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Hello again servants of the Star Gods.
This is the Last of our "Monster Month" threads, and one that I hope will strike a little more close to home. In a very literal sense as well. This week we are covering the maids and housekeepers of the Tombs, the overseers, and really one of the most overlooked units in 40K. Also a personal favorite of mine, the Tomb Spyder.
As far as monstrous creatures go, tomb spyders are practically a joke, 2WS/BS/W/I leaves them lacking in some of the prowess and might that other MCs bring to the table. On the other hand most of them cost around twice as much to field! And with 3 S6 attacks that ignore armor a spyder is hardly a force to be overlooked once it reaches close combat. With this Spyders have the special abilities of allowing positional flexibility to Necron units, and making scarabs, which are really just free wounds.
So Necrons, how do you feel about Tomb Spyders? What success, or failure have you had with them? How do you like to field them, and what are your favorite victory stories?
I like mine. With one scarab swarm you more than double the Spyder's wounds. Not too shabby.
I will say they aren't always effective against vehicles. I hit a land raider with one three turns in a row and... nothing (frikkin' land raiders!) Best to use them against something... smaller. Don't let the Monstrous Creature title fool you into thinking this is a Carnifex or something. It's not. Use it to flatten weakened troops, or small squads of elite stuff, but don't go after TMCs or uber-tooled up characters.
It also serves as a nice fire magnet, and can screen troops.
It's a solid unit. It can take a lot of fire, kills most vehicles with ease. It really shines when you run it into a marine squad. They can't really kill it (assuming they have no powerfist) and it'll just gradually kill them.
On the other hand, the support ability doesn't do much, and it falls to peices against a close-combat squad like genestealers.
Overall though, I'd have to rank it amoung the best necron units we can take. I'd love to run more of them.
I love them for the WBB assistance, I keep mine in the phalanx, moving up slowly and with no ranged attack (if you take it that way) not many people will shoot it when there are warriors or a monolith nearby, so they'll keep going, providing encouragement to the rest of the army, and then in the late game, they can tear apart anyone they can reach.
In my mind they aren't the same as a "real" Monstrous Creature, but are still far more badass than any non-MC, so they can easily kill anyone lesser to them
Ah, I've been so excited to do this one.
Tomb Spyders are a unit I had deemed useless back when I started playing, and also when I returned to 40K (the beginning and end of 4ed notedly) then I did that Tactica, started using them and realized they are an amazing unit.
Usually I field my Spyders as spearheads, they go in front and lead the march of my forces, soaking heavy fire with scarab bases, and charging recklessly into enemy units. The best part is, I never have to feel bad because all I take them for is to be a meat shield, and they tend to make their points back in Space Marine corpses rather easily. The S6 MC attacks are a huge improvement when fighting anything with an armor save, even terminators can be ripped apart by the thing, and I hit FIRST! :party: haven't tried against vehicles yet.
Favorite moment was definitely having a spyder soak 3 Crisis Suits worth of plasma and missiles without dying, then charging and annihilating a Crisis suit, followed by a Fire warrior squad.
Less favorite moments\ is when I first found out what bloodcrushers are, and my Spyders were the testers. Or anything with rending, darned rending.
But yeah, a unit that doesn't count towards phase out, has great kill efficienty and is wonderful as something so simple as a meat shield, great unit to have around. I take two in every list I can (and wish I had more every time)
I just love spiders! I use them to shield the rest of my army and advance slowly forward with 1 scarab base next to it.
Most people think they are harmless because of its ws and bs 2. But im a lucky roller so mostly i get one or 2 kills with it.
Slowly moving towards either troop units or tanks, a tank standing still is still 3 automatic hits on his rear armor
Beer! Helping ugly people have sex since 1862.
The codex states "... each Necron turn a TS is not in close [it]... can create a scarab swarm..." does this mean it can create a scarab swarm and then charge in cc or can they only create scarabs when thy don't fight in close combat for the entire turn?
Besides this little question I found them rather effective and they sure draw a lot of enemy fire. It's a lot of fun to see your enemy's face when his 'Rus gets wrecked, but a pitty they aren't faster
The key thing you're looking for is "At the beginning of assault phase", which is before charging, so yes, he can pop a scarab, and then attack, but I don't like the artificer rule that much, it seems a 1 out of 6 comes up 9 time out of 10 (rep for anyone that gets the reference I was thinking of) and causes a wound.
What I usually do is make one on the first turn, and that's it for the whole game (might decide to make another if the first one dies, but it's never come up yet)