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I have created a fan-made codex for us Dark Kin! Community project!
Here's the link to my post on the Rules Dev board:
Looks quite interesting. Any chance you can upload it on rapidshare?
Why did you nerf the crucible? The only good part was its ability to instant kill pesky farseers.
Also 32 is an awkward number for a points cost, it should be 30 or 35.
Good job other than that. I love the soul points.
Last edited by Ooglatjama; August 21st, 2009 at 18:33.
Thanks! I'll download it and keep an eye on this thread for updated versions.
By Christmas i plan to FINALLY buy a battlegroup so... this will be interesting.
I'm planning to go bike and raider heavy. A real mobile horde Mad Max style lol with an Archon on a bike!
Nightfighting the for the first 4 turns!!! That kills some of my best strategies playing as dark eldar and would be completely broken against certain armies.
Maybe first turn only...but even then...
Congrats on making hellions viable, but I think scourges are still to expensive...maybe with blasters...but 20+ points for a T3 5+ save is still rough
Last edited by Gardeth; August 21st, 2009 at 20:54.
Last edited by Krovin-Rezh; August 21st, 2009 at 22:07.
I read it through, there are a few things that I agree with, some that I dont... like Hellion assault 3!...
I think there is a lot of potential here! as for the night fight thing. Maybe make it one turn more than the mission usually allows... so 1 regularly and then 2 in Dow!
Hellglaives are now powerful weapons. The full squad averages 10 unsaved wounds against Guardsmen and 2 against Marines at 170 pts. The closest example is the DA bladestorm, which averages 13 unsaved wounds against Guardsmen and 3 against Marines at 135 pts. The consistent shooting of the Hellions explains most of the points difference, since their skyboards are largely equaled in value by the better armor saves of the Avengers. Is it too powerful? Probably not when you consider the entire opposing army rather than the one squad being targeted. Everything can seem overpowering when pointed at Guardsmen. It is a borderline case though, that I'll make a judgement on after some playtesting.
It might be worthwhile to add onto the 'slaves'.
Perhaps an instant effect when one obtains one or more. Morale-wise?
Or perhaps an instant sacrifice effect to regain a wound?