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Just want to share my experience with something I have been doing over the weekend to an extreme success:
I had an eldrad with six fire dragons in a wave serpent with TL Shuricannon and a Shuricannon, spirit stones and star engines.
After a turn or two, when my ttropps took the support position around the enemy force and I have them clumped (usually I wait for when two or three transports are close by, I use star engines on a fortuned serpent to boost my was as close to the clump of tanks as possible. THe following turn I disembark separately eldrad and fire warriors (prefferably that serpent would not move before disembarcation, than move 6" for it to get into a good shooting position, and here goes my combo:
Eldrad spins as many vehicles as he can with eldrich storm while fire dragons are comming to one vehicle I would think will be the hardest to destroy. Further when I see the rears/sides of all the vehicles i need i start shooting, dragons destroy the hardest target, than serpent unloads 3+3TL shots into the easiest target; After that eldrad assaults the vehicle he originally spun (if it is still intact) and dragons may multicharge with meltabombs if their vehicle survives.
The reason I am taking eldrad is because taking a storm farseer would be a waste of points, while eldrad gives great support though out the whole game!
This is an amazing trick and works very well. I would put scatter laser on my serpent for this purpose but I lack on points.
Please try this out yourself and tell me what you think.
Waiting for your comments,
That seems like a luck strategy. The vehicle is spun according to a scatter die. Also, 6 BS4 Meltas pretty much slags anything, including AV14.
say these tanks your attacking are loaded with combat freaks? does eldrad/fire dragons get mushed up the following turn? or have you got some form of support to stop this from occurring?
Personally, I love risky endeavors like this.. might give it a try myself actuallly
New Gas Cartridge bomb vid!
The only escape strategy I have is fortune up and pick a fight, in 1500 points i will most likely have banshees or dire avengers waiting nearby for the next turn. I would like to point out that this is so far only tested in a 1000 points doubles, and is performed around turn 4-5 during a final rush to the enemy encampment, so there are not that many troops around to have plenty of tanks. I would rely on eldrad's save and high initiative to hold for a turn on his own till reinforcements would come in. Alternatively you can have additional transport of dire avengers spread in front of dragons and eldrad, but as I said, it will be a higher point game.
I really don't see this as a needed strategy. If you happen to run them together, maybe you situationally go for it but Fire Dragons by themselves more than get the job done, not to mention BLs and EMLs. Armor doesn't seem to strike fear into Eldar.
I found that high rate of fire is better than slower rate with more powerful shots.
The strategy destroys 2-3 tanks at a time however, not just one. So many losses in one turn is hard for an opponent and also is very demoralizing. Explosions from vehicles will overlap killing bystanders and passengers alike.
This is not me trying to destroy one vehicle, but blow up many in a roaring crescendo of fire blood and ceramite shrapnel! Not by any means used to kill one tank, - in that case one squad of dragons is more than enough usually.
How does this kill multiple tanks if they aren't squadroned? Even with Fortune and Eldrad, Fire Dragons are dead once they disembark unless your opponent is very foolish. They're low T and a bad save, plus a small unit.
It's not as easy to get cover for vehicles as it is troops. You have to hide 50% of it and some tanks are very big. Also, you're Eldar, you're super fast. You can go 12" and shoot your big guns, that's plenty far to get a none cover save angle.
- Eldrad spins vehicles, maybe even stunning one or two!
- Wave serpent that moved 6" at most kills one with lowest armour. 6 s6 shots isnt too shabby against AV 10.
- Dragons shoot at the hardest target, hopefully either destroying or immobilising it.
- If they did not destroy, they make a multicharge into the vehicle column with melta bombs. And Eldrad is joining them with his boom-stick. This is where you have to be tricky and make sure eldrad is behind dragons in no way reachable by a charge. Next turn, dragons are dead, eldrad is not locked in CC and tries to escape on his serpent.
This worked three times for me with different opponents if they clump vehicles together.
So A. your opponent knows you have this unit and clumps vehicles. B. your Eldritch storm has to spin them correctly C. your Wave Serpent has to be able to shoot from a stationary position, so the Dragons can assault if the Meltas don't do the job.
I'm not saying this combo is impossible, I'm just trying to illustrate it's unlikely and Eldrad won't reliably increase the effectiveness of the unit at it's job.