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Is the Nightbringer worth the points in a 1500 point army, or is the Deciever better? Should i just take a lord? And in an annihilation match do you use the Phase Out special rule?
If you decide to use a C'tan it's pretty much in lieu of other special units. However they aren't a bad unit to take, just need to have the army built around them a little bit. The Deceiver or a Necron Lord instead are up to you. I wouldn't use any two HQ units together in 1.5k (except maybe two orblords)
Yes the Phase Out rule is always in effect. Make sure you have 3 or more units of troops to strengthen your phase out, and for use in objectives games.
Oy, this debate... again.
Should you or should you not take a C'Tan? I think there are sufficient arguments on both sides.
Here's a brief summary:
1) A VERY heavy-hitting unit, nearly unstoppable,
2) Does extremely well in cc, something the Necrons lack.
3) Can be used to lead a cc-heavy (wraiths, flayed ones, pariahs) army. In this fashion, the C'Tan can actually make the Necron cc army almost as respectable as an all-shooty Necron army.
4) The psychological factor. Like the Monolith, this unit scares the bejeebers out of your opponent, and will draw fire and assaults away from your more fragile or critical units like warriors.
5) They can kill characters and other monstrous creatures. Boy, can they kill them. My Deceiver has, to date, eaten two daemon princes (in the same game!), an Eldar Avatar, and Eldrad, and those are just the BIG kills! Let's not forget the scads of "elite" smaller units. They definitely put the "monster" in "monstrous creature."
1) WAY expensive. Even the "cheap" version (Deceiver) sucks 300(!) points out of your army. In 1,500 points or less, if you don't worry about that, you should have your head examined.
2) They do NOTHING to improve your phase-out. If anything, they hurt it. Badly. See #1
3) They are not indestructible. A couple of well-placed sniper squads can weaken one, if not kill it outright. Powerfists/claws are dangerous, too. Like any unit, you MUST know your C'Tan's weaknesses, and keep that in mind as you play. Ignore the weaknesses at your peril.
4) Many of the Deceiver's special abilities rely on forcing morale checks. This is borderline pointless against high-leadership or fearless units (frikkin' marines!), so if you really want to take advantage, you'll need to couple him with something that lowers leadership like pariahs (ANOTHER high-cost unit).
5) The C'Tan excel at cc, but overall aren't fantastic at shooting (especially the Deceiver). In a Necron cc army this isn't terrible, but in a purely shooty Necron army, you may find the C'Tan is the lone cc-capable unit in the whole army. Even for a living God, that's a big task, especially against nids or other cc-specialist armies. Even in a more "balanced" list, the C'Tan can be tricky to manage effectively. If you're mulling the C'Tan over, you really can't think of him as an addition to your army. Instead, he is the new centerpiece you must re-build your entire list around. That can be problematic for some players.
So there you have it. Enough arguments to justify either perspective. Me, I like my Deceiver. I've only used him in a few games, but he's performed admirably. I am curious about an alternate list of the same size without him, but for now I'm keeping him. I've heard the Nightbringer is better, only because he has a shooting attack, too, but my understanding is that its range can be a problem. If you want a C'Tan, I say pick the model you like best. Just keep more points free if you're going with the Nightbringer.
First of all, the above post by Canew is VERY good. Read it. Second, here are my thougths on the matter.
Necrons are tough to kill. VERY. But CC specialists will reach your lines and **** the hell out of your troops if you are playing a shooty army. Sure, you can shoot the living bjeez out of them, but what about units with 2+ armor, or worse even, things like Eldar Seer Councils that have all invulnerables, and get to repeat them! The only things in the necron army that are effective against 2+ armor units are Heavy Destroyers and C'Tan. The Monolith slowly kills them, but only one of the hits from the Particle whip can be AP1, the rest will be AP3. Heavy Destroyers are a decent choice, but they can only be in units of 3, making them vulnerable. Plus even then they are not too effective. On average, they will kill 1 Termie per turn, or deal 1-2 wounds to a single MC. And units with good invlnerables? Useless against them.
Now the C'Tan are a different matter. I'll talk about the Deceiver, because IMHO he's the best of the two, and costs less. The Deceiver costs a full 105 points more than a squad of HDs, and helps nothing to your Phase Out. However, he has several advantages. For starters he is imposing. Having one on the table forces your opponent to play around him, or center all his firepower on him. He allows you to redeploy part of your army (all of it if you are lucky), giving you a HUGE advantage when going first, or if your opponent has units with scouts or other special movement rules (you redeploy after these). His fear abilities may be pretty useless against most units, but you don't really need them. And on the rare ocasion they work, well, that's a nice bonus. T8 and a 4+ invulnerable make him hard to kill, I5 means he strikes with most HQs, and before most other MCs. He can easily crack any vehicle open, and his attacks deny ALL saves.
In short, if you expect to face high-armor CC specialists, the Deceiver is the best option you've got. Mass Gauss only gets you so far.
EDIT: To what Ravendove said, the best part is you leave combat during your opponent's turn. That means your opponent can't assault the Deceiver if you don't want him to, and during your turn he'll be open to receive Gauss fire. And he can assault units he can't kill to leave them tied up! For example, that 25-ork squad is getting close? Shoot them, assault with the Deceiver, he'll get a few kills, and take him out of combat during your opponent's assault phase. The orks didn't get to do anything, and you are free to shoot them again!
Last edited by Lemt; July 30th, 2009 at 16:05.
Necron Army Building Maxima: Beware of Phase Out
Because of their Superhigh strenth, the Deveiver & Nightbringer easily kills off multiwound characters usually in one round unless they have eternal warrior. The CTan bring to the table what the necrons dont do collectively, a very REAL THREAT. Your opponent must plan against them because they will dictate the level of the game. If they just try to ignore it, they will find themselves on the short end of a stick.
NECRON Army List Builder a Free excel capable list generator for 5th and 6th ed. 11/2011
Necrons - 6000 points, Tau - 6000, Daemons - 5250, Eldar - 4500, Blood Angels - 5000
Some pics form my hobby. http://s145.photobucket.com/albums/r...arodragon/40k/