Welcome to Librarium Online!
Up this week I have my first battle against IG and my first battle against a long-range horde army.
It is a fascinating prospect because of the necessity to mix good anti-infantry with great AT.
We will be playing 1500 points, and my worry is that I have no idea how many tanks he'll be fielding (although I know he has nine. This may or may not include Chimeras - my intel wasn't that great).
I thought about taking two 6 man squads of scorpions outflanking to massacre his infantry platoons (do I really need 10 man squads for that?). Then I thought about having two six man squads of Fire Dragons zooming around slaughtering his tanks. Sadly I only have 3 elite slots.
As for heavy support, I thought maybe 3 War Walkers with scatter lasers could be a good choice, and two Fire Prisms to round it out? But then a Wraithlord or three would provide good firepower and great closecombat AT.
All suggestions are welcome- I can field pretty much anything, but no heavy weapons teams (I mean D-cannons etc. - I have up to 40 guardian defenders), and only 20 Dire Avengers and 2 Wave Serpents tops (I need more Wave Serpents. They're on my list.). Also I only have 2 Fire Prisms.
Is there any mileage in taking a purely shooty force or do I want to go for a mixture as usual with Eldar?
Thanks in advance.
Regardless you will want to be mobile.
Take all your tanks. Put two 10 man squads of DA in those serpeants. Blade storm for each.
Take farseers with either doom or guide.
Take 3 war walkers and outflank them.
Dont forget that guardsmen have low ld, although there are tons of ways to help with this proble for guard. If you know someone isnt having it. dont forget about tank shocking those cowards.
Lance and link prism his lemon russes. Chimeras not so bad. EML are usually goood for them. Dont bother with too much dragon. They generally are suicide units. Out flanking scorps are good, scorps in wave serpeants are better. Do what you gotta do.
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points
Aginst IG I usally use two units of 5 spiders each and an autarch with fusion gun in one of the units, this is good at taking out tanks aswell as hordes of units.
To answer your question about scorpions, no you dont need ten to take out hordes. But try to keep your spiders in combat or out of his LOS so that he cant shoot at you with a tank or a bunch of guardsmen.
Three warwalkers with scatters is a great choice to take out a lot of guardsmen but not that great aginst tanks.
I hope this will help you and I want to hear the battle report afterwards.
I find that a minimum squad of swooping hawks dropping grenade packs on IG infantry swarms can do wonders...Minimum armour saves = death. Plus their rifles should do a good job, especially a sun rifle.
In either case, they'd be a good addition in this sort of situation.
Last edited by cKerensky; July 28th, 2009 at 21:32.
hawks do work wonders against IG, about the only this they are good for.
if u get a wraithlord close enough to assault you can pretty much kiss anything around it goodbye cuz they probably wont be able to hurt it.
i always have a fortuned avatar running straight at them to soak up A 90% of the fire and let your other guys move more freely. if he doesnt take the avatar out its gonna kill A LOT too, tanks and troops, like butter...
i use jet bikes and prisms against them, and spiders, seems to works well enough
Well, I'll be honest, I would be terrified about fighting IG with only two transports. A pair of prisms with a wraithlord is brutal against IG, as is a seer council. The prisms can actually outrange their tanks, and the double flamers on a wraithlord are unkind at best. I usually run a wraithlord with a sword in all my lists for reliable tar/antitank which is exactly what you are looking for in a support unit against guard. I'm also a big fan of the vodoo that a couple shots of fortune'd enhance'd destructor can unleash on top of good old fashioned multi-assault on either a tank and some guardsmen or a couple of units of guardsmen. Squish Squish BOOM. Against IG is where the councils really shine, high strength, insane resilience to all of those strength 10 ap 2 hits, and flamers, so what if you are giving out saves in CC, a 5+ is garbage.
Something that i've been using a lot against guard and ork lately is a dirty trick that i call the Eldar Lash of submission. Use the tanks to shock the back half of the enemy so that they can't get out of assault range of your council even after they get torched. If you use both of your tanks to chorale the enemy you'll find it very effective in reducing their insane model count.
I die a little bit every time people say that dragons are suicide units. Dragons are essential against the new IG codex, if they were brave enough to bring a squad of tanks a dragon squad is a very good solution, especially if they try and get cute with flat out valkyries. People laugh when i buy crack shot, but I'm the one laughing when i break a valkyrie at 8" and splattering guard everywhere Seriously though, its all about hitting all at once. If you can't support the dragons in their tank hit, DON'T SEND EM. Its just that simple. Where ever the dragons go should bear the full weight of your army, not just 5 shots of melta.
In regards to warwalkers, i'm not that big a fan, you end up paying a lot for something that wrecks very easily. For roughly the same price you can field DA's in a serpent which have better aim, better resilience, better mobility, and more shots. So what if its a lower strength, its a troop choice so you still get a prism wraithlord or falcon and a better AP value.
whats giving you strength 10 ap 2 hits?
probaby S9 ap2
Hight elf and Craftworld Eldar army project pics heavy: linky
dont forget that vs guard, shurican cannons are basically plasma guns. wound on 2s, no saves.
you drop a shot compared to scatter lasers, but save 10pts per gun and ignore guards armour. try your war walkers with those instead for a very cheap effective unit.
scorpions can outflank ideally with the war walkers and get a very beneficial cover save in case the outflank goes wrong. take a scorpions claw, in case they have the oppurtunity to go through the back of a russ.
swooping hawk grenade packs will harass the guard a lot, and pin a few.
bladestorms probably not necessary as 20 shots will probably kill 10+ guard already.
Yeah sorry, keep forgetting that the demolisher is s9.