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Hi all - new to LO and new to 40k (3 months now) and I've been lurking here for some time. Much reading and translating 40k abreviations and I've finally found a question that I can't find an answer to.
I am currently paiting up 2 boxes of Necron warriors which I will show off as soon as they are done. My next purchase is going to be a Lord with Orb and Warsythe so that my army will be legal.
The question is; what next?
I prefer a smaller number of heavier units and shooty over CC units; I quite like the Flying Circus idea but I've not used the necrons in anger and won't until after I finish me lord.
How best to grow this aramy then?
I too am new to 40k and just started assembling my warrior box today, but I've done a lot of price shopping and the BEST deal (and most viable general army list) is to get the phalanx. You'll want to get or convert some immortals and destroyers. The phalanx gives you a lord, 6 destroyers, monolith, 48 warriors and some scarabs.
Same as above, the Phalanx (though it seems painful with the large sticker price, it saves you a ton of cash over buying those models indivually) And if you find you have way more warriors than you want (most people will) work the 6 Flayed, 6 Immortal conversion.
The only things the Phalanx won't help you with (directly, or indirectly through easy conversions) are wraiths, tomb spyders, C'tan, and maybe pariahs. Since you can easily make a strong list with that, it depends on your budget, how much you're getting in after the phalanx.
Or if you play friendly games, you could just proxy in empty bases, or models of other armies, as long as you have at least one model of that type (or close enough) that can be swapped in for LOS measuring
Welcome to LO Narkboy, and to the Necron Tomb as well.
If you don't want to put money into the huge boxed sets (though they are a great deal) I feel the best start is Destroyerss. They are a very powerful unit, and can reliably put out the damage you need to support your force. The scarabs in your Necron box can serve for close combat units, however eventually branching into others doesn't hurt. Immortals are a very solid choice as well, giving your army a heavy duty core, with some good supporting fire. It can be a process of working up from the start, seeing what you like/what works, and what doesn't and growing out.
A solid rule of thumb is 1 squad of warriors/ 500pts, so as time goes on make sure you keep up with that.
Make sure you have counter-charge units to tie up enemy assaulters/pull your units out of close combat.
If you go for shooting, make sure you have plenty of firepower, but don't neglected those other two parts.
Going off what Alzer said, you can use the scarabs as quick, inexpensive shields to tie up CC units and kill dakka, but don't expect them to kill said CC elites or to survive long. You can also add disruptor fields to deal with tanks, but the immortals and destroyers should be able to take care of that, so I'd use the scarabs as a tie-in/sniper killer or for killing other dakka armies up close. That turbo boost cover save is awesome.
Sadly the Phalanx is officially no longer available. I can't seem to find one on Ebay that's not pre-painted (or at least based which is out because I base white..).
So - I think some destroyers next, and see where I am after that. Thanks all!
Have you considered the "regular" battleforce? Yes, you already have warriors, but more are never a bad idea. That box will give you 28 of them, plus three destroyers (regarded by most as a "must have" unit) and a bunch of scarabs.
After that, you can definitely justify some elite stuff, like more destroyers, a monolith, heavy destroyers, C'Tan, Tomb Spyders, etc.
If you don't/can't buy the battleforce, pick up (in this order) some immortals, destroyers and heavy destroyers. After that, do another box of warriors. Then, a monolith would be a good idea. That's going to get you in the neighborhood of 1,500 points.
After that, if you don't want more of the same stuff, it's kind of hard to avoid buying something made for cc. I'd suggest a Tomb Spyder or two (do NOT use the particle projector!) and/or a C'Tan. These guys serve as a nice vanguard, and can stop/slow down a lot of charging cc units such as bezerkers, gaunts, ork boys, etc.
One more thing: Don't use the warscythe on the lord. It costs extra points, and since your army is unlikely to have any cc-dedicated units anyway, there's no point. Unlike other 40k armies, the Necron lord should never be used as a "lone wolf" battlefield commander, and those who think it should have played too much Dawn of War. He is at his best when coupled with similarly-equipped units. Don't give him a destroyer body without high-speed units like wraiths, scarabs or destroyers to go with him, and don't give him a cc weapon without a solid cc squad (flayed ones, pariahs) to go with him. If you are building a shooty army, use a shooty lord. The staff of light will do just fine.
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You should be able to grab some good stuff. Thanks for the heads up, I was afraid GW would pull the set so they can put out a new (and more expensive) one. I'm just going to have to order that soon.
Have you got a link - because I cannot find it anywhere. I'm in the UK - nothing on the GW UK site and the only page I can find for it on any GW site shows it as no longer available. I also can't find it on 3rd party sites in the UK, though maybe in the US - I've not looked..