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Guys I was playing a game saturday just gone against someone with the new Space Wolves codex and he was using Njal who had this power which allows him to draw a line down the board and make any model take an initiative test. Well in two turns that promptly killed two Ninjafex's, before the third flatten him in one round of combat.
Has anyone got the SW Codex to check on this power, it seems way too powerful or is it just no one else has I1 apart from our Fex's?
It's very real and does just that. It WRECKS Tyranids more than any army. He shouldn't have died in CC, sounds like a play error on your friends part.
They can also field an army with 4 guys using that power every turn. 'Nids are in for some pain until January.
Necrons,warriors in general also get turnt into ice cubes easily aswell.
If you play Necrons you should already be used to losing so it's hardly as big a deal.
That's a terrible list with true LoS. You cannot hide your few Necrons and it's so easy to wreck a Destroy unit so it can't WBB. Phase Out every game against people who aren't out right bad.
My advice to 'Nid players for now, pay those cheap points and upgrade the Fex to I2. It gets -1 from the Initiative tests, all MCs do because of their mass. So you have a 50/50 chance.
Also, Shadow in the Warp is mandatory in my opinion once that Codex drops. It was amazing before but now it saves your army.
My worst nightmare for getting fexes killed is 4 drop pods with 4 rune priest and what not in. However you position your fexes unless there 22" apart they can target 2 fexes with each rune priest in a turn.
There are a lot of things to be erratad with the new rule though.
Inititive test -1 will always be the same or less than Hive tyrant but technically it should also fail.
Its also up in the air whether a winged hive tyrant is affected by JotWW.
I'd say it hits a Flyrant but that's my interpretation. Flyrants usually die really fast anyways though so it's not a huge deal. Killing your Walkrants, even with Guard! is a huge deal however.
Its a shame I misread the unit coherency part. I was going to go sneaky sneaky and spread a unit out so you cant remove the particular model as it would break unit coherency.
However reading the unit coherency bit just now that wouldnt do anything and your walking tyrant would still die.
You definately right on normal tyrant never passing though rereading page 8 clears that up
The winged Hive tyrant thing is up in the air imo read the thing on wings.
If you actually analyse that properly technically the winged hiive tyrant may not be a monstrous creature anymore This is in conjuction with the first question in the tyranid faq
Well if it's not an MC anymore I get armor saves in CC and I'm happy. :] I'll just wait for the FAQ on it, right now I'd let it slide to un-complicate things. I don't play 'Nids or SW though so my opinion is semi-irrelevant.