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I am just about to make my first wraithlord and was wondering if any experienced 5th edition players could give me any suggestions on how to kit it out?
I was thinking that the wraithblade seems a must for him with his weapon skill, but then again will he actually get into combat? Would i be best to make whatever gun i take twin linked? (I plan to have interchangeable weapons as i play agains many types of enemy)
Secondly, i can't decide between the flamers and catapults, I assume that if i take two of the same they also become twin linked?
and lastly...What is the best way to keep him near a psyker with 5th edition? wraithsight seems such a pain!
Thanks in advance for any suggestions
If you want to have him as an anti tank role then kit him up with a BL and EML and trail him behind a farseer, seer council or guardian squad, upgrading a warlock to spiritseer.
If you want to use him for assault, then just have a wraithblade, and maybe a shuriken cannon if you want some cheap shooting power. If you opt for this, a good tactic would probably be having him next to a harlequin squad with a shadowseer, as he is considered a psyker, and would also help the squad with the needed punch as they lack power weapons (aside from the troupe master)
Oh, and always have 2 flamers as they are far better, and oddly not considered as twin-linked
There's a very simple reason for that, you can't twin-link a weapon that doesn't roll to hit.
I agree with everything anarkhia has said. Shuriken Catapults are not worth it. Flamers have only a 4" difference but does not limit you to 4 hits, does not require you to roll to hit and furthermore ignores any pesky coversaves they may recieve, not to mention they are the same strength.
As for the wraithsight rule I never even considered the Shadowseer to be a psyker, seems kind of obvious now. this would be a good idea for the psyker too since with the veil of tears they would be hard for the enemy to target and pick off if they want to force wraithsight on you.
As for twinlinked, I usually do not bother with it, unlike the twin linked on the waveserpent, when you buy 2 weapons of the same type for the Wraithlord, you pay full price for both of them, yet can still only achieve 1 hit max with the brightlance. With the Wraithlord's BS you will hit more than not anyway so spending the same point cost as the Wraithlord on a TL-BL for that 1 hit... no thank you.
Take two guns (or wraithblade and a gun) in any situation that you are not strapped for points. Even a scatter laser or shuriken cannon on your assault Wraithlord will wittle away at the enemy any turn that you cannot assault. And 2 flamers, a scatter laser and then assaulting is quite the combination
"There's a very simple reason for that, you can't twin-link a weapon that doesn't roll to hit."
Twin-linked flamers allow you to re role wounds.
"Never underestimate the value of doing nothing"
-Winny the Pooh
Thanks for pointing that out Chuckles.
I think I much prefer the 2 flamers unlinked though
Dont twin link the 2 heavy weapons, The power of 2 separate heavy weapons at BS4 is much better than 1 twin linked weapon.
I tend to always take the wrath sword because, sometimes the wrath lord will not make it into combat because people will move around him (i would too).
I wouldn't put him with harlequins, because if you are smart you are going to run the harlequins from cover to cover. Because whenever your opponent does get to shoot at them ,you will get to watch them get blown off the table.
Wrathlords are best for footslogging armies, as your farseer is hopefully moving near him so you can fortune him, he will be getting shot at every turn.
There are only a few "useful" configurations for a Wraithlord. Others exist, but you'd generally avoid those unless you have a very specific purpose in mind.
As people have already said, never ever take the shuriken catapults. Flamers are better every single time. If you're not in assault range already, you're probably better off running or shooting your heavy weapons. If you are, then you'd rather have the flamers to be able to hit lots of targets. It's not hard to wipe out entire units with a pair of flamers, especially if you've got a farseer around to spare a doom.
As far as the two heavy weapon options, I find the following four configurations best:
Wraithsword only - Probably my favorite config. Dirt cheap at 100 points, and no heavy weapons to make you think you want to do anything except run closer to the enemy in the shooting phase. Use this guy to tarpit irritating large units like 30 boyz or 10 tac marines. As long as they don't have multiple powerfists or the like, you can stay safe for at least 2-3 turns, keeping that much more expensive unit from interfering with the rest of your battle. Your other target of choice is tanks, even fast moving ones, as rerolls from the wraithsword gives you pretty decent odds that at least 1 of your 3 attacks will hit and S10 + 2d6 is a very likely penetrate. This config pairs very well with Harlequins, whose Shadowseer keeps him from taking wraithsight checks and whose multiple rending attacks and hit and run rules let them interact favorably with the wraithlord keeping the target unit in combat.
Bright Lance + Missile Launcher - The other config I run regularly. Decent anti-vehicle, especially if there's a farseer nearby to Guide. You can pop transports fairly reliably, and keep bigger tanks from shooting and sometimes even kill them. And, of course, in close combat you destroy any sort of vehicle. Keep this config a bit further back, either as a mid-fielder behind your first wave troops or even all the way back with your firebase (Guardian Defenders, Support Batteries, Warwalkers, Dark Reapers, etc). In either case, he's not going to run so you can use those expensive anti-tank weapons. However, don't be afraid to counter assault with him in order to keep your other heavy weapons free of fast assaulters.
Wraithsword + Brightlance or Missile Launcher - This is a tricky config to use well, and I only ever take this if I'm dramatically short on other ranged anti-tank in the list. You'll want to press this guy forward each turn, shooting as you do. Assault any tanks you can get near, and shoot them if you can't. A good match for footslogging assault troops with an Avatar, as he can potentially get cover from the Avatar (especially the Forgeworld model) to help out against anti-tank weapons. The EML version is slightly better against troop heavy lists, while the BL version is obviously better against mech/walker heavy lists.
Scatter Laser + Shuricannon/EML - The anti-horde build. Either 7 BS4 shots at S6 per turn or 4 plus a S4 template. As with the previous config, you'll want to press forward at a walk each turn, softening units up with the shooting until you can assault. I use this build least, largely because Eldar have so many other platforms that can take lots of S6 shooting. Target transports first, then the troops that fall out of them. The other place this config excels is sitting on objectives. With good 24+ inch shooting, you can sit on the objective and still contribute offensively, while being extremely hard to shift off with your 3 wounds at T8. Bonus points if the objective is in cover to mitigate anti-AP3 or better shooting.
As far as psykers go, you have 3 options. Farseers, warlocks, and Shadowseers.
Shadowseers are probably my favorite escort for Wraithlords. As I mentioned above, Harlequins complement Wraithlords extremely well in multiple ways. If I don't have the points for a full unit, even a small 5 man unit with a deathjester and shadowseer can keep a couple wraithlords under control while providing countercharge support against horde units and plinking away with pinning shots, while being hard to shoot in return.
Warlocks are the second best escort. If you're running any wraith units at all, take every warlock you can. If you're running wraith heavy, go out of your way to upgrade at least a few of those warlocks to spiritseers. Those extra 6 inches are huge, and can be the difference between your 155 point Wraithlord killing a Landraider or sitting dumb for a turn while Assault Terminators beat on it with their hammers. Also remember that you can get warlocks in a wide variety of units. Guardian Jetbikes with a Conceal Warlock upgraded to Spirit Seer can give your Wraithlord cover while having their own built in cover. And another few Shuricannon shots never hurts. Likewise, if you've got a BL+EML config, sitting next to a Support Weapon Battery or Guardian Defenders with a Scatter Laser should keep you going.
Farseers are probably the last choice to shepard Wraithlords. Chances are he's as expensive as your wraithlord itself is, and you need them running around helping out your other units. The only time I ever use a Farseer to help out with Wraithlords is when I'm running the lord in tandem with a unit that the Farseer is already going to be in. For instance, if I'm sticking the Farseer with banshees for assault, running a sword-only Lord next to them is not out of place.
While using a shadowseer to stop wraithsight is a good idea my freinds who are petrified of my harliquins tends to target the wraithlord with weapon likly to scatter so a blast template landing on your harly's is pretty painfull especially when facing gaurd with their abundance of lemun russ cannons. just keep a weather eye out for that.
Also after realising my wratihlord combination of starcannon missle launcher and wraithsword was illegal i use wraithsword and bright lance i mean strength 10 and 2 dice for armour pen against rear armour as per new rules gotta love it.
you cannot shoot my harliquins because beneath their mask is an idea and ideas are bulletproof