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hey there, question about squads of slugga boys in trukks.
I haven't played too many games yet so maybe I'm getting unlucky but I'm having a problem with my trukk boys. So far I'm playing against my friends who play space marines and necrons so thats what the experience is based on.
Whats happening to me is, I have 11 slugga boys and a Nob in my trukk and either:
a.) the trukk gets destroyed before I can deliver them to CC
b.) i get to CC but only having 12 orks ends up feeling too weak. sometimes i win a CC sometimes not. if i do win they unit is usually whittled down and just dies to enemy fire before getting into any more combat.
am i not using my trukks right or missing a bigger picture? they are so fragile that i often don't get to deliver my troops. and when I do get to deliver them the squad of boyz is so small they don't feel like the have the punch they need to bust skulls.
thanks for the tips.
hey there, i used to have the same problem, especially against 'look at my free missile launchers and cheapo special weapon' marines and 'hey i can auto glance vehicles with even my basic weapon' necrons, i found eventually i had to either run a lot of trukks or a few but with a couple of battlewagons to shield them, i have had great success with the later one, beaten necrons and new imperial guard every time i played them, that extra 4 points of armour on battlewagon is a god send, fill it with 20 sluggas and even if ur opponent does get lucky then its a full 20 strong mob to pound sum skulls, i field 2 battlewagons with 20 sluggas inside each, 1 trukk with 12 shoota boyz and another trukk for my warboss and nobz, 6 bikes, 15 or so stormboyz and as many deffkoptas as i can fit in, can reach front line in 2 turns, great fun, oh and believe me, a big mek with kustom force field is fantastic, god bless 4+ obscured target save lol, saved my ass many a time especially against 'look at my 100 lascannons' impy guard
Cover hop behind buildings, trees, etc. and you'll do pretty well to keep those trukks going. Best advice is to deploy them behind cover in the first place (unless you're going first) so they can't be shot at. If that's not an option one tactic I've used is to use trukks to block eachother. Deploy so that each trukk is at least semi-blocked by the trukk next to it providing a cover save to all the trukks. The trukks on either end might still be vulnerable but as long as you can get a couple across the board and stuck in you're good.
As for CC problems, don't send one trukk unit in by itself. Send two trukks after one target and swarm around them overwhelming them in boyz; works every time! The exception to this are things like tanks. I've often used trukk boyz to fly across and destroy that pesky whirlwind or vindicator. Against necrons you could also solo a lone unit of destroyers or heavy destroyers. Just watch out for counter assaulting wraiths!
"Orks have to be followers of Nurgle! They're green, smell bad, and just want to spread the fun!"
Get a zoggin big mob of boyz and some other big, dakka gubbinz and those trukkz will pass under the radar faster than a snot into a shokk attack gun!
I usually run a bw filled with scary nobz, a pain boy and kff big mek, after I started doing that my trukks suddenly seem quite small. Also a looted tank with boomgun also makes a nice target with its s8 ap 3 template. Really, as long as you have more scary things than they can deal with, the trukks with a measely dozen orks aren't even on the target priority list..
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I can only agree with Rannos you need to have somthing more threatning than your trukks, so if you have a battelwagon, a boomgun, and a nob squad, you can be sure that your enemy will shoot at them first.
Of course he wont hit them, because they are within the KFF, right?
Spreading the enemis fire like that always seems to work for me, you could also for added coufusion send your warboss in with some ard boys in a truuk, i find that to be a relatively cheap and very tough CC unit with 2 PKs.
"We's da best at drive into shooting"
Wazzog warboss of the piledrivers
All of this has been awesome advice so far, definatly listen to these guys! But one quick question before i say anything, what size game are you playing, or normally play with your friend? I think that could help even more with advice being given.
Trukk mobs are used as expendable units, don't expect them to win combats on their own as 12 boyz really isn't enough. Send them around to annoy, harass, or weaken units. Gang up to bring down problem units, or use big mobs in BW or heavier hitters.
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Truks are fast so if you get first turn, your boyz are already practically there; even if he blows up your trukk your boyz can still get stuck in next turn. If you don't get first turn then you can deploy behind stuff for cover save. it doesn't always work, but it increases your odds.
and i have never had a problem krumping necrons. you strike before them with 4 s4 attacks per boy, plus the pk. that means...(does math hammer) you should kill about 5.6 necrons the turn you charge with 12 sluggas. Marines are a little trickier due to initiatve because... (does more mathhammer) they should kill about 2.25 boyz before they get to swing. that still leaves you with pretty good odds, though.
--Famous last words of Asmodean
My big rule is field units in groups.
why have only 1 when you could have 2?
With 2 trucks you can use one as a meatshield (as said above).
And the units mutually support each other, if one gets into HTH theres another right behind them if they dont win in the 1st round. And if your boys get charged, the unit behind them can assault later.
DEFINITLY, field battlewagons, less than 100pts for a AV14 vehicle?
For less than the cost of his landraider, you can have 2 Battlewagons with DeffRollas. Or 2 battlwagons with 4 Heavy Shootas.
#25 - Relation to the original topic decreases with every single post.