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So I've recently just completely finished my 1,500 Necron army and decided to take it down the local shop for a spin. I had a blast and performed much better than expected, so thought it would be nice to document some of them and share my experience with the rest of the Necron community.
So, here's the list I ran:
Necron Lord w/ Warscythe and Res Orb
10 Scarab Swarms w/ D. Fields
Alright, I know it's not optimal (5 Destroyers might have been more effective, Deceiver is a bit overkill) but I had no idea who I would be facing so ran with it anyway. I had two games at 1500 points and they went a little like this:
Game 1: vs White Scars, Annihilation, Pitched Battle
Opponent List (from memory)
Khan on bike with 6 Bikers, 1 Attack Bike (Multimelta, 2 Meltaguns, Powersword)
10 Tactical Marines (Flamer, Missile Launcher, Powerfist)
10 Tactical Marines (Flamer, Missile Launcher, Powerfist)
10 Assault Marines (2 Flamers, Powerfist)
Land Speeder (Assault Cannon, Multimelta)
Land Speeder (Heavy Bolter, Missile sponson things)
Land Raider (TL Heavy Bolter, TL Lascannon Sponsons)
For some reason, he decided to outflank his Speeders, Assault Squad and Khan. I spent the first few turns marching a phalanx up the center field. Rapid fire from Warriors and Particle Whip took out both Tactical Squads. Scarabs destroyed both Lascannon sponsons on the LR on turn 2. Land Speeders arrive on turn 3, take out one Destroyer before being gunned down by Rapid Fire and the remaining Destroyers. Deceiver has been useless, running around aimlessly in the middle of the field. One Warrior squad has taken heavy casualties from focus fire.
Khan and Assault marines arrive on far table edges and have to spend a turn moving to get into range of anything. Assault marines manage to assault and take out the Destroyers on one flank, while Khan assaults a Warrior Squad with the Lord on the other. Lord's squad manages to hold and take out one bike in return.
In my turn five, I use the Monolith to escape from combat with the Khan and open up with Gauss rapid fire from 2 remaining Warrior squads. 3 bikes go down. Deceiver assaults and goes head to head with Khan. Both strike simultaneously, and neither is immune to Instant Death. Consequently, Deceiver flattens the commander while taking one hit in return. That hit wounds on a 6 which, according to Khan's special rules, instant deaths the C'Tan. Quite a blow there.
Worthy of note: The opponent's face when I told him he didn't get Invulnerable saves from the Warscythe/Deceiver. Absolutely priceless. "You don't roll dice against C'Tan, you just remove models" someone who was watching piped up.
On turn six, he doesn't have much left and the game ends. I win, with 7 KP's vs 4 KP's. He lost 2 Land Speeders, 4 Tactical Combat Squads, Khan. I lost Scarabs, Destroyers, 1 Warrior Squad, Deceiver.
Question: Does Khan's weapon really work this way? He shouldn't be able to wound the C'Tan at all at that strength, so does rolling a 6 still count for Instand Death?
Game 2: vs Imperial Guard, Capture and Control, Spearhead
Opponent list (from memory)
CCS with Mortar and Standard
2 x PCS with Mortar, Vox
4 x Infantry Squads with Meltagun and Commissar each, Vox
3 x Heavy Weapon Squads with Missile Launchers
2 x Valkyrie with Lascannon and Hellstrikes
LR Demolisher w/ HB Sponsons, HB
LR Battle Tank w/ HB Sponson, Lascannon
Not a great list, in my opinion. Severe lack of line-squad Heavy Weapons and bad loadout on the Valkyries. Poor organisation, but hey.
We camp on an objective on each table quarter, naturally. I advance straight up the middle towards him with Monolith, Deceiver, Lord and 2 x Warrior Squads all using the Monolith as a moving shield. He flies Valkyries on two opposite flanks, where they stay, firing on my defending Warrior squad, obviously ready to fly in on the last turn to contest objective.
Destroyers harrass one Valkyrie, rendering it unable to shoot while the defending Warriors fire on the other, doing exactly the same. Monolith on turns 2 and 3 manages to land two perfect Particle Whip shots and penetrates both the Demolisher and Battle Tank, destroying both. Scarabs boost towards his lines but are promptly focus fired and assaulted, yet manage to tie up two infantry squads for 3 turns.
C'Tan and Monolith take practically all the fire for 3 turns, but emerge pretty much unscathed. (1 wound on the C'Tan from a missile, useless Shaken result on the Monolith).
On turn 4 the C'Tan reaches his gunline and begins to plow through the squads. He uses his abilities to make the CCS run away while assaulting the most threatening HWS. Monolith is now close enough to teleport the Lord + Warriors through into Rapid Fire range and they lay waste to one PCS. Destroyers on the flank take out the other PCS.
He manages a somewhat meager defence, taking pot shots with Lasguns and Destroyers and the Lord, but everything gets right back up again.
On turn 5 the C'Tan has pulled out and assaulted another squad and made another run away. Lord squad rapid fires one infantry squad out of existence. Monolith flux arc's everything it can get it's grubby hands on and causes horrendous casualties.
At this point, the opponent surrenders and doesn't even want to play his turn. I am holding the home objective and contesting his, most of his army is running away or destroyed. I lost: 10 Scarabs, 1 Destroyer, 1 Necron Warrior. He lost: everything except 2 Valkyries, 1 Infantry Squad, Stormtroopers.
I've always been afraid of using him offensively. With only 6" movement and mediocre special rules I've usually played him in an offensive role, scared of getting him shot at. No more! He's an absolute beast in combat and with T8, W5 and 4++ save he can take pretty much anything thrown at him. Be wary of Sternguard, but anything else he can shrug off pretty easily.
Same here. I've found that most enemies tend to focus fire on this thing like nothing else, but it really can take all that punishment. It all but ignores most glancing hits (being able to use the Power Matrix regardless) and really lets the rest of your army go about their business without taking too much flak. Also, while I've tended to use the Particle Whip on Infantry, it really came into it's own as a potent anti-tank weapon in the second game.
Don't underestimate how resilient these guys are! Despite sitting around center-board for most of the two games, they took relatively few casualties. Make sure you get a cover save somehow (Monolith makes a fantastic moving shield) and you're nigh-invincible. Don't be afraid to send them straight for the enemy, they can take it.
I've been playing against one opponent for a long time - a change of scenery has really opened my eyes as to how brutal the Necron list can actually be if played effectively. They are not a terribly popular army, so many players really haven't thought of an effective counter to our particular way of war. I'm loving Necrons at the moment, and I don't think they get enough of that!
So, sorry, that was a bit long. If you made it this far, congratulations!
I'm glad to see the Necrons performing for you!
I've been interesting in testing out an army of them in my gaming group, because nobody is really equipped to deal with a Monolith, so it would be very interesting seeing what I could accomplish with that. Alas, I have decided on the Dark Eldar for now (anther army that isn't seen in my gaming group), but it's good to hear that the Necrons are still performing well, even in the face of all of the newer codices out there.
Khan and his unit has the "Furios Charge rule". Every marine in the squad had S5 that assault. Secondly, Khan's weapon does instant death regardsless of toughness. But it's not even a power weapon. I hope you got your save?
im a lot like you when it comes to variety
i have barely 700 pts of necrons(being new to the game) and i keep playing the same person
it's really exciting to see that the necrons are as great as i had invisioned them to be. when i first started with warhammer a few months ago some "commision painter" at the store(he was a customer) was advising me to play space marines and not necrons because of all of the new rules and codecies
this post makes me glad i did what i wanted and didnt take his advice
I swear there was 2 codexes, the original with METAL warriors, static lord, FUNKY jetbike destroyers, etc. The new models (plastic destroyers, etc) released a new codex (correct?) and that was around just before 4th edition was released by about 1-2 months (meaning they would have had knowledge of some of 4th edition).
My biggest gripe is like mentioned. Our MAIN anti tank was removed completely diminishing a HUGE power and leaving more in play than before, sweeping advances are DEVASTATING Init 2 and Ld 10 SUCKS! For a fearless like army they die quickly. The worst being 2 squads wiped, the WBB's joined a squad + lord, and then a SINGLE 5 attack MC charges and sweeping advances 22 warriors + a lord, CMON, BS!!!
People talk about the monolith being super better now? NO, you can't deep strike and Gauss arc same turn (it has to survive), yes it is harder to kill, but it isn't that scary in pure dmg to begin with. I would be hard pressed to see you EARN 235 pts from it kill wise, str9 AP3 pie plates aren't that scary really...(portal is useful, but not worth fielding 3 monoliths). Ctan is fun, but WAY over priced compared to some of the other armies UBER units. 300-360 is REDICULOUS when wraithlords, great unclean one, etc are all 200 or less.
Our only anti tank is the USELESS overpriced worse than a lascannon Heavy D, and that's not even twin linked...
So I say again, once our new codex is released, we'll get balanced hopefully to match this rule set where HEAVY CC is favored by far!
Just jaded that GW updates the SM codex so often (i understand it's their cash cow), but cmon...3 updates before we even get 1?
Last edited by Dark Trainer; August 8th, 2009 at 00:17.
"There is only do, or do not. There is no try." - Yoda
i dont see why they left that out
I too remember metal models and funky looking Necrons. Almost positive there was a codex from the dark ages.
Also, if I'm not mistaken, the Necrodmeas (necrodimes? It's in the Ct'an special rules) rule for Ct'an states clearly that the models can't be instant killed. I'm almost certainly positive. You might want to check your dex however.
PM me about Aurora Prime Vassal fights! Willing and ready!