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One of my friends in my gaming group plays Necrons. We have one experienced player and a few new players like myself. One of the other new players has been complaining about the rule for necrons where they leave the board if they get down to 25% of their army total.
He wants a house rule where we ignore that "feature" of his army.
From my perspective in a perfect world, necrons have that rule because they are 25% stronger point for point than other armies. In effect, if he wants to ignore that rule when I play him my army should have 25% more points in it to make up for that. Now maybe the game isn't that balanced and his models aren't point for point 25% stronger but you probably see my point.
So since we are being friendly and learning the game should we just give him the handicap to avoid confrontation or can you suggest a way to resolve any conflict with an explination on why he must use said rule?
my brother is exactly the same sometimes with his necrons, he asks to ignore the phase out rule, my answer is simple to him "Can all my ork boyz gain 'feel no pain' with 3+ armour saves and a auto glancing hit with a shooting attack on a vehicle on a roll of a 6?" na i didnt think so lol
These are my blue dice, There are many more like them, But these ones are mine.
Honestly, you can ignore PO, as it was meant to balance things in 3rd Ed. However, the Necrons have been severely nerfed in 5th, with cc, anti tank, etc. Hell have a hard time winning WITHOUT PO, with, the odds of winning are near zero for him. Id advise starting without PO, and, once youre comfortable with the armies, add PO as a challenge. Of course, thats just my opinion, and others may object... well see.
"Better to crush an ant with a boulder, than flick lazily at it, possibly miss, and then have it bite you in the ass." The Awakened One
I'm an ork, necron, IG, and chaos player.
The phase-out rule was necessary in 3rd ed. (feel no pain didn't exist back then, so necrons were the only ones to be so tough), but they have been so nerfed in 5th ed. that they're one of the worse armies at the moment. I would totally grant a necron player to ignore PO.
Thikn abour it:
- gauss has been nerfed with glancing hits not destroying vehicles anymore
- necrons are worse than ever in close combat: lose the combat by a few pts, and your entire unit will get run down, thanks to their I2. As the ONLY troop choice is large units of necron warriors with no CC ability whatsoever, it blows.
The only competitive lists HAVE to include 2+ monoliths. Just not fun.
"Politics is the womb in which war develops"
Orks have a huge advantage on Necrons. Let them ignore Phase-Out.
As far as sportsmanship goes, I'd consider allowing him to ignore the phase out rule. However, I would probably replace it with the rule that if ALL necrons are destroyed (leaving only the units that don't count towards phase out) then they phase out. This is to keep a person from relying completely upon monoliths to win.
Also, I'd definitely allow him to ignore phase out if it's a large team game, with 3 or more people per side, because it's far too easy for one side to focus all their attacks upon the one necron player, and force him to phase out on turn 1 or 2. It's not sportsmanlike and it's not realistic.
"Any job worth doing, is worth doing with a powerklaw."
i say you give him "feel no pain" instead of WBB
and then no phase out, should even things up a bit