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1. Can a farseer mounted on a bike cast fortune, and do any none shooting powers, while moving turbo boost speed?
2. What is our best AT?? I was thinking of running a farseer with spears, on bikes, fortune and guide. Like maybe 4 locks plus seer. I know our fire dragons are nice, but usually a one shot wonder with me. I am looking for a ranged attack.
3. Are bright lances worth it? They never do anything for me.
2. Depends on what you mean by AT, if you mean Monoliths or Rhino's.
But you have a plethora of amazing choices for anti tank, it would really depend on what type of list you play. If you want melee AT you have Witchblades (Warlocks/Farseers), Swooping Hawks (Haywire Grenades), the Avatar and Wraithlords. Short range shooting is Dragons (they also have grenades, but their melta weapons are more accurate) and Wraithguard. Long range AT are Prisms, Pulse Lasers, EML's, Bright Lances and support weapons (D-Cannons/Vibro Cannon). Not to mention that you can make quite a few Exarchs pretty potent tank-killers as well as the Autarch.
EML's are cheap and fantastically good against AV 12 or below with their 48" range, the Falcon is also good at this, with an EML on it you have 3 S8 shots. For the heavier stuff everything else is an option. For Monoliths I'd say use stuff that auto penetrates/glances. Basically what I'm saying is that the best choice depends on what type of list you play and what opponent you are facing.
I'm not a big fan of linking Prisms to take out heavy armoured tanks though, I think their weapons are put to better use against infantry.
If your Fire Dragons die after their first use you are using them wrong, there are plenty of ways of keeping them alive and killing.
Personally I like a combination of EML's and something heavier like a Wraithlord or Fire Dragons (Or Wraithguard against Necrons), that way you can use the EML's in the early game to take out weaker armour, and let the heavy stuff take out the heavy armour. Once the enemy is out of weak armour the EML's still do good against infantry so they are always potent.
3. Rarely I would say, they are really only a good choice when you know someone is bringing AV13+ tanks, and yet I'd say you have better choices against those.
Basically facing IG with mostly AV12, and couple of 14 fronts. But the fire dragons die, because they hop out and shoot one tank, then get shot up by rolling backwards tanks, and chimeras filled with melta gun guys.
I basically play friendly games with people who take tournment level armies, and play the gayest tactics. Like if they win the roll, they make you setup and deploy long ranged units in the other correct of the board. So the fights are never easy. I tried kandras once against his tank, but i never made it to one, i basicaly had 200 points that did nothing.
1. This is debatable, there is a line that says something like can not do any other volintary ( sp? ) actions if they TB. Some say this means they can not do anything else including powers that turn. I have seen people argue both ways on it.
2. Fire dragons are the best AT unit we have. They do tend to get shot up in return but nothing else comes close when you compare AV killing power to points. A warlock unit will do well against tanks but cost alot more and probably need a fortune seer to keep them alive long enough to reach tanks. It will have the added advantage of possibly drawing alot of fire away from the rest of your list.
3. Depends on your list and what you might face. I run them on most of my waveserpents because I have very little that can handle AV 14 consistently out side of melee ( warlock witchblades ). If your running dragons already the need for AV busting guns goes down.
1. Farseer powers happen at the very beginning of the turn, even before movement. Turbo boosting happens in the movement phase, after the powers go off, so yes you may.
2. Warlocks with Singing Spears have a 12 inch range just like Fire Dragons, but are not AP 1 and do not get +2d6 if within 6 inches. Plus, they are far more expensive and there are less of them. Fire Dragons are far better for anti-tank than Warlocks with Singing Spears. If Fire Dragons are one-shot wonders for you, then Warlocks would probably be an even worse choice.
3. Some people swear by them, but I think Bright Lances are too expensive.
I WANNA GET STUCK IN WIT DA BOYZ
1) Yes. I've never had anyone argue that with me
2) Bright Lances.
I'd be careful on what you put your bright lances on. Don't put them on Falcons (waste, as you can't use the falcon to its full potential), War Walkers ( costs way too much), or Guardians (....nuff said). Keep them on Wave Serpents, and if you must, Vypers (for rear armour popping) though I'm not a fan of that, or Wraithlords (they make an excellent gun platform)
In fact, I only ever put BLs on my Wave Serpents (edit: And wraithlords), and suddenly, my Wave Serpents become a force to be reckoned with (as if they werent already). It frees up my Prism tanks to take out infantry, while my APC blows up their enemy armour.