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I have a question regarding the upgraded Reaper Exarch weapon. It is listed as a guess weapon, so counts as a barrage weapon in 5th edition rules. Now, with Exarch powers in can be raised to 3 shots.
Now, say the first blast template scatters and misses the target, but the second and third templates hit the target (for example their scatter rolls score hits which when their blast templates touch the first template cover enemy models).
Do they all miss because the first shot missed? Or do the ones that hit score hits?
To me the latter sounds more realistic as the very nature a barrage weapons is that they cover a wide area.
I cannot find a ruling in the BRB or in the rulebook errata so any help would be appreciated.
If it's a barrage then you base the extra blasts off the first so when you do the first shot and it scatters away you roll a scatter dice then the next template touches the original in that direction hitting anything beneath it. So yes you do hit things even if the first doesn't hit any models.
in addition to what is said above if third scatter dice get`s a hit result you can put the blast templates touching the first blast but in any position you want including overlapping the second scatter result position of the blast.
Hight elf and Craftworld Eldar army project pics heavy: linky
Does anyone use Dark Reapers anymore?
This weapon seems pretty good (despite the shorter range) but most people seem to shun Dark Reapers these days.
They still give you dead marines from hell to breakfast, but they're not as common as they used to be because they're a stationary firing unit. Since mechanized is the most common army list they get left out in favour of Fire Prisms much of the time, which cost less and are less specialized. Of course, Dark Reapers can kill anything short of marines too, but then their cost becomes inefficient. They're right on the border of being in my army though, since I like to run a hybrid list and I fight marine equivalents all the time.
Tangent: GW really needs to stop printing a 'G' in front of the range of barrage weapons. I know why it's there, but it's just misleading now.
Major problem is that they cannot capture objectives, meaning being stationary is a huge detriment. Couple this with the fact that cover is a lot more imposing in 5th edition means they're not as effective anymore. The can't capture objectives point is probably, I suspect, why Devastators also have become less used (which makes no sense, since they're still Space Marines).
I love Reapers and often use them. Though they are static, they can sit on Objectives and contest.
They tear up MEQs!! Which is always nice.
As for Cover saves, everyone 'suffers' from that.
Personally, I prefer the Missile Launcher with both Exarch Powers. The ML means that the unit can all shoot at Armour 11 vehicles, and can send two small pie-plates into hordes etc.
They definately draw fire away from my other units too.
Whoa what? both powers? yee-ouch that's getting to be an expensive 5 man unit. Personally I love em for planet strike. I've had VERY mixed feelings about them in standard games. Dropping an inf unit into a heavy support slot that could get filled by prisms, falcons, wraithlords or war walkers just doesn't add up to me, because all of those things (cept maybe the walkers) have more firepower AND staying power per point.
If you're firebasing they are great for dead marines of heavy terrain games. Tempest Launcher with Crack Shot and a guide from a nearby Farseer means you not only have 3 linked blast templates, but re-roll wound, re-roll scatter, ignore cover, and ignore anything 3+ and worse. If done right that is a really nasty combo.
Last edited by BlueDagger; October 2nd, 2009 at 13:54.
their range is outragous though
it forces your opponent to want to deal with them which is why i usually say they're good as a diversion so you're better off taking them cheap