Welcome to Librarium Online!
What is the general consensus on rokkits in a unit of boyz? I've not seen too many lists that include them, and wanted to know why? Is it to keep the enemies rolling saves, or is the point value over the top?
Although I have not tried them out, on paper the idea looks sound. If 3 of 30 boyz fire rokkits, then one should hit, wound and kill the target (excluding TEQ, cover, and invulnerables). If the same boyz fire big shootas then 3 shots should hit, wound, and (general) one MEQ should fail. The math is rounded, but in general, it is accurate.
I don't mean to metagame against marines, but most people I know play them. It also gives shootas the versatility, enabling them to hunt some light/medium armor or medium/heavy infantry.
I am actually quite curious on the matter. Please post your thoughts.
The maths about 3 rokkit shots says that you have this chances:
No hits: 8/27 (roughly, one in three times)
1 hit: 4/9
2 hits: 2/9
3 hits: 1/27 (don't count on this)
Paying a little bit more for each mob I'd loose the long range anti-infantry dakka of the Big Shootas but I'd get a fair chance to penetrate armor 12 or lower up to 24'' (range) + 6'' (walk) away. Seems a fair bet to give them a try.
Ork Latin Lover since 1980
I take them simply because sometimes I used to not take them and would regret it at some point (a rhino that I desperately needed to put down etc). I don't have situations nowadays where I feel like I do take them and regret not spending the 10-15 points elsewhere.
I don't take them for trukkboyz, and my shootaboyz have big shootas, but my slugga boyz mobz have rokkits. They cost a few pts, but taking potshots at vehicles makes them worth taking. However, they are not worth taking for shooting at marines. The amount of casualties you can inflict does not support their cost.
"Politics is the womb in which war develops"
Thanks all to your replies. I think i will try this out.
I agree with AKM. The main reason shoota boyz get big shootas and slugga boy mobz (large groups on foot, not in trukks) get rokkits is because of targeting.
With shoota boyz, you don't want to fire at vehicles. If you did, then the rest of your shots will be useless (or all but useless), and wasted. Against infantry, a 5/6 kill a turn from 3 rokkits may seem nice, but the big shotas get 3 wounds against marines, and 1 kill, which is statistically better for less cost.
Slugga boyz can get the rokkits because their shooting isn't significant. You're not really wasting anything unless the enemy is very close, so the rokkits make more sense.
In any case, if you're playing a very large game (like the Ard Boyz...good luck everyone!) then rokkits may make sense in every unit, simply because of the very large number of vehicles you're likely to face.
In any case, don't give them any gun if they're in a trukk. You should be moving full speed every turn, and thus not be able to shoot.
"Any job worth doing, is worth doing with a powerklaw."