as well. (I wish crystal targeting matrix!). I tread them along with a pulse laser and any weapon. I dont zoom across the battlefield on turn 1 or 2, because I like to wait for the enemy to start splitting his forces, since if you drop off the dragons too early, they will become sacrificial troops.
I have always taken dragons in them because they seem to be the only unit that is really successful 95% of the time without a full squad. (out of the aspect warriors I use.)
It has many downfalls, can only carry 6 guys, BS3, no energy field, no 60" weapon. Can be really expensive with upgrades.
I can see why people do not use them, since wave serpeants are ridicuosly tough for a transport and fire prisms ...exspecially when paired ....are digustingly tough. Just take down the enemy equivelent asap.
I found the Falcons can be used with effectiveness - giving it holo fields, missile launcher and carrying a unit of elites. Its a pretty hard tank to shoot down it carries a hard-hitting unit, and can fire the pulse laser and luncher (plasma) while moving fast.
I just realise i didn’t answer your last 2 questions about common builds and what to transport! The 2 things i do transport in a falcon are ether; a farseer and body guard or a fire dragon squad. Everything thing else i use in groups of 10 and therefore wave serpents. As for common builds im not totally sure, mine has the pulse and a scatter laser just for the verity.
Another tactic I think is useful with a falcon (with an EML and holofields) is to put a 5 man squad of DAs and a farseer with guide in it to sit on your back objective. It comes in at a whopping 270 points but:
1) You get 3 twin-linked St8 AP2/3 shots per turn moving 6", or two moving 12". Perfect for killing rhinos that are rushing at you or also useful for killing multi-wound models (ie: nob bikers, marine assault bikes, etc)
2) Its a scoring unit
3) It isn't holding fire-dragons or banshees, and therefore will not be as big of a target priority. Put your dragons in a waveserpent with just a shuriken cannon and flat out first turn and watch your opponent agonize over which target to shoot at =).
Its expensive but it solves the eldar problem of a durable long range troop unit, with some wicked anti-tank to boot. Personally I've never tried it, but I am going to soon and I really think it will work out!
Army: W/L/D -- Eldar 6/2/2; Orks 1/3/0; BA 1/1/0
The Tale of Two Gamers