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These two star gods are both incredibly powerful beings of energy,
But which do you prefer?
I personally prefer the Nightbringer, his sheer amount of attacks, tempest and his blasty gaze give me everything i want in a combat monster (God, sorry)
Give due reason for your choice.
Lucky Hats- Is there anything they can't do?
pretty much always the deceiver
about 95% as good as NB, 60pts cheaper and he lets you redeploy and some other fun stuff
nightbringer is just there to look cool
I prefer the Nightbringer by far... Deciever isn't as good if you ask me... When using my Nightbringer, I can actually shoot, so even if someone fires loads of S8 or 9 weapons at my Nightbringer (which they usually do) he still actually does something, but as for the Deciever, his "fun stuff" isn't really worth it, he's easier to kill, a bit weaker and just generally less useful.
Also.. why is he any easier to kill? The WS?
WS is lower, BS is lower (not that it matters), Strength is lower and Attacks are lower. Besides, if you aren't going to use him in combat... he's not that effective at all. Misdirect only works in close combat of the enemys assault phase if no blows have yet been struck, and works sort of in the same way as the Nightbringer's 'Ethretic Tempest', but Ethretic Tempest is better as it actually inflicts some damage.
Woah, wait. The Deceiver has S9 against the Nightbringer's S10. There's hardly any difference, because you wound 95% of the stuff you'll face on a 2+. And against vehicles, 9+2D6 averages a 16 on the penetration roll, versus the 17 from the Nightbringer. Not really a difference.
As for Etheric Tempest being better, I disagree. The Tempest doesn't deal damage, it just moves S3 or lower units away. from you, so while it can be used to exit combat it won't work against all armies. Gaze of Death is another matter, but it doesn't always take you out of combat.
The Deceiver, ALWAYS chooses what it gets attacked by. So you can deny your opponent an assault with things like Wraithlords, or stop several Carnifexes from ganging up on you.
As for using the Deceiver's powers in CC, the Dread ability specifies you can't be in CC. However, the Deceive ability only specifies you can only not use it against a target in close combat. So you could be fighting in CC with one unit and Deceive another. You could also Deceive one unit and Dread another if you don't enter CC with the Deceiver that turn.
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I personally didn't know much about it when i first started to look into the star gods. My friend for a random present (I say random but he owed me money) bought me the deceiver. He sad he got me it 'cause it was cheaper but talking to some of the veterans at the club they said the Deceiver was a better choice. I must admit that getting people to take a leadership test to see if they fall back is useful, specially as if a fearless unit fair they take a wound. 'Im unsure on this last bit if it applies to all fearless units or those within synapse (the army i go against most is 'nids).
So yeah. The Deceiver for the win.
Fearless units flee in terror of the mighty deciver
And i prefer the Nightbringer. IMO he looks way cooler than the Deciver. In fluff terms, the nightbringer is death and Deciver is the devil and i prefer death...
If you put much more interest in the game than in how your models looks, then the Deciver seems to be quite worth its points just like the nightbringer.
But, the deciver is more support than the nightbringer and a list that utilize his powers to the full potential might find him better than the nightbringer.
(I'd love a game where the nightbringer and deciver fight. Either, the nightbringer would kill the deciver with his personal lascannon, or the deciver will charge him and nothing happens. Jump out of cc, scare the nightbringer and continue doing so until either:
A. Nightbringer falls off worlds end.
B. He fails two Ld tests in a row and dies.
Nah, the deceiver is the best bang for your buck. No one mentioned initiative! Initiative 5 means he's striking first more often than not, or same time as another named character. This means you might be taking out some normal termy with lightning claws before he swings, etc.
Deceiver is my vote by far. Having fielded both, my deceiver has way more function than the nightbringer. ESPECIALLY because he can leave ANY assault and during THEIR turn!!! Deceive is also HUGELY better than a lascannon! I can't say how many awsome units I've made fall off the table due to it (and yes to leadership 10 squads!). Eldar Artarch squad like 300pts off the table, Sisters of battle squad holding objective WHAM off the table and I claim it, pinning horrible nasty fearless assault squads (deamons), and on. Show me how your S9 lascanon does that in 1 turn?
Redeploy can be awsome if you place first. Saved my destroyers a NUMBER of times. I placed them on a flank, then WHAM other side now, either safe or nearer something he didn't want me close to!
Tactic: The deceiver's secret for me is escape ALL combat, but get INTO combat quickly! If he draws fire you'll get S8+ shots focused on you and that'll start accumulating wounds! If you get into CC he can't be shot, best part then is to BUNNY hop during the opponents turn! You can move 6" in ANY direction, use it to get closer to another squad, then your turn move and assault. It's like an 18" move! Nightbringer will be bogged down in combat more often, Deceiver is far more mobile. The 1 less attack doesn't matter as I get it on the charge always, once the nightbringer is stuck in CC he's stuck at his base 5.
"There is only do, or do not. There is no try." - Yoda
I've never fielded either, but for the Deciever specifically, with his ability to leave combat, is that like hit and run where after he attacks and then is counter attacked he can leave? Or can he strike and leave before getting attacked (if he has higest initiative)? I don't have my codex with me at work unfortunately, plus I've read it a couple times and it didn't seem clear in the book anyway.
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