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Now, just curious.
I love the swooping hawks models, they are possibly my favorite in the Eldar range, but as for tabletop are they useful at all?
As a marine player, i don't see them much on TT, and now i am coming across to the Eldar side of things and I see that there aren't many lists with them in it.
anyway, just curious as to their use, if any, in an army
Wash: This landing is gonna get pretty interesting.
Mal: Define "interesting".
Wash: [deadpan] Oh God, oh God, we're all going to die?
They have long range str 3 AP5 assault weapons and the ability to drop a str 4 AP5 large blast template when they deepstrike, plus a modest anti-vehicle ability in their haywire grenades.
In other words they are our top anti-guardsman tool. Other than that their uses are limited. If you plat marines I'm not surprised you've rarely seen them.
Swooping Hawks are Support Troops/Harrassers, don't expect them to win on their own against much except Guardsmen. But with skyleap they become fast redeployment (last turn objective contest or emergency withdrawal from a side of the battlefield, reinforcement of another. Hunter killer for "hiding" remnants.) units that drop a bonus anti-infantry pie plate. And that's not even counting on a great range (24" assault 2 is pretty neat) and the fact they are jump troops.
The Haywire grenades make them a threat to any vehicule other than walkers (unless said walker is immobilised), so if you NEED that landraider or monolith down and your prisms/brightlances/wraithlords failed you and your fire dragons won't make it....
The Sunrifle works great with them when it manage to pin something, give you yet more control of the field than eldars already have.
I like them a lot, but i also hate the vypers most people seems to like so my fast slots are always empty for Hawks and Spiders.
I think of hawks as a lightweight hammer that let the anvil or bigger hammer slam into the unit. Or the knife that finish the crippled prey.
And here to hoping the lasblaster get the same kind of buff the hellgun did next codex...
I use them a lot in small squads (5 men, exarch sunrifle) as support units. they are fast and long range meaning can support my main assault units. Due to low number and low strenght weapon, are ussualy not shot by enemy who focused on more bigger threats, so they perform pretty well. they make in a 5 man squad 14 shots of s3 at 24". At doomed targets this means a few wounds to save each turn and some of them are pinning.
For me they killed from guardsmen to obliterators (ok doomed ones) and in plus are awesome models so yes please
Hight elf and Craftworld Eldar army project pics heavy: linky
I was thinking about an eldar force a while back. One tactic I was playign with was to use them to deep strike and drop their grenades, then leap back up the same round, basicly makign them impossible to kill.
Then turn 5 drop tehm on an objective and run to contest.
If they dont suffer any bad deep strike rolls they should be able to contest an objective, and if you are 2nd player the opponent wont ever get a chance to shoot them.
With an Autarch you shoudl be gettign them every turn from 2 - 7
They are fast though, if you can keep them alive to the end of the game they'll contest an objective for you. And their speed means you can get a little extra punch in where you need it, their threat range is basically 36" (move 12, shoot 24). I would only recommend them in larger games (over 1500 ) though, because of their points cost and inability to do a lot on their own.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Yeah you can get the sky leap each turn, the problem i see with the swooping hawks is that you are paying an awful lot for units that can't defend your troops and the det pack is poorly aimed, at best, so if you take the hawks you gotta be sure to break the opponents heavy hitters very quickly or you stand to lose your toys. On top of that, functionally they are awful, you're paying a pant load for a strength 3 shot and essentially dire avengers in CC. Is an unpredictable det pack every turn or so worth the 200 some points? Maybe, imo since they have no other real function i tend to think that they aren't.
When placing the blast template it states that it only scatters 1d6, not the normal 2d6 when firering af blast weapon. But do the still subtract the hawks BS from the result, and if you do is it then the exarch or the normal hawks?