How does the AP 1 rule on rangers/pathfinders work? - Warhammer 40K Fantasy
 

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  1. #1
    Member Elendor's Avatar
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    How does the AP 1 rule on rangers/pathfinders work?

    So the codex says that Rangers's shots count as AP 1 on a roll of a 6 to hit (or 5+ for pathfinders). I'm a bit confused as to how you resolve this. Would this mean that you would roll to hit, count the number of sixes and then roll them to wound separately from the hits that weren't sixes? And then any sixes you roll to wound on dice that did not get a 6 to hit have AP 1 as well (as per rending)?

    Alright, just to clarify what I mean here is an example:

    10 Pathfinders shoot -> 7 hit, 2 of which are 5+ -> you take 5 rolls to wound at ap 6, if any of those come up as a 6 it becomes ap 1; then you take 2 more rolls to wound, hitting at ap 1 regardless of what you roll to wound -> you calculate how many of your wounds were ap 1 and how many were ap 6 and then resolve saves accordingly

    Is that how it would work?


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  3. #2
    Lia
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    Pretty much, except that rending's is Ap2, not 1. (make a difference if you are desesperatly shooting at a vehicule)

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    Simply set aside the 6s and roll the rest for penetration, take any glancing or penetrating hits through to vehicle damage and set those results aside. The 6s are then rolled and taken through separately including their modifier on the vehicle damage table as required.

    That's the way I've always thought to do it.
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    I have 5 pathfinders. I roll 5 dice. 2 miss, 3 hit, 1 of the hits is a six. I roll 2 dice seperately and both wound. Then I roll the die that hit with a 6, wound with that, that counts as AP1 and ignored the regular armor save. Opponent takes out model for the roll of a 6 (no cover or invul. saves) and than rolls his two other saves.
    5th E Sand(Grey) Knights: 11-3 (retired) 5th E Eldar: 37-4 (retired) 5th E Wolves 5-0

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    im sure they still get a cover and invul save from rending

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    I believe what he meant was that the model didn't have any cover save or invulnerable save.
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    Just an off note, but some might appreaciate it so..

    According to my Mathhammering document

    Ranger Long Rifle 0.22 MEQ 0.33 GEQ
    Pathfinder Long Rifle 0.26 MEQ 0.33 GEQ






    Though why energy weapons would ever be rifled is somewhat of a mystery to me.... (rifling stabilized phycial bullets in flight by having them spin. )
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    I think your GEQ values are off. The values should be 0.28 for Rangers and 0.3 for Pathfinders.

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