Welcome to Librarium Online!
i was just wondering, how many DR do all you guys field, one of my main opponants is space marines, and i have no real shooty unit that can take his tactical squads down, ive got stuff to combat his stern guardy people(banshees, hehehe) and devastators,(wave serpant w. starcannons) but not his marines, my dire avengers do some damage, and so do guardians, but not enough, i was thinking i need to kill em quick, so with their AP 3 they wud do the trick, but how many to take,
Well, does your friend play a foot slogging or mechanised list?
If he plays foot slogging, then I'd reccomend a full squad of 5 with a geared up exarch. However, if he has a mechanised list, I'd say 4 with a geared up exarch that way the squad is super effective while still looking like an ineffective squad.
Obviously if your friend plays a mechanised list you'd want to pop the tanks first.
SI VIS PACEM PARA BELLUM
the battle i had against him, he used 2 tactical squads, 1 sterngard squad, chapter master, vulkan he stan, devastators, i thionk
I find Dark reapers one of those rare, awkward units where it works fine with minimum, and works fine with maximum, and any number in between.
Dark Reapers do their job so well, I just hate the idea that they're heavy weapons. In a 5 or 6 turn game, not getting to shoot with them for 1 turn is...unappealing, but I guess that's just my previous Eldar "Heavy weapon, whats that?" Mentality.
On that note....I think I'll take them more often. :p
To actually contribute to your question, in YOUR situation: Max out that squad if you can.
Yes you should max out the squad and take an exarch with temepst launcher and crack shot, that way his marines can never hide from you and you get to re-roll your wounds to straight out kill marines.
Another squad I found does quite well against marines is striking scorpions. Put them in a waveserpent and you can assault turn 2, or you can outflank them and try to attack whatever flank his marines are on. At the very worst they make great objective contesters. And their 3+ saves means that you'll only loose a few to a round of bolter fire, you should still have enough left that you can kill a full tactical sqaud with the remainders (if you have an exarch with power claw)
well, we normailly play annihalation, so i bought some warp spiders b.cause of STR6 shots, but they kinda failed when marines shot them all up, so i realised o needed an Ap weapon voila, DR
When you're shooting, no save is a good save to me! Dark Reapers have a crazy ability to kill almost all infantry they shoot at. If you run a Reaper/Pathfinder squad duo, no marine is safe!
Taking large squads of spiders can be frightening to the opponent, last game I played against my brothers marines I took out 5 termies in one round of shooting (his entire squad). This is good because hopefully next game he'll overplay against them and try his hardest to take them out when really they are not that big of a threat, I just got really lucky.
But yea if your opponent plays footslogging marines then deploy your reapers just within 36" of his objective and pound away for the entire game. Indirect fire on the exarch with the tempest launcher means that he can have terrain in the way and you can still shoot at his squad, and crack shot means that he won't even get a cover save.
Personally,in 1500 points I usually have 2 squads of 5 reapers including exarchs with missile launchers and fast shot.
434 points is steep, but will annihilate entire squads of marines in a single shooting phase.
However, 1 squad at 5 still does the job. just slower. so if he's "footslogging" toward you, one squad should be plenty.