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I play against a friend of mine who runs with a Necron army, he beats me pretty handily every time me play, but I read about a week ago that Haywire grenades were supposed to be Monolith kryptonite.
So my question is this:
Suppose I deep strike my swooping hawks next to a monolith, say two to four inches. Do I have to wait until the next turn to use my haywire grenades (because I can't assault after a deep strike) or can I use them right away? The only reference I can find in the codex says that the model using Haywire grenades can only make one attack.
My friend always has a backup squad right behind his monolith, and if I have to eat fire from them for a turn, I might as well just try my luck with a starcannon, and save the points.
---In case my question lacks polish I should mention that I am fairly new to 40k (this year) and I don't know all the rules yet.---
You may not assault in the turn you deepstrike.
Okay, so I can only use Haywire grenades when assaulting? I can't use them instead of shooting?
No, haywire grenades and meltabombs are used in assaults only. Basically they get clamped on to the hull of the vehicle and left to go off.
Haywire grenades are slightly better than meltabombs against the monolith because the melta effect of 2D6 armour penetration doesn't work against the monolith, so the best you can ever get is a glancing hit from melta weapons.
A pair of linked fire prisms are still the best way to deal with a monolith though
or a 5 man wraithguard 40% pen and 5 shots instead of 40% pen twin linked 1 shot .
They are cheese against monoliths.
But i found that best is to have them all. 5 hawks running around, 5 wraithguard in a twin linked brightlance serpent and 2 prisms. Say hell to the armor busting clowns trouppe
do not forget the lovely combo of eldritch storm and spiders/scatter lasers against IG squadrons.
Hight elf and Craftworld Eldar army project pics heavy: linky
Haha. I rather enjoyed reading the other post you commented on as well Javlin, I was so confused for a while. First I was like why are there two posts with the same title, then I looked in it and i was just like who the hell are all these people on the eldar forum I've never seen before, and finally i was like why the hell is everyone all of a sudden sucking hawk wee wee?
Those guys pretty much nailed it. If hawks can assault that monolith with intercept, you have a high chance of messing it up by either destroying it, taking off some flux arcs, immobolizing it and certainly taking the next round of shooting out. Make no mistake though: you must assault it in the assault phase to use this trick (intercept+haywires)
The problem, as always, is getting them there with little more than a couple burnt feathers. your necron player may play conservatively and magically have a unit that he uses purely to protect his monolith, but that means he's weak somewhere else. Necrons do not have a lot of points/units to just assign silly jobs to and not be hurt somewhere else in point budget.
Hawks, wraithguard and fire prisms are the ultimate lilth destroyer. Prisms' 60" range is great with linking two for that high Str shot. it's a lot safe for everyone. however, that being said, two prisms take two heavy slots and cost more than a monolith. a strategic squad of hawks costs less and takes only a (relatively invaluable) fast attack slot.
As people said, you do have to wait 'till next turn, so it's usually best to deploy them farther (in cover maybe?) and then use their movement capabilities (12"+1d6"+6", they are still fleet and it's not like the lasblasters would scratch the paint anyway.) to go plant those 'nades.
The Starcannons wouldn't help you against monoliths, they can't even glance it.
Witchblades and singing spears can also, in quantity, help solve your monolith problem.
not sure i see the value of intercept vs a monolith.
intecept lets you hit a vehicle on a 4+ guaranteed, but since a monolith cant move more than 6" (combat speed) it'll be hit on a 4+ anyway (p63). intercept has no effect on the ability of a haywire grenade to penetrate, so it's a redundant ability for this task.
Farseer and five to seven warlocks on jetbikes with witchblades should kill it mighty fast. That's a lot of stength nine attacks. Don't use singing spears though: you'll need all the attacks on the charge you can get.
Thanks guys, this is exactly what I needed. I'm convinced now that I need to get some Wraithgaurd, so that when there's no cover to drop my Hawks into, I'll still have a viable Anti-Monolith option.
I had forgotten about Intercept, but I believe it's advantage is that you can assault ANY vehicle, that has moved ANY distance, with ANY modifiers, and still always hit on a 4+. Since my friend likes to "park" his Monolith and use it as artillery, I'll be counting on this rule in particular.