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Here's a few DE Datasheets I've been working up. I'd appreciate comment and criticism.
Gladiators of the Damned – Legendary Formation – cost 35pts + models
The Gladiators of the Damned are small covens from the most famous Wych Cults. Barring the personal retinues of the Archites, they are the best of the best from the death arenas of the Dark Eldar.
The Gladiators of the Damned consists of 1 Drachite, 2+ Wych units, 0-2 Warp Beast units, 0+ Hellion units, 0+ Reaver units. You must field at least three more units in addition the Dracite. The Gladiators of the Damned may only have a maximum of eight units including the Dracite. Retinues do not count as additional units.
If the Dracite has a Hellion Skyboard, it may have a Hellion unit as a Retinue.
If the Dracite has a Reaver Jetbike, it may have a Reaver unit as a Retinue.
Raiders belonging to the Gladiators of the Damned may not use Torture Amplifiers or Screaming Jets. However Slave Snares only cost +10 pts per Raider.
All Wych, Reaver and Hellion units may re-roll their initial Combat Drugs roll.
All Hellions can have Plasma Grenades at a cost of +1 pt per model.
All units in the Gladiators of the Damned must deploy so they have at least one model within 9” of the Dracite or the Dracite’s vehicle. If they arrive from Reserve, all the units must enter the game from within 9” of the Dracite’s entry point.
All Wych units in the Gladiators of the Damned may Fall Back towards their Raider instead of moving towards the board edge.
The Gladiators of the Damned must belong to one of the following Wych Cults: Wych Cult of Violation, Wych Cult of Murder, or the Wych Cult of Grief.
Wych Cult of Violation
• All Wych squads must be armed with Wych Weapons
• All units are Fearless
• Any Reaver Succubus may replace the Splinter Rifle in her jetbike with a Horrorfex at a cost of +5 pts.
• Cult of Violation Succubi and Drachites may be equipped with Psychic Conductors at a cost of +5 pts
Psychic Conductors: if the Wych unit kills more models than it loses during an assault, the enemy reduces its Leadership and Initiative by 1 for the resulting Morale tests and Sweeping Advance. To be clear, this -1 reduction is only relevant for any tests immediately resulting from the combat.
Wych Cult of Murder
• All Wych squads and Wych Retinues must be mounted in Raiders with Scaling Nets. The cost for a Raider with Scaling Nets is reduced to 55 pts.
• Archites and Drachites must either be equipped with a Reaver jetbike, Hellion or begin the game riding in a Raider.
• If Beast Packs are fielded, they must also be mounted in dedicated Raiders. A Raider can carry a full Pack with its Beastmaster.
• You may field one Flying Beast Pack
Flying Beast Pack
Flying Warp Beast: WS4, BS0, S4, T3, W1, I5, A3, Ld3, Sv6+. 12 points
Flying Beastmaster: WS4, BS4, S3, T3, W1, I6, A1, Ld8, Sv4+. 18 points
Squad: The Pack consists of a Flying Beastmaster and 3-5 Flying Warp Beasts
Wargear: the Beastmaster is armed with a Splinter Pistol and an Agoniser.
Flying Warp Beasts move as if they have a Jump Pack. If the Beastmaster is slain and the Pack are forced to Fall Back, they immediately return to the Warp and are removed from play.
The Beastmaster rides a Hellion.
A Flying Beast Pack counts as a Warp Beast Pack in regard to how many Warp Beast Packs may be fielded.
Wych Cult of Strife
• Lelith Hesperax may be fielded instead of the Dracite.
• Wych Squads and Wych Retinues do not have Combat Drugs, but automatically come armed with Splinter Pistol and Wych Weapons, and are still 12 pts each. 1 in every 3 Wyches per squad may have Poisoned Blades at a cost of +5 pts each. They may be used with Wych Weapons.
• Reavers do not have Combat Drugs, and are 21 pts each. Reavers may be armed with Hellglaives at a cost of +3pts per model.
• Hellions do not have Combat Drugs, and are 15 pts each. Hellions can replace their Hellglaives with Wych Weapons with no change in points cost.
• All Succubi from the Cult of Strife have +1WS at no additional cost.
Wych Cult of Grief
• You may field one Haemonculus as a member of one of the Wych units. It does not count as an Independent Character and so may not leave the unit. This Haemonculus is not a Wych and therefore does not benefit from any special rules related to the Wyches.
• Any squad may be made Terrifying Opponents (see Grotesques for the rules), at a cost of +1 pts per squad member.
• All non-vehicle models must have a Hellmask at a cost of +2pts (+5pts for the Dracite and Haemonculus). Any unit attacking a unit with Hellmasks must succeed in a Leadership test or will only hit the Wyches on 6s during the assault.
• The Wych Cult of Grief are highly skilled in the arts of powers of mind and of trickery. After all deployment including Infiltrate is finished, but before Scout moves, you may move one Cult of Grief Wych, Reaver or Hellion unit up to 12”. This movement must end with the unit in your initial deployment area or in No-Man’s Land.
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The Court of the Screaming Diamonds – Legendary Formation – cost 140pts + models
When a Dark Eldar Archon’s court uses the term Screaming Diamonds, this means it is at war. An Archon’s court is a whirl of pain and play, etiquette and intrigue, politics and piracy. The sycophants and flunkies that attempt to attach themselves to an Archon constantly vie for attention and promotion. This alone keeps Archon’s courts sharp and watchful. Each Archon maintains a cadre of Incubi and Warriors, who are dedicated to his or her preservation. These Incubi and Warriors are elite experienced soldiers. In battle, they and their leaders prove to be dangerous, vicious opponents.
The Court of the Screaming Diamonds consists of 1 Archon with a retinue, 1-2 Haemonculi, 1 Dracon with a retinue, 2-5 Raider or Warrior squads all of which must have Sybarites, 0-1 Ravager and 0-1 Talos.
The Archon may be Kruellagh. If you field her, your army may not include Asdrubael Vect, Drazhar or Lelith.
You may field Asdrubael Vect replacing the Archon + retinue. If you field Vect, your army may not include Drazhar, Kruellagh or Lelith.
If Drzhar is fielded, he must be a member of the Archon’s retinue, and you can not field Asdrubael Vect, Kruellagh or Lelith.
If the Formation contains any Incubi, at least one Incubi Master must be fielded. If the Formation does not include Incubi, each Warrior retinue must include a Warrior Sybarite.
If all of the Court is mounted on Raiders with Screaming Jets, the Ravager must also have Screaming Jets and the Talos may Deep Strike.
If any Raiders are used, and a Haemoculus is attached to a unit with a Raider, a Torture Amp for this Raider only costs +5pts
If the Archon and retinue has a dedicated Raider, it has 11 Front and Side armour and has a Trophy Rack at no additional cost. Asdrubael Vect counts as having a vehicle Trophy Rack too. The Archon’s Raider counts as a Shield Generator Strategic Asset. This applies to Vect too.
All models in a Retinue have Counter-Attack. Asdrubael Vect also has Counter-Attack.
Any non-vehicle model in the Formation may be given Acute Senses at a cost of +1pt per model. If any model in a unit is upgraded, all of that unit must be upgraded.
Any vehicle model in the Formation may be given Acute Senses at a cost of +3pts per model. Asdrubael Vect may be upgraded.
All of the Formation’s unit must deploy so that it has a model within 9” of the Archon or the Archon’s vehicle. If entering the game from Reserve, all of the units must enter play within 9” of the Archon’s entry point.
I like the amount of work you put into this. It has some really cool ideas (flying Warp Beast Packs!). I just wanted to say that before I get to my critique...
It's a lot of options to mull through. Formations seem to work best as a simple grouping with one or two added rules that are included in the price. The point of not including further options is that the formation itself be the option the player chooses. So the best way to go about this is to make a formation called the Wych Cult of Violation, and another one for the Wych Cult of Murder. This has a few benefits beyond mere simplification. It allows you to customize each cult's requirements to fit their theme, and it also gives you more opportunity to describe each cult's unique story and style. I'll just offer an example of the Cult of Violation to illustrate (I'll leave the fun part, the description, to you).Notice that this formation is now harder to have the models for, but is always very recognizable on the board. All the more reason for more formations!Wych Cult of Violation – 60 pts + models
• 1 Archite on Reaver Jetbike
• 2-5 Reaver Jetbike Squads with Succubi
• 0-2 Hellion Squads with Succubi
Formation: All units in the formation must maintain 12" coherency with the Archite. The entire formation is deployed as a single unit.
Retinue: The Archite may take one of the Reaver Jetbike Squads as a retinue.
Fear the Skies: The Archite and Succubi in the formation are each armed with a Terrorfex. In addition, each unit in the formation is Fearless.
Psychic Conductors: Units in the Wych Cult of Violation gain +1 to the result of any close combat they have won, thus causing an additional -1 Ld during the enemy's Morale Check.
Here's the code for formating in case you want to copy-paste. Manual formating = tedium.HTML Code:[B][SIZE="3"]Wych Cult of Violation – 60 pts + models[/SIZE][/B] [B]UNITS[/B] • 1 Archite on Reaver Jetbike • 2-5 Reaver Jetbike Squads with Succubi • 0-2 Hellion Squads with Succubi [B]SPECIAL RULES[/B] [B]Formation:[/B] All units in the formation must maintain 12" coherency with the Archite. The entire formation is deployed as a single unit. [B]Retinue:[/B] The Archite may take one of the Reaver Jetbike Squads as a retinue. [B]Fear the Skies:[/B] The Archite and Succubi in the formation are each armed with a Terrorfex. In addition, each unit in the formation is Fearless. [B]Psychic Conductors:[/B] Units in the Wych Cult of Violation gain +1 to the result of any close combat they have won, thus causing an additional -1 Ld during the enemy's Morale Check.
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Thanks for the reply. I did consider posting each seperately, but in truth, ran out of time.
I have a go at some point, when I have time to organise it.