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NEW UNIT IDEA'S AND RULES
Ok I thought I would start this thread for anyone who has finished any experimental unit, missions and rules. Hopefully GW will notice some of our idea's and incorparate them into the next codex!
I myself have a few idea's that I will add when i can, and hopefully with help from eachover we can make some fun stuff!
You are conducting a raiding mission at night to destroy enemy encampments,
you must destroy there defence network so that tomorrow's attack goes unhindered!
Attack and defend.
Defender has 3 objectives that must be put into either buldings or fortified structures, trying there best to stop the enemy forces from destroying the objectives.
The defender may place D6 barbed wire or equivilent, each section no bigger than 6"x2", they may also place D6 tank traps or equivilent, each section no bigger than 8"x4"
barbed wire and tank traps are automatically destroyed from a glancing hit and count as having a vehicle armour value of 10
All defenders have the COUNTER ATTACK and STUBBORN universal special rule.
Attackers have 3 objectives to destroy protected by the defenders, and must do so in 6 turns.
If the defender manages to gain 8 or more barbed wire or tank trap sections then the attacker gets D3 S7 AP4 Large blast shots. The centre of the blast template must hit the defences first, these shots follow the ordinance shooting rules.
every model in the attackers army (excluding vehicles) are equipped with fusion bombs for free, and can only use them agaist buildings and immobilised vehicles (excluding dreadnaughts). stats for fusion bomb (may use a differnt name, feel free to suggest a name) FUSION BOMB: S AP HITS ON
10 1 5
only 1 model in a unit may attempt to place a fusion bomb per turn, although any amount of units can attempt to do so in a single turn, every turn. Because it can be a long and hard process, this requires there squad's cover to make sure they are not set upon from the enemy whist attempting to arm the charge!
Attackers have the FURIUS CHARGE and MOVE THROUGH COVER universal special rules.
+1 HQ, max 2 HQ +1 HQ, max 2 HQ
max 2 ELITE +1 ELITE, max 4 ELITE
3+TROOPS max 6 TROOPS max 6 TROOPS
max 1 FAST +3 FAST,
+1 heavy max 6 HEAVY max 2 HEAVY
NIGHT FIGHTHING, DEEPSTRIKE, INFRILTRATE and SCOUT
Ok I do have some unit idea's but its late so il keep adding more stuff as soon as possable. Hope everyone likes this mission and let me know if you try it so you can tell me what you thought of the game. Thanks to everyone who parcipitates there idea's to THE GREATER GOOD!
sorry everyone for some insane reason a few sections aren't lining up with there counter parts. so if your confused just ask and I will explain to you about it.
Last edited by starfire; July 7th, 2009 at 23:42.
it seams you build a mission around a unit like this. http://www.librarium-online.com/foru...commandos.html
I am an Indestructible master of War.
NEW UNIT IDEAAfter having a lot of trouble dealing with human and eldar super heavy vehicles the tau came up with one of there own, called the VIPERFISH. Compatable with differnt load outs the VIPERFISH became righly feared from super heavy tanks and titans a like.----------
Front armour Side armour Rear armour BS Structure points Points
14 12 11 5 3 350
Type: super heavy tank, Skimmer. crew: Tau Fire caste. Unit Type: vehicle
Weapons: A Viperhead is armed with a turret-mounted primary weapon system, hull-mounted secondary weapon system,4 drone controlled long barreled burst cannons and equipped with landing gear. It is always equipped with a advanced targeting array (already added to BS above) at no extra point cost.
The primary weapon system is either an heavy railgun at 100pts, a twin linked railgun at 75ts or a long barreled ion cannon at 50pts.
The secondary system is either a ion cannon for 15pts, a seeker missle array with 2 networked markerlights for 50pts.
Optons: The viperhead may be equipped with any of the of the vehicle upgrades permitted by the Tau armoury.
Weapon stats: Range S AP Type
Heavy railgun solid shot, 96" 10 1 heavy 1, destoyer
Heavy railgun submunition shot, 72" 8 3 heavy 1, large template
long barreled ion cannon, 72" 10 1 heavy 5, lose's 1
Strentgh and AP for
every full 12" after 24".
So a shot at 60" would
be S 7 AP 4
Long barreled burst bannons 36" 5 5 Assault 3
heavy markerlight 48" - - Heavy 1, also comes
with 6 seeker missles
Well with this one I thought why not? It would certainly be fun to find out how this fairs against baneblades and the eldar equivilents, only problem is im nit sure if the point costs are to high or to low, so any suggestions from anyone would be greatly appreciatted. also does anyone think the weapons are over powered? Thanks in adavnce.
how the hell do you get stuff to line up is beyond me. When I write out my messages there all aligned and then when i post it, it all goes everywhere!
Looks Like a cool idea for a thread.
Thanks mate, if you have any idea's of your own feel free to post them.
That would be good for an Apocolypse, that's for sure. But it would be good if we could see like a drawing of what the Viperfish is suppossed to look like.
Take a look at this, plenty of new unit ideas here >>>http://www.librarium-online.com/foru...odex-long.html
Nice. Thanks for the link Riki.