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after reading my eldar codex, i have decided that i would like to make a bonesinger model, but one that can be used for battles, one of the craftworlds entrys say that there bonesingers can practise even in battle. I would like you views on the idea,
It would basically be a more expensive warlock, that can join any squad.
Singing armour: the bonesinger sings to the squads armour, and it esponds by getting tougher all models in the squad armour save is improved my 1.
i am unsure, but basically either and singer on a certain die roll can negate ceratin things, or improve armour,
(remember just and idea)
Well, while the bonesinger is a nice idea, your ideas are a bit overpowered... Imagine a bonesinger accompanying a squad of scorps! sv 2+, for 16 points! You couldnt make him cost enough, and if you did, hed be too pricey for a single model. Youd be better off taking the imperial enginseer as a base, and work up from there. Add in an inv. save instead of the 3+ armor save, perhaps a psychic power to add flavor, that kind of stuff. Though its only my opinion, and in the end, youll be playing it (hopefully...).
Anyway, have fun!
"Better to crush an ant with a boulder, than flick lazily at it, possibly miss, and then have it bite you in the ass." The Awakened One
i forgit about th 3+eldar saves, but what about if i accompanied him with a farseer, then it woulf have to be a better invunerale,
and i was thiniing considerably more points than a warlock, maybe 10 to 20 points more
Any physic power ideas would be accepted
what about a special bonesinger armour which is a upgraded farseer army as he has sung to it and made it strong???
I like your idea, but maybe:
He adds 1 toughness to the squad/unit instead. (Bone Sung Armour)
When joining a squad another ability might be something like "Crooning to the armour of his fellow warriors he imbues it with their need, allowing them to assault an additional 3 inches"
If he was a HQ unit he could automatically upgrade all guardians to a 4+ save, I mean lets be honest, for their cost they are a joke, especially with the new codexes coming out.
For vehicles its a bit hard, maybe give him the ability to offset a glancing blow once per game (he immediately repairs the damage, making him unable to take any other action for 1 turn)
Scratchbuilding Fire Prism Crystals
2K Mech Eldar in 2010: 25Win/4Lose/8Draw
Well, in the Dawn of War game, they were the builders of the Eldar. So, why not give him the ability to repair Eldritch vehicles, or renew lost wounds on a Wraithlord or something?
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basically, im talking about a warlock style non hq model, i can see uses for them in some battles, i dont field wraithguard, so it would make no difference, maybe just "alive" models gain the +1 strength,
maybe a physic power that re[pairs stuff instead, you take your save, and then the warlock casts the power on the squad and there is a chance to 'heal' the armour
Also at the crap about 18th century warfare blah blah blah.... Bonesingers are meant to be the most advanced eldar users of wraithbone, able to work with it during battle. At least read the eldar codex before spouting crap. I haven't played eldar in years and even I know this.
If you can't see this being useful in battle maybe you should go play SM, they are generally acknowledged as the army for the creatively dead.
Personally I would look at the tech marine some thing along the lines of being able to repair damage to a vehicle if you are close enough to it. I would be careful about handing out stat changes to units, it could be very hard to balance. Perhaps having the bonesinger allow 1 or 2 rerolled armor saves a round would work. We already have fortune that allows all to be rerolled so it wouldn't be something new just a smaller version.