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5 Meganobz with Grotsnik- Cyborks, 3 rokkits 2 flamers. Thats mounted in a battlewagon. It's like having Terminators on the Orks... but Grotsnik makes taking out troops easy.
Was wondering if people thought it would be worth the points/impact ratio.
Seems good, I just hate combi-rokkits.
If you call it a Missile launcher, then it'll never hit anything.
100% of people who aren't Karmoon know Saraneth is invincible.
I'd save points and screw the Rokkits. 2-3 one shot HFs should be enough to soften up 1-2 charges. Just make sure you play Grotsniks rules properly.
Alright... i guess i might be able to put 15 points somewhere, and trust me i keep re-reading grotsnik's rules... I think he could be a bad ass. +2 armor with 5+ inv and feel no pain? Means lots of dead enemies... or if i get bad dice rolls... well... yeah.
He only has a 4+ save and you can't upgrade it so a lot of the time it's the Invuln and FnP for him. The Nobz should take the hits because if he takes a wound you always have to put at least one wound on him and that can be bad.
They talk about his rules a fair bit in the FAQ, I'd read that as well.
Actually, you don't have to 'always' put a wound on an independent or unique character within a group. The rules state you must remove whole models among units of multi-wound models ONLY if the models are identical, and in that case you apply wounds as normal, and simply remove wounded models before applying wounds to unwounded models.
This rule is often exploited in groups of nobz, by making each member of the squad unique, so you can apply an unsaved wound to each model before removing any (so each nob loses a wound instead of half dying). Of course, wounds that cause instant death must always remove whole models when possible, so this plan might actually backfire on them in certain situations.
I feel it's an overcomplicated rule, but in short, you are not forced to apply wounds to unique or independent models in a unit until every other model in the unit has already been allocated a wound that phase (before armor saves are rolled). In fact, as an independent character, in close combat your opponent must choose, before any dice are thrown, whether or not they're attacking the unit or the character attached. If they only attack the meganobz, then allocating wounds to Mad Dok is impossible.
"Any job worth doing, is worth doing with a powerklaw."