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How do you guys go about claiming objectives? Especially ones in the opposition deployment zone?
I find our army to be surprisingly slow (my original army being DE) as we are entirely footsloggers. This leads me to the problem that if the game goes for only 5 turns, as all games could then my gaunts can only barely reach the farthest objectives. This leads me to a few draws as I can't rest control of the objectives away from the enemy in time.
As a way to stop this I'm thinking of taking scuttling gaunts. Hopefully this way I might actually be able to make it in time to capture an objective. Of course as with all outflanking units 1 in 3 times it is giong to end on the side of the board you didn't want. So even still it is a gamble. So, what do you guys do?
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Well large outflanking broods of genestealers are good for capturing remote objectives, and taking a few of them ensures that some will come from the right side (through redundancy).
At any rate, I tend not to capture the enemy's objectives. I hold those on my deployment zone with my gaunts and contest the rest of the board with the MCs and scuttling genestealers (if they survive long enough). If you manage to keep clear your objectives then you still win, so that's what I do.
You don't need to capture the enemy objectives. You just need to contest with a couple of outflanking genes or hard-to-kill carnies. Make sure you protect your own objective though, as an experienced player will be trying to do the same to you.
Deploy everything as far up as possible, move everything as much as possible, and use outflanking stealers. So far I've been finding that I've just been wiping out my opponents rather than ending the game with more objectives. But if you want to play the objective game, then pretty much take a couple of units of outflanking stealers and hope they kill enough that they don't get destroyed by the counterfire. Other than that, try to contest the enemy objective, though this can be hard in most of the missions due to either A) starting in reserve (DOW) or the enemy deploying their objective in their corner on table corners deployment so the only things that could get to it are outflanking stealers.
I wouldn't waste the points on scuttlers on gaunts. Take a pair of WoN min-sized units to cover your advance and then die and move onto your objectives (which you should have a long range synapse unit babysitting, like warriors). Besides, with scuttlers your gaunts may end up moving out of synapse and negating all of your movement gains by fleeing back to your synapse.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
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