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I'm completely new to Warhammer 40K ( I promise I tried searching first, although not too in-depth) and so far the only armies that really caught my attention were Tau Empire, Eldar, and Orks.
I've read around, and it seems like a lot of people hate Tau, as well as a few other things came up:
Tau are easy (read: boring) to play?
Tau lose a lot?
Tau have poor fluff?
As to the fluff thing, I read about them on Wikipedia and while kind of interesting they're also not very interesting from what I read. Is there more to them in the Codex that would make it a little more exciting?
I can't really seem to be pick an army other than this one because just about everyone is evil, and I don't like evil (ironic since I like Orks). I've also read that Tau are also evil (surprise! Everything's evil apparently), so... I'm just not sure on what to do.
Besides all that, after seeing their appearance I was planning on possibly theming my army on the Irken armada from Invader Zim.
)reference link: http://www.invaderzim.tv/images/mil_massive.jpg )
Sorry for saying so much, but I figured this would be the best place to ask. Thanks!
Tau are a difficult army to be successful with. They are unforgiving and not beginner-friendly. If you're willing to lose games and practice, you can make the army work for you. It certainly won't be easy.
Last edited by MorbidlyObeseMonkey; September 3rd, 2009 at 02:09.
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Ha! I find it ironic that you might theme a Tau army on Invader Zim! When I first picked up Tau, my friend lobbied VERY HARD to have me convert everything into an Irken Invader force. (E.g., Broadsides == MegaDoomer). I love Zim.
It's hard to say whether you would like Tau or not. Most people are attracted to a 40K army based on some combination of fluff, models, and rules/playstyle.
Fluff: Either you like it ... or you don't. Most of what you find online about the Tau has been taken from the two codexes that have been released for the army, so I doubt you'll get a whole lot new out of the codex itself.
Keep in mind the 40K mantra, "In the grim darkness of the far future, there is only war." The 40K universe is gothic and brutal on purpose. It's not a nice place for hardly anybody, and really, pretty much nobody is Good, Tau included. However, I think the Tau are the most unique of all the 40K races in their overall fluff outlook. Check out this superb blog post, especially the comments, for why Tau grab so many of our heartstrings with their fluff. Even if they aren't Platonically Good, they are truly Unique. At the very least, they do have genuine Hope going for them.
Models: Again, either you like them ... or you don't. If you are up to conversion to make them even more to your liking, you'd be treading down a familiar and cherished path. More power to ya, have fun with it!
Rules/Playstyle: Personal preference here, too. But since you seem unsure as to what it is....
The Tau are not an "easy" army to play. They are quick and nimble, but are outclassed by the Eldar in that category. They have superior firepower, but in a straight gunfight the Imperial Guard would kick the Tau's butts almost every time. And there is no army that is less capable in close combat than the Tau.
But despite all that, I truly believe the Tau are one of the strongest 40K armies. They just take practice. You have to learn to keep your enemies at a distance while you pound them with your hi-tech weaponry. You have to learn to zip in and inflict local superiority on a small piece of your opponent, obliterate it, and then fade away before a counterattack can be raised against you. It's not an easy playstyle to master, but it really is fun once you get the hang of it, and it's also fun to see the frustration on your opponent's faces as these weak little less-than-guardsmen slowly tear them apart.
IMHO, the best BRIEF tactica on Tau is right here on LO: 5th edition Tau Tactica. There's lots more where that came from, but I think this is the best place for a budding Tau general to start.
Hopefully this is encouraging to you, and we can welcome you to The Greater Good!
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Could you name some more specifics about Tau lore that make it kind of 'pop' out?
Like, for example, why did the Eldar create the Tau Ethereals?
Also, can anyone tell me what the most recent edition of the Tau Codex is?
Last edited by Cinderwild; September 3rd, 2009 at 06:34.
The current codex is from 4th edition, and currently waiting on news for the 5th.
If you want fluff, try this link :
Tau - Lexicanum
*Eldar creating Tau, now that's funny*
I read that Eldar created the Tau Ethereals. Not ALL Tau, just the Ethereals.
If you want a challenging army that will frustrate you until you get the hang of how to use it - select Tau. If you want a fearsome army with psychic abilities, darn near impervious-to-damage vehicles and niche units - choose Eldar. If you like the idea of poor (usually anyway!) shooting ability but love the idea of a darn good punch-up, choose Orks.
I play Tau and Eldar, with about 13k of Tau and around 2.5k of Eldar. I'm still learning new tricks with the Tau after about four years. I win some, I lose some. I don't really care which (although everyone likes to win), as long as the game itself has been enjoyable for both players.
Tau have plenty of fluff in the shape of GW-canon: White Dwarf articles, the codices, the rulebook, some passages in other codices (IG and Orks for example) and Forge World sources like the Imperial Armour 3 'Taros Campaign', and so-called "non-canon" fluff details in books like "Fire Warrior", "Kill Team", "Courage and Honour" and "Star of Damocles".
Half the fun of doing your own army is designing the background fluff for them. Using the basic details contained in whichever sources you read, it is very feasible to give your own cadre its history.
The same can be said of course for Eldar, Orks or indeed any of the armies out there in the 40k universe.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
if ur new, this is a challenge. here is my story:
if u can beleive it before Tau i played blood angels (yes, total opposite spectrum) and saw the tau in a game, and absolutely fell in love with them. it took some very long getting used to but, i got it eventually. i enjoy the tau fluff, and that sealed it for me.
basically tau run a gunline, a "school of fish" as i call it which is loading ur fire warriors in devilfish and speeding forward for the objective, or a popular aproach, the solid suit list. all have faults and all take much getting used to, because as sadi above tau are pathetic in overall close combat.
adressing ur comment of eldar creating ethereals i want to know where u heard that, cus im pretty sure its an absolute lie.
There are three kinds of people in this world, those who can count and those who cannot.
Damn right, Tau are easy - a couple of drinks and they'll sleep with ANYTHING!
In my opinion Tau are a good solid army, with some excellent models and the only downside to them is they've not really been around long enough to get some fluff. If it wasn't for one of our new guys starting Tau they'd probably have been my second army because I just love those battlesuits!