Welcome to Librarium Online!
Hello again servants of the Star Gods!
The Necrons are an ancient race, decrepit and wicked, unchanging and eternal as death itself.
Or so we thought.
It seems that the scheming and fiddling of the C'tan has reaped a crop unimagined by any of the mortal races. This horror unseen birthed in the womb of mankind itself. At first humanity used developed it as their own weapon, but it is in the hands of the C'tan and their Necron slaves that these beings have become perfected. Perversions of life and freedom, the enslavers of a galaxy renewed in chaos. Their very presence greys color from the souls of men, quashes the spirit of the eldar race, and forces daemons to take pause and consider their mortality. These are the Pariahs, the youngest of the ancients, and the most terrible to behold.
Alright, so Pariahs are more or less the most ignored unit in the Necron force, if not outright disliked. Also they are the unit that EVERY OTHER ARMY looks at and says "wow why can't I have those." this is because we have WBB, and are spoiled. :p.
Anyway, on the numbers, Pariahs are monstrous. above average S and T, mediocre initiative, and low attacks (for their points). Statlines notwithstanding it is their special abilities that cause so much havok. With a 12" leadership penalty aura, anti-psyker fun, and what I personally find to be the single coolest weapon in 40K, Pariahs are nasty to deal with.
So Necrons, who USES Pariahs? Have you had any successes? Any good times, any horrible failures? (please be brisk about the second...) How about uses on the field?
You have a captivating style of writing there, Alzer.
Pariahs are expensive, don't help in regards to phase out, and are comparatively vulnerable as they WBB (that's "_won't_ be back" in this case).
Their firepower and damage potential in close combat are just awesome. The problem with the latter is that they are only worth on using against units that actually suffer from not being allowed to take armour and invulnerable saves, and those units will often enough strike hard in close combat themselves - before the Pariahs do, mostly killing too many for them to still be effective.
The Pariahs' bliss and curse seems to be that they are not only jacks-of-all-trades, but masters-of-all-trades. That makes them very expensive, and that - in return - makes them ineffective as there will always be cheaper units to cope with every single task at hand.
There is something they are unique for, though, and thus is the biggest boon of Pariahs: their soulless and psychic abomination special rules.
The leadership reduction is very synergetic with gaze of flame and chronometron on a destroyer lord with warscythe, or the nightmare shroud, and the flayed ones' terrifying visage. It can help sweep enemy squads in combat, make them fall back from shooting casualties, or make them fail psychic powers. Enemy psykers therefore really become a lot less effective if there are some Pariahs around that manage to stay alive.
I am a Space Marine player. I take turn falling back into my own advantage, I don't need to care about sweeping advances, I don't (or very rarely) use psykers, I hit before the Pariahs in close combat, their weapons don't penetrate my armor, and I bring enough firepower to shoot them dead before they even come close. My friend did field them against me twice or thrice, unfortunately for him they never got to do much before they were killed. So to be honest: against most armies Pariahs are too much of a points sink to use effectively.
A major part of the problem hereby is also that Necron armies - for actually being foot-slogging ones - are astoundingly mobile with their monoliths' teleportation and the veil of darkness and the many jetbike-equivalents. But the Pariahs are exempt from all these options of transport and therefore slow you down quite a bit. Because unlike flayed ones they cannot infiltrate it takes quite a while for them to actually hit enemy lines. So other close combat strong units such as flayed ones and wraiths and destroyer lords and scarabs are just too fast and therefore difficult to coordinate along with Pariahs.
But against the 5thedition thunder hammer and storm shield terminators with their high armor and invulnerable saves but low initiative and no shooting attacks the Pariahs are great. They will take out quite a lot of them before they are hit themselves, and might therefore even survive (considering them being cheaper and thus there being more models, etc).
Thousand Sons marines have also become very popular since the Chaos codex came out. Pariahs make short work of them though, as their psyker won't be very effective and the thousand sons themselves will fall very quickly to warscythes.
Pariahs are also great vehicle killers if you get close without being shot.
But to use them to their full potential (if you choose to use them at all) you will have to combine them with a nightmare shroud on the lord and with as many morale checks you can force on the enemy by shooting or assaulting with your whole army. And the enemy should have some psykers that will have to fear coming too close to the Pariahs.
If the enemy is without psykers and practically immune to morale (even at reduced leadership) Pariahs just are too much of a points and Necron count sink...
I used them once, against an Ork, and I must say that their ability to lower Ld is priceless!
I fielded them, Lord with a N.Shroud and a Deceiver, they scared and sent the Warboss and his Mega Nobz packing towards his table edge for almost 3 turns!
The bad stuff was that they were fighting Burna Boyz and managed to do absolutely nothing for two turns, while Burnaz kicked their metallic arses...
I think that they can be effective if used in small (almost minimal) squads, and protected well (example: kept behind some other squad), they can do their thing, while (hopefully) being ignored as they don't represent much of a threat due to their tiny numbers ('cause the opponent will use his powerful attacks on better targets, and Pariahs are sturdy enough to withstand any "small" fire, eg. IG Command Squads and like...
Those are my two cents!
Necrons W0/D0/L0 Dwarfs W10/D2/L6 (8th edition)
I find that in a capture and control type game where your objective is in a building install them in the building with a squad of troops and a squad of flayed ones and you are pretty sure of holding your objective while leaving the rest of your army free to take your opponent's objective.
Their CC attacks do work well once in combat and with a squad of 8-10 Pariahs they can manage to do some serious damage to whatever monstrous creatures they face giving them no saves against the warscythes.
Personally I enjoy using them in my fear list against lots of Ork Nobs with my Nightbringer and flayed ones.They can be devastating and give this formation quite a shooting boost.
I agree that they seem to be very effective when you look into thier abilities so that counteracts the cost i can imagine one of my regular opponents going crazy when his daemon prince keeps failing his lash of submission test. To be honest i was thinking about using some in a 2k army but they are expensive to buy! so small squads are a big investment but probably worth it.
You might also realize that at no point I said that pariahs are actually worth taking (unless you are really good at them, the enemy has a lot of psykers and you use all synergetic effects possible with flayed ones, nightmare shroud, etc).
All I said was that pariahs would make short work of thousand sons in close combat. And the problem you describe can be helped. Advancing your pariahs behind a squad or warriors or whatever will still give you a 4+ save against the inferno bolts. So getting some cover isn't really an issue. But of course they can still run away from you and shoot your warriors and make you phase out, etc... That's why you'd have to rush some wraiths into them. Not too big of a problem actually. Then your pariahs come running up to finish the work begun...
(I'm still not saying "take pariahs if your opponent has thousand sons"! They don't really matter to Necrons anyhow, because apart from the particle whip they are just normal marines to you anyhow - in regards to shooting them down - considering the lack of AP3 weaponry. So just shoot them like you would shoot marines...)
Suppose I'll throw in my own ¢2 here.
I've fielded Pariahs on two or three occasions, always proxied, and both times in 5ed.
First was against a newbie Blood Angels player. I got his terminators on a charge. Having in recent games been chopped to bits by terminators, the slaughter I wrought of his unit greatly pleased me, (only killed 3 terminators with the warscythes, but still worth it). With a squad of 8 pariahs, I killed 4 terminators total, and then after they fled, smashed into a Tactical squad, which went alright, (they sat around slapping each other for the rest of the game, I think it was about 3 marines to 1-2 pariahs at the end of the game.)
The other was against Dark Eldar. I got my pariahs charged by an Archon and Incubi retinue, it didn't end so well for them, I believe 3 of my models were dead before I got to hit back. (did put two wounds back) but either way, I'm glad the incubi were chewing up Pariah instead of Necron warriors, saved me a decent amount of pain.
I'll be using them again when I can. I find that 8 can replace an Immortals unit, and if I'm not running VoD, they're actually better to have around, as their shooting is roughly the same (minus 4 shots) but once the enemy gets to grips, they real can start dishing out some much needed, save-ignorant, pain.
As a new Necron player I was very tempted to take pariahs due to the high toughness, ability to ignore any saves and the soulless rule.
They may be high in points but get them in terrain, with most terrain giving a 4+ cover saves they should be quite well protected... they could even go to ground and get a 3+ cover save!!!!! Now if they do go to ground they lose the ability to shoot and charge but they still get the soulless rule. Using the run rule they should be able to make it to some kind of terrain.
Also if people are shooting the pariahs they are not shooting the units which add to the phase out rule, or the monolith which is baring down on them.
So I think they are an excellent addition to any necron army, the only problem is the models. They are looking dated and not that good looking. I'd be tempted to convert them and make them a centre piece of an army.
Anywho thats my addition to this informative thread.
I've not actually played a game wih Necrons yet all of what I have is theory
the issue with taking them so hey get shot and the rest or your army can stay alive is sound.... except that 5 of them = 10 warriors.. so by taking the 10 warriors you get more phase out..