Welcome to Librarium Online!
So I am making this thread asking for tips on breaking the horrible luck that surrounds all of my dark lances.
First I will tell you that it has been going on for some time now, but the lances usually pulled through, but lately they have failed me at every chance.
For instance they last battle I had, it was a 750 game and I have like 10 or so dark lance in it to take out marines. All I know is that my friends rhino was still going after 10 dark lance shots. (Mostly to rear armour) Most of the time I missed rolling ones. It got so bad that that two sniper squads didn't even damage it.
I am wondering if anyone else here has had some squads and units that seemed to be too drugged up for combat.
Oh and please share any tips on improving luck.
Prey they don't take you alive
I usually grab an innocent bystander to roll the critical dice if I can to avoid emotional transference wherever possible.
And if it still gives no joy then at least you some one else to blame for it!
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
My luck with dark lances runs hot and cold.
On turn one against chaos, five dark lances took out a land raider and a predator.
Against guard on turn one, seven killed a leman russ. I killed no other vehicles that game.
Against Eldar, I'll average something like 12 dark lance shots per vehicle before it dies.
In a recent game, i was having no luck taking down a dreadnaught with about 8 DL shots per turn for 3 turns. On the fourth turn, my friend's 6 year old son "helped" me out and rolled an exploded result on the first DL shot. Awesome! He is now my proxy roller whenever we play at his house.
(WH40K) Dark Eldar - (12,000pts) Sisters of Battle - (5000pts) Dark Angels -(3500pts) (WHFB) Dark Elves - (10,000pts) Beastmen - (5000pts) Empire - (3000pts) Wood Elves - (1500pts)
Yeah thanks, I even tried to put time into my models hoping that would break my bad luck. But it only made it worse
Prey they don't take you alive
Slaanesh is sapping the life out of your dice. Believe me, it never stops.
--•-My 40K projects-•--
This is why I take at least two 3-lance ravagers - I kid you not!
Sniper squads never worked for me, rolling 2 dice to take out any tank either missed or just "shook" it.
I can't remember the last time 2 lances hit a tank - one always (ALWAYS) misses!
So I sincerely believe that you will miss 50% of the time with 2 dice. With that in mind, the other die probably rolled high like a "5" or a "6" which means that there is now a greater probability (>50%) that it will roll a "1" or a "2" on the next roll.
Things changed when I went to 3 dice. I average 2 hits now although I usually do miss completely more than I hit with all 3 - so I still have bad luck.
So to compensate the focus of anti-armor in the Heavy slot I put more dakka for the Troop selections to shoot "soft" targets more.
Try it, let me know.
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]
Sacrificing a virgin (not older than fourteen (14) standard human years) on a properly
installed altar of Doom helps too. Just remember to do this around an hour before your
battle, otherwise it will have effect on other situations in which luck is also involved.
I recommend the He-Mon Culi Altar for this, available at almost every local torment shop
and goes a long way. Also, the insurance can be expanded up to five years.
Innovation suffuses this hobby like a tea bag in the boiling water of play.