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What size squad do you guys use in fielding jetbikes?
I can't really decide between 3, 6, or 10. Leaning to 6, but 3 could minimise losses and give more options to shoot at.
I dunno, so all opinions are much appreciated.
I would suggest you go for 6 with two cannons, and even 7 with a warlock if that is at all possbile. I fielded a 6 man squad for the first time in a battle on tuesday and it worked pretty well, they were annoying and there was enough of them there so that when they got shot at the entire squad didn't get wiped out. I also managed to save both of the cannons the entire game so that helped out quite a bit.
I think adding the warlock in greatly increases the squads potential though. You get more anti-tank in the form of a singing spear as well as either re-roll morale checks (which happen 1-2 times a game probably) or a heavy flamer which is devastating against light troops.
Army: W/L/D -- Eldar 6/2/2; Orks 1/3/0; BA 1/1/0
The Tale of Two Gamers
I second the 6 with 2 cannons and a warlock with spear and embolden. Big enough to cause some damage and take hits in return. And small enough to move around the table and not cost an arm and a leg. I don't like the 3 bike squads because they are so easy to kill off for killpoints or clearing them off an objective.
Hmm I hadn't considered throwing warlocks in the mix. Was thinking 2-3 squads of bikes in my army with DAs and rangers for foottroops.
What about Seer Council on bikes? 5 'locks and a Farseer?
And would it be possible to have 5 bikes in the squad, with the warlock making it 6, and still be eligable for 2 cannons?
Bike councils get expensive very fast, they can be good but tend to become more of the focus of the army. I love the warlock in anything guardian, the power gives alot of options and the witchblade/singing spear make them AV killers. The warlock doesn't count for getting extra cannons IIRC, don't have codex on hand to check though.
Codex says every third Guardian jetbike may be upgraded.
Guess I answered my own question.
I thought that a seer council would make a good shoot it or be eaten unit.
A team of 3 is much too weak; a single casualty gets them packing, quite often... And the cost of a Warlock seems high just to help a very small unit...
The good thing about a Biker-Seer with an Emboldening Warlock is that you get to re-roll failed psy tests too... In 4th ed the bike was a good solution to get the Seer on the frontline (Dooming from within a vehicle was not allowed; now you have the alternative of putting a Seer in a Serpent, or a Falcon).
There is nice psy-ops effect with such a unit : you get to re-roll "everything", which can hurt your opponent's morale :
- cast Doom and Fortune (on bikers), re-roll failed psy-tests
- shoot at doomed unit, re-roll failed ShuriCat shots (twin-linked...)
- re-roll failed wounds (Doom!)
- jump back behind some cover
- re-roll any failed save (Fortune)...
I would not advise larger units of jetbikes. They are rather difficult to place, due to the large size of the base.
Finally, I also remember that the ShuriCan can only be "bought" with sets of 3 Guardians on bike. A Warlock (or Seer) does not count in this respect. Don't have the codex here, though, so I cant give you the exact wording and page...
Children of Isha
i use 2 squads of 6 each with the 2 cannons upgrade.
ive recently purchased 2 warlocks for $6 that im toying with the idea of getting two more jetbikes and cutting them in half and throwing their bodies on them, for lock bikers...dont know yet though. will proxy them first
I think that 0 is the proper number. Too expensive for a weak stat line, even with their cool tricks i've had a really hard time getting them to do much of use. If they were jet avengers i think that they'd be worth it.
Their advantage lies in their maneuverability. Their potentially 24 inch movement lets them get anywhere on the board. They can move 12, shoot (twin linked, mind you) a bucket of shots, and then easily move back into cover with their assault phase move. Yes, they are fairly expensive. But their adaptability, not to mention that they're pretty doughy, makes them worth considering.
Personally, I just leave it at Shining Spears, but I've seen them used very well before.