Welcome to Librarium Online!
I just want to know how you guys handle difficult terrain with units that have leaping. Normally they have the rapid charge range which is awesome but what happens if there's stuff in the way to the target? I'm talking minor stuff. Rocks etc, not massive walls or huge bulky stuff.
I was always under the impression that they ignore it by literally leaping over it but it might be just how I'm interpreting the rules. I can't really find a reference to what happens in this case if there are obstacles along the charge path.
In this case it happened with hormagaunts which are also beasts.
If you have to take a difficult terrain test, you do so and double the result. That's how far you can assault.
That makes sense I guess. Move through cover is good to save us from horrible charge distance at least.