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I got a idea on how to play Eldar, a new style of play that is. Ok so i play necrons obviously as my main army, and my style of play is have my warriors and monolith take the smashing and bashing of their fire, and giving them the impression that they are the back bone and fist of my army, but really, my fist is my destroyers, flying around shooting down all the little guys and troops, taking away their capability to contest and capture objectives. IF its not an objective game i go around taking down their stragglers and eventually the whole army.
so i figured i will bring this tactic to the eldars, but replace the destroyers with vypers and war walkers equipped with scatter lasers and the monolith and warriors with dire avengers and 2 falcons, with the support of weapon plat forms behind them.
what you guys think? will it work or are eldar too weak to hold up the enemy fire power?
My Tomb Kings Project
Eldars are not too weak to absorb firepower, but you need to use the right units.
And i do not know how you are gonna cope with both mobility of vypers/falcons/wave serpents and static artilerry batteries. but is not impossible either
Hight elf and Craftworld Eldar army project pics heavy: linky
i really like your idea. Also if your gonna get weapon batteries your best choice would be d-cannons and since your warwalkers are taking scatter lasers you might want to try out some star cannons or eml's on the vypers to get some good ap or tank killing with the eml's.
Also a good tactic is giving those 2 falcons some upgrades like holofields, stones and others and put 6 dire avengers inside so they count as scoring. A farseer for guid and even a wraithlord or avatar would work really well with your tactic because they are fire magnests.
I really think this wold work mabe not exactly like your necrons but it might even work better because eldar have much more mobility and more targets.
Last edited by couger; July 1st, 2009 at 05:27.
Sounds like a good tactic. I agree with Cougar that the Wraithlord or Avatar would absorb quite a bit of firepower. Maths say it would take space marines 81 Bolter rounds to cause the 3 wounds on either of them due to their toughness and armor save. The Wraithlord excels more against low strength enemies as S3 cannot touch him, but as the strength goes up the avatar comes out better. Against 10 shots of S10 weaponry such as from a Hammerhead the avatar will take 2-3 wounds on average due to the invulnerable while the wraithlord will take 5.
Depends on what you are fighting. Not many armies likes seeing monstrous creatures getting closer to their front lines .
This style of play is pretty dependent on your opponents style of play. I would hate to see this army try to do that against an army with 2 fire prisms, or an army with 2/3 vindicaters etc.
But if you want to do this, make sure the tanks have spirit stones and holofields. Consider putting a unit in a wave serpeant. It is much cheaper than a falcon and it still a pretty tough tank.
I agree with Eric that the Wave Serpent is probably the better option for survivability and point cost but I think the falcons give a better illusion fo the backbone of your army, are you planning on transporting your Dire Avengers in the Falcons?
Last edited by decoinferno; July 1st, 2009 at 14:56.
Yeah, it is most definately the keyword. People look at wave-serpents and say transport, people look at falcons and say tank.
They do not differeniate by much, the Wave serpent has energy fields in its lower cost while the falcon has a Pulse laser instead at the higher cost.
Wave serpents cannot take Holofields though.
By going for Wave serpents you can save on points but it will cut down on some useful firepower incase your illusion falters.
Serpent is a Transport Tank, Falcon is a... well, Transport Tank with Pulse Laser. Unfotrunately Holo-Field is much weaker in 5 edition and I will even risk heresy being stating that Force Field is much better. We usually get link-scatter per 125 points Serpent and 175 per Falcon. And it's got no link and another pulse laser and lesser models able to take a lift.
Now my question is: is this worth those 50 ponits?
Fire Prisms are designed for that. For being cheap firepower units. War Walkers too. And Reapers.
Now I still take one Falcon. Only cause it brought this sword to Aenarion. And cause it makes my enemy sink firepower. As only meltas can really hurt it. And if you know how, you may keep one Holotank out of harms way.
And this is why I do that, because I know my strenghs and drawbacks better than my opponents do and use them the best way I can.
And it works.
The real question is: not which is what per how many points. The quiestion is: what tasks should it perform?
But whether or not something can perform the same role for a lower point cost means that points are a factor.Originally Posted by Dire
Good luck with your tactic, I would like to hear how you perform with it.