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I'm about to start my tau army (have a tau battleforce, and made an order of models/tools/BlackReach), and people everywhere seem to hate lists instead of armies. I am in the starting phase, so I would like some tips on how to create my army. Where do you start? here are a bunch of questions I have, but feel free to add anything that comes to mind.
Do you start simply by picking a sept and work from there?
Wouldn't picking a sept limit you from using things like O'Shovah? I am thinking of trying him out at some point, but theming the army seems limiting, because I don't want to be cut off from him permanently, but don't want to be pure farsight enclave all the time.
What should I do about colour schemes?
How do you come up with background fluff for your army? I'm worried about the idea of "trying to make an army kickass" interfering with the realism and impartiality of it all. The creator of an original army would clearly be biased towards making it seem awesome, I think.
How much depth to the whole army thing is a good amount?
How forgiving are armies (tau especially) to changes you make?
How did you come up with a theme?
Also, how important is a theme?
The type of army you end up building will be determined by your style of play. Read the sticky notes at the top of this forum. It will give you a pretty good idea of how the units work.
My personal style of play revolves around the use of pathfinder squads. Markerlights play a huge part in my army. Therefore, I use a lot of weapons and units that can make use of this.
As for the color scheme, you can pretty much pick any of them you want including designing your own. If you see the what sept do you play, it is pretty varied but most people choose to design their own.
You can use special characters in any sept you choose. If you feel they don't mix with your chosen sept you can always use the special character but rename him/her and write your own fluff to make it fit with your sept.
Of course this wont actually change the special characters abilities, special wargear or limitations but it is something you are able to do.
- Never underestimate the power of human stupidity.
I came up with some ideas finally, and I'm thinking of making a sort of outcast army, and I want some feedback. Tell me what you think. The background is:
Some Vior'la and T'olku sept armies working together in a small campaign against the orks. The Orks' Waaagh was so strong that the joint tau armies faced a defeat so great that it shook their beleifs in the Greater Good (but not to the extent that Farsight abandoned it). The remnants of the two septs joined together and stayed out in space, near (but not part of) the Farsight Enclave. They blended their sept colours into a new one that took elements of both to show their unity.
They are both loosely affiliated with the Farsight Enclave and the main Tau Empire. They will assist the Tau Empire in certain battles in order to help their people, despite lower beliefs in the Greater Good. They are considered by others more like the alien auxiliaries that help the Tau (such as kroot and vespid) than as most tau soldiers. Their shattered faith in the Greater Good means that they will not follow armies with Ethereal leaders (excluding Aun'va, out of respect for the highest level ethereal, but it is unlikely that he would want their help). They still have access to auxiliaries (kroot, vespid) because of their good terms with the main empire.
On their own battles, they sometimes invite O'Shovah to fight with them, because the army's commander grew up on Vior'la (one of the two original septs for the army) and was part of O'Shovahs force some time before his faction broke off. Of course, when he joins, he demands certain conditions be met (no alien auxiliaries, ethereals, shadowsun).
Thats what I have so far
still need a name
For a name you could come up with a "Commander Name" Enclave, like farsight. But I kinda like T'la Enclave or Vior'olku Enclave. Just my honest input with the later begin more favored.
There are no secrets to success. It is the result of preparation, hard work, learning from failure. ~Colin Powell
Started a blog.
It's a good start Bluesystem. I'd say to really flesh out your story of the campaign against the Orks. You can add in all sorts of cool things such as heroic last stands, desperate retreats, counter strikes, and maybe even infamous desertions for lots of cool flavor. These things also give you opportunities to create your own army leaders that have a real history with the army, which can help you determine what roles they should play in your battles.
--•-My 40K projects-•--
Simple answer is this.
Build a good solid core for your army. Read the stickies on this forum and go to other forums like Advanced Tau tactica and really study what is needed to build a good foundation to your army.
Themes are great but relying to much on fluff or themes can seriously weaken an army. Build a good 1000 - 1500pts list and then build the theme around that. It is pretty easy to add units to fit the theme when you expand from a solid core army.
Viewing the elements around my post, you'd probably got the idea of the direction I went ...
As for make-up, my force started pretty basic then I added "special" things here and there.
Not least we forget naming my teams/vehicles after the characters on NCIS.
That aside, I pretty much went for what I wanted and cared little for others. Still, it's a "balanced" list and my opponents rarely complain.
( Unless there favorite squad is caught the firing arcs of Stealth Team Ziva and a hammerhead "The Kate Todd ).
Your fluff sounds good, but I'm unclear of your force's "fracturing". If it's one of your own creation, I'd forsake anything to do with Farsight and design a unique force yourself.
Such as Kroot still preform as mercenaries, though part of the Tau Empire, so you can always have an influx providing on how much you like these little freaks ( I love them to bits! ).
Though they are fighting Orks, will their overall look be affected? A force to deal with a "horde" is one thing but it will do little to small/heavily armored forces (maybe).
Your enclave could also stay as a "basic" Tau force, maybe being suppplied by those "sympathizing" to your enclave?
Farsight has his own deal, but an enclave of your own could bring you enjoyment for a long time to come.
That's just me, the loyal ( and drunk ) NCIS fan
Last edited by MaleOpener; August 23rd, 2009 at 21:37. Reason: typos