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Hey guys, just a quick Q.
How are GK best dealt with? Ranged prisms, rangers, reapers sound like a good choice but the GK special sighting rule makes these a bit iffy and the player i am going to play against plays defensivley all the time, ie he hangs back as far as possible and blasts away with psycannon as i try to advance (normally use my chaos but this will be my first eldar game).
We are going to play 1000 points and he normally uses 2 x land raider and 2 squads of 5 a squad of 5 termies and a brother captain.
All ideas would be appreciated, thanks.
Id say a squad of firedragons in a waveserpent to crack one of the LRs - if you flat out the first turn (provided your tank is still alive) you should be able to deploy the dragons turn 2 inside melta range and slag it. Then if you had a serpent with banshees in it as well and a doomseer you could use those to handle the termies.
I have a question though, does he keep the termies mounted up in the LR usually? If so, then how does he kill your units. If not, then I think you should not have too much issue taking them all out, all you need is 10 wounds.
You could run something like this:
9 Banshees in a serpent with Shuriken Cannon
Farseer with doom
6 Dragons in a serpent with Shuriken Cannon
2 squads of 5 pathfinders
3 warwalkers with 2x scatter lasers
Otherwise just take lots of fireprisms they'll cook his termies no problem with their AP2 templates.
Are you running mech eldar?
The sight rule wont mean nearly as much with speed on your side. Bright lances make quick work of land raiders. Put them on the serpeants. Dont be scared of the sight rule. Prisms still do the dam thing. just not as good, no big deal. Naked prisms dont have to kill much to make their points back at minimum.
Banshees w/ Doomseer>>>>Terminators.
I would also suggest Firedragons against grey knights. Tanks , Terminators and power armour, oh my.
Just take the usual against a normal SM army....just advance faster. Watch him cry when his land raiders bite the dust with twin linked bright lances. Armour 14 what?
I was between 2 lists
1st with 2 prisms 5 rangers and 5 pathfinders with farseer and doom, fortune and guide and 10 banshees in wave serpent (t linked star cannon on serpent), would sit back 50 inches or so and kill his landies before moving in.
OR 2 Eldrad, 10 pathfinders, 6 x dragons in falcon (starcannon & pulse laser) and 6 dragons in serpent.
What u think of the lists?
He plays 1 5 man squad in each LR and then deep strikes his termies and brother captain.
The only worry is junping out and killing a LR with dragons and then he gets out and kills them the following turn?.
Hope you said 2`nd list not 2 Eldrad
on eldrad list i would take both squads of dragons in serpents not in falcon one of them
in first list why you need guide? 2 prims with linked shot counts as twin linked, pathfinders are not so really needing guide, serpent is twin linked... points could be taken elsewhere.
Hight elf and Craftworld Eldar army project pics heavy: linky
Instead of starcannon, take a BL.
instead of guide, take doom. Fortune may not be necessary if the farseer running with banshees, but never hurts.
Rangers and pathfinders can put the hurting on terminators, but you said he keeps them hidden in land raiders and deepstrikes the rest. So in all reality you wont get much shooting time out of them....
Banshees, Pathfinders, Wraithlords, Seers and even shinning spears. Grey Knights go down pretty quick, and since they cost so friggin much you can pretty much go toe to toe with 'em with very little threat of recourse.
Just so you know, Grey Knights have Shrouding. You are always at night fight rules against a Grey Knight unit. Long Range weapons have the possibility to fail.
Yeah I know, but your not gonna be taking down armour 14s on a regular basis with a star cannon. And The idea of a sacrificial lamb unit...(in this case fire dragons), to take down the land raider, then out comes terminators to kill., is just not how i like to use my units. It is effective, but I hardly ever sacrifice units except in the end of a game not going off of victory points.
Just use eldars speed to get close, pray to the dice gods, and roll a good.
I've found that the only way to not sacrifice dragons against a good opponent is to sacrifice something else to cover them... and if you're packing a naked 6 man squad of dragons thats usually not a good idea. I'll take 96 points of dragons for a 250 point landraider any day of the week, especially if it draws one of his other squads into the open.Yeah I know, but your not gonna be taking down armour 14s on a regular basis with a star cannon. And The idea of a sacrificial lamb unit...(in this case fire dragons), to take down the land raider, then out comes terminators to kill., is just not how i like to use my units. It is effective, but I hardly ever sacrifice units except in the end of a game not going off of victory points.