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I have been running Genestealers with the scuttling and infiltration abilities for some time now. I usually field at least 2-3 genestealers with either scuttlers or a broodlord (sometimes even 4). I also use extended carapace on these units since they have a chance to be left in open ground .
Each game, just before my deployment, I look at my opponent army and I decided whether I should outflank or not. As for terrain, it usually is not a factor. The only exception I see is if it becomes impossible to outflank (very unlikely).
From my experiences if I am facing a fully mechanized or very fast army, I usually choose to do a scout move since the probability to outflank my opponent is low. Against mobile opponent I feel it is more important to control terrain than wait to do a surprise attack. As for infiltration, I only do it if it denies a control point, draw attention near the small table edge (for the other outflankers) or against fast moving opponents.
So what do you guys usually choose between scout move/infiltration or outflanking? and most importantly, why?
I think outf lanking is best so that you can surprise your opponent. This is important agiant fast armies so you can catch them off guard. It can also help in going after the tanks. Scout and inflitration may just show him where the threat is.
For objective based one, things are different I think. Surprise killing a few units here and there won't cut it. Also, if your opponent is good, he already knows that if you are outflanking you will attack his control point (and there won't be a lot of possibilities where you can outflank).
You might show him where you plan to attack with scout and infiltration, true enough. You are also giving him the initiative to attack you if he is fast enough. However, by doing so you are controlling the terrain (something a horde army is good at). By controlling the terrain, I mean protecting your control points and attacking the position you haven't got. Using infiltration and scout to move to control territories and making sure he has to confront 1-2 stealers units wherever he goes is better imho if you face a fast opponent.
sometimes I love outflank, as it either scares the opponent or you have a large pile of dead bodies for consumption. Lets take a game vs Eldar. My brood of Genestealers and a broodlord took down two full sized squads of guardians and a weapons platform, leaving the flank open for me to invade and destroy from behind.
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Now let say you are facing the same two guardian squads but they are both placed inside falcons. Would you still outflank?
When facing a very fast army I sometime try to do what I would call the Predator strategy. The strategy may sound simple but I find it quite effective (and I am sure someone thought about it before I did). I infiltrate the broodlord on one of my opponent flank and deploy my other units on the other flank and centre. My goal is simple the broodlord is the obvious Predator to get away from. You can expect your opponent to shoot him and to stay away from his 12" threat range. The rest of my force is advancing without creating any weak section, thus encircling my opponent while he is occupied. This is where the scout move is actually useful. It lets me assault with the stealers one turn earlier.
Now there are possibly other variations of this strategy where scouting is useful:
- If playing a spearhead: deploy the broodlord on an empty table quarter, outflank with stealers and put maybe one other unit in reserve. You then attack from 3 sides (possibly at the same time). The broodlord attracts unit near the table edge and draws attention. If the enemy is very mobile (eldar skimmers, lots of jump packs), I use scout instead of outflank with stealers and move to support the broodlord.
- Dawn of war scenario: deploy 2 stealers near where you think your opponent will be and infiltrate the broodlord on one side to surround them. If everything goes as planned, you can assault in the first turn with the stealers. The broodlord can possibly charge in the second turn but it's also attracting fire away from the other stealers (especialy when reinforcement arrives). I would not attempt this with anything less then 3 units of 9 stealers with extended carapace. --- EDIT --- You can also use the scout move to get in a safe position if your opponent does not deploy units.
Last edited by dapredator66; July 20th, 2009 at 16:46.