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I think I do, especially for my 'Ard Boyz tournament this Saturday. Most of the IG players in my area just happen to be good painters but no so good players, so I haven't had too much trouble before. But, the new codex has some really disgusting stuff in it. Like a Leman Russ that has the range of a railgun and does as much dmg as a melta at point blank range.
I'm worried about the two polar extremes, all tanks or all infantry. I'm playing a farsight list (specifically to be able to kick Plague Marines off objectives. All I saw last year was Plague Marines, Obliterators, Lash's)
Tanks, there's those Leman Russ's I mentioned. I have 4 Railguns, 7 Fusion Blasters, 8 Seeker missiles and several missile pods in there. I think I'll be ok, I should be able to just rush 'em, but at 2500 pts I can picture being overwhelmed. Farsight himself can of course also carve up a tank.
I'm much more worried about Horde IG. I have the one hammerhead (Farsight list), a Airbursting Fragmentation Launcher, and one suicide suit with TL Flamers. That's it for template weapons. I do have Farsight, with his huge 7 man body guard, and six drones. How well do you figre that will do in CC aginast masses of infantry? The squad has a huge foot print, I could easily engage 40 IG at once, if I wanted to, to avoid getting shot at. I don't expect to use my FW much, if they get out of the DF they'll die. Unless you think I should stand at 30" and try to shoot while Farsight charges in?
Last edited by SirPrometheus; July 9th, 2009 at 16:03.
Half a day later, no one has any advice and/or sympathy for me?
Last edited by SirPrometheus; July 9th, 2009 at 14:37.
If you can charge mass infantry to avoid rapidfire then I think you should. Their rule First rank Fire! Second Rank Fire! (FRF!SRF!) can dish out a dangerous number of las shots a turn while in close combat you have to worry about the same strength and same chance to hit but less than half the attacks. Only advisable if you think you can win the assault or have hit and run though.
The vehicles are not too much of a worry, they are strong but if you have enough AT they will drop, not too defensive (and since the leman russ can be taken in squadrons now any squadron on the field needs to worry about immobilized results as well.
edit: I was mid text there when you posted
Eldar: Hakan-eth Craftworld - Lead by Head Farseer Jaraith 2500pts
Tau: Yihe'ya Sept - Lead by Shas'O Yihe'a Montro Myen Kauyon 1500pts
Yeah, if I time it right, I could theroretically munch through their entire line with just farsight and goons. But while I have a good idea how many MEQs he can handle, I don't really have much experience with him vs IG. ANd of course, I want the combat to last through my turn, have them break on theirs.
the problem with IG is that it is now encompassing about 5 or 6 distinct tactics, ranging from Human Wave to Valkyrie Veteran Drop to Artillery.
Farsight of all units should have no problem against either extreme, as he WILL rip tank squadrons to shreds and he WILL make incredibly large holes in your opponent's infantry lines (just try to make sure you get a double-charge, should help). You just have to make sure that what railguns you're allowed are fired at the right place(es) to stun, disarm, or destroy his artillery when you do this. Couple of Shield Drones on one of his bodyguards helps, too.
Your biggest problem while using Farsight would be the Valkyrie Drop list I was telling you about. A Guard list can take a shockingly large number of Meltaguns, and those can and will reduce Farsight to slag if you let them.
I fight for the Greater Good. Too bad for you it's MY Greater Good.
Snow Forces of T'olku W/L/D : 3-4-2... I like to think I'm learning, though.
The things I personally fear the most are:
* assault platoons led by Straken
* GKs + ministorum priest in a Valkyrie (and if Straken happens to be nearby, too ... OUCH!)
* squadrons of devil dogs (that's the Chimera-chassis tank with the melta shots, right?)
* deathstrike missiles
It seems to me, with my army, that keeping the IG at bay will be key to success. I'm pretty confident I can knock out armour, but IG can spam it on the table like no other army. That will be quite a challenge.
And big assault platoons are really scary! They can go to ground -- and sometimes get a boost to their cover save while doing so! -- for excellent protection even against railgun submunitions. Difficult to know if I have enough shots to take such things down.
Only time will tell. I intend to do much of what already works against most opponents: use piranhas and kroot (and devilfish, too, probably) to push the enemy away from me while my crisis suits, hammerheads, and broadsides do most of the actual damage. We'll see....
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Well, I didn't use to think much of the Airbursting Frag launcher, but now... it's not going to matter much what they do, if they go to ground or not, you're going to kill A TON of IG. 10-15 pretty easily, I think, IG don't usually have room to spread out. It's basically the only reason I included one, I wasn't worried about Tyranids or Orks.
well, there are definetily reasons to fear them, but i think it depends. If u bring enough railguns and get first turn u will have a chance to take out alot of their major vehicles. of course they always take plenty so as i said it depends.
[quote=SirPrometheus;1496659]Well, I didn't use to think much of the Airbursting Frag launcher, but now... it's not going to matter much what they do, if they go to ground or not, you're going to kill A TON of IG. 10-15 pretty easily, I think, IG don't usually have room to spread out. It's basically the only reason I included one, I wasn't worried about Tyranids or Orks.
I completely agree, although the A.F.L can be very effective on other horde armies.
If it were me I would be more worried about orks because of nasty they are but thats just me. Farsight charging in there is a great idea cause he and his retinue can do good damage in cc to non dedicated assualt units. Another thing is if he goes for mass lemans using them in sqds, then any immobilise results destroy the mech which means that on a 3+ 1 of his lemans go bye if you pen it.
Back to the horde army one thing you have to fear is the commisars making his whole army stubborn cause that could bog down your attack in hand to hand. I would recommend making sure the commisars die first then try to make the guard take as many moral checks as possible to get them off of objectives and eventually off the board.
For the Valkirie drop army, that one is kinda tricky to deal. You can try passing first turn to him if you get it then putting ur army in reserves then seeing where his stuff is so you know where to go and where to hit when your reserves start coming on.
valkeryie army tricky ye, but improbable no. wat u need to do, if u get first turn (against your own will or not) u should work on where to put your army for defense, such as in cover or out of sight of enemy. then whatever survives MUST have their guns trailed onb the valks so that they cant do anymore damge to your army. mainly aim for the aircraft for they are pretty limited to how many the can take. When they are done with just aim all ur heavy weapons on their heavy tanks. not the easiest strategy to pull off though.