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This is just my random thought of the day.
I think that after we win an assult and wipe the enemies out we should gain more models(possiably rippers)!
Gun that when it kills some one causes a Ripper swarm base to spawn right where that guy was.
Thoughts / Ideas?
It's an interesting idea, with extreme usefulness (mainly the gun). I suppose it could be justified via new fluff, though none of the current fluff signifies rippers spawning through corpses.
Applaud, my friend, the Comedy is finished.
Hive Fleet Charybdis (1-0-0) and Grey Brothers Space Wolf Chapter (3-1-2) [W-L-T]
Just thought of an addition to the gun. Same concept but the ripper spawns next to the shooter.
Just imagin a tyrant shooting at guardsmen with a laso type weapon and the one guy that gets hit and killed gets pulled over to where the tyrant is and gets devoured and turned into a ripper. (kinda reminds me of scorpion from mortal combat "Get over here!")
Shoot at a large squad of 20 guardian or something, kill one model, have a ripper spawned, and lock the whole squad in close combat.
Sounds like pinning, but about 10x more overpowered.
And i dont quite understand the reasoning for a ripper "appearing" from inside an enemy.
Against something like Necrons it makes even less sense.
If the Ork Shokk-Attack gun can shoot grots into the enemy without using assault, this can be implemented without actually spawning rippers. Plus, the got rid of the Chaos psychic power that turns enemies into daemons.
I also don't like the idea of spawning another kill point for the enemy.
Think of aliens bursting out of the chests of their hosts a la the move "Aliens". The gun actually injects a larvae into the target, which then eats its way out, growing along the way. Sounds great, except for the fact that evolution doesn't quite go that fast for it it did, the ripper would be dead a couple of minutes after it comes out.
Now if you're talking about a power a la gift of chaos/boon of mutation, that's different. But then again, it's more in the realms of chaos as nids don't change people...they eat them.
It's a nice idea but it seems quite unjustifiable. The barbed strangler already does that but it's ammunition is a plant and does not become a new unit all together. What it sounds like you're trying to do is make a crazy Biovore gun for other tyranids idea. When it comes down to it and GW asks us if we want that kinda of rule, I would have to say no because it would be too overpowered and just simply be a game breaker.
I think you're jumping about with the gamebreaker hamme too much. The idea has merit, it is an expansion on the idea of a nid army is a swarm. We swarm with lots of troops and we swarm through large amounts of alien ammunition. This is just a simple extension of both in one little package.
Now on to the over powered ness of it. If you think that it is OP because it can engage an enemy in CC and therefor too powerful then give it low health. This would allow it to do a bit of damage (especially in swarms, theres that word again) and then die, because something just stomped it. Or perhaps it ages so quickly that it dies itself.
Perhaps it spawns and can't assault that turn so it just sits there in the open waiting to get shot.
Against the KP arguement. Perhaps it doesn't create a KP, much like biovore ammunition won't.
Really I'm just providing ideas so it isn't so easily brushed aside
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You could add it as a fun little rule for rippers. ie;
Hungry hungry Ripper: If a Ripper swarm manages to sweeping advance an enemy, you can choose to destroy the rippers (not counting as a kill point) and depending on the cost of the enemy and ripper squad combined move 1 unit from the following chart onto tour your board edge (this unit takes the rippers place on the FoC)
<100=10 gaunts with spine fists
100-199=10 hormagaunts (no upgrades)
200-250=20 Gaunts with Devourers and toxin sacs
251< =32 hormagaunts with Toxin sacs and Adrenal glands(either)
This is an example and could be made fairer or unfairer but gives ripper a fun fluffy* rule. Also should probably no work on necrons at all, just be happy there easy to kill via sweeping advance.
*fluffy as in they eat people and then jump into a reclamation pool to become something else.
How does this adaption to chrono10s rule sound?
Not dead, just sleeping
Creating units in game has been done before - with VC though thats at an extreme level and quite broken atm. It sounds like it'll play like VC in WHFB then because
1 - no Ld tests needed within synapse = unbreakable & immune to psychology
2 - able to create units
I don't think it'll be as broken as VC though who summon entire new units and is viable since it does give VERY easy KPs, but at the same time even if it cannot assault the turn it is made it is useful to destroy fleeing units or deny them from rallying by having a model close by.
How good would it be to see a unit of guard about to rally around an objective only to have a ripper spawn and not be able to rally? Or plant a ripper base behind some units you are about to break in combat to have them be caught by rippers?
I think it might be better if the rippers only last for 1 entire turn as they aren't used to being out in the open yet. This way they can only either assault something for 1 turn and automatically die and provides only a short window for the enemy to cap the easy point or for you to break and catch the broken unit.
As for the pulling a unit over to where the tyrant is... might receive fewer complaints if the enemy chooses which model is sucked out rather than you picking out special weapons or HQ into the heart of the nid army.