Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I have 2 sons who play the 40k game and I bought them 2 Assault on Black Reach boxed sets. I regularly hear my son with the ork army say that he is loosing much more than he is winning and tells me he wishes to make his army a little larger into a 1500 point ork army, all he has is what and comes in the boxed sets x2 and I would like to know what to buy him next.
when you ask the guys in a GW store they try and sell you almost everything, but I want to buy him what he needs to compete on a more even footing and dare I say give him an advantage. I will do my best to provide details of what he has currenly and like I said I am clueless but interested as this game looks great and my boys are really keen on playing and have been going on for months about just how great this hobby is.
2 war bosses
40 orks with guns and hand weapons
10 nob orks with guns and hand weapons
6 ork defchoppers
i am sure he said he has 900 points I could be wrong tho as his brother claims to have more points worth of space marines. I have no clue what to buy next but he has mentioned he likes the look of a battlewagon and ork trucks but I am totally open to your input guys as any help would be hugely appreciated by me as well as my 11 year old son.
Last edited by teekupp; October 8th, 2009 at 21:23. Reason: spelling
First off I'd like to say this is a cool post. I wish my dad was into my hobby and it's just fantastic that you are and support your kids. Hats off to you sir.
As far as what to buy, well he could simply use more Boyz. Basic Ork Boyz boxes are going to go a long way for his army. The core of an Ork army is lots and lots of green skins so that even if you take losses, you have plenty more.
He also might want a Mekk with a Kustom Force Field. Picture of it here.
If you''d like a third option, a box or two of Lootas are a welcome addition in any Ork army. Two boxes makes one good sized squad of 10 which is kind of their magic number of being effective.
Hope that helps, I'm sure some other people will weigh in soon.
I go with The Prince here, the Lootas/Burnas boxes espcially.
Lootas are very winning. There has been a rift of newer players not thinking Lootas are all that good, I have no idea why. They stomp all over AV10-12, better than almost any other unit. Great at wounding MCs too, even a DP will fail some saves when you're putting out 20-30 shots.
They're aren't so good at one shot a piece but hey it's Orks, gotta have something random. :p
well hats off to you sir for being awesome
any how as everyone has said boys boys and more boys that is the best start.
honestly i know most people don't like it but i find the best thing to do is to proxy a lil to practice with an army before you go buying lots of stuff. Proxy means using stuff like card bored cut outs for trucks and lil pieces of paper that say ork to represent the models the resion i do this is because there are lots of options with orks a lot of defrent routs you can take and army types to play and most of the time people like 1 over the others it is all personal taiste so i would have your sons play a few proxy games with defrent army lists for there army so they can find what works best for them and gives us a better idea of what to suggest. Or you can go by lots of deferent stuff until they find there knack and then most likely they will have enough to play Armageddon game they are fun
I think proxying is a good idea too but I prefer to use empty bases. For tanks, it's a bit rough unless you know someone and can borrow. A Rhino is similar size to a Chimera for example. Using paper can be a bad idea......the winds!
Like many other people say, more boys.. but first I would do as other people here are suggesting. Playtest some different units, using "proxy-models" (paper isnt that great, but if you have a toy car with the same size-ish use it). I remember I borrowed tanks form my buggy, and used it as a Looted wagon back in the 4th ed days. If you dont have other tanks or toys you could use more primitive proxies like small boxes for tanks or table salt pots for kans / dreads. I Know it looks stupid, but if you want to just playtest a few game, and like the playstyle, buy it.
Me personally would probably add a few trukks and a little more boys. I run speedfreaks / mechanized army myself and I know a few fast elements in an army helps alot. But if you go this road, dont use just 1 trukk.. use atleast 2! also the Nobs also need a trukk.. really, Nobs on foot is a big NO-NO! =D Trukk keeps them safe, and get them faster to the fight.
A battleforce or two may be a good choice if you want bikes.. it gives you a trukk, 20 boys and 3 bikes.
There is so many options in the ork codex to be a good option for your army. Its hard to tell people what to buy, because there is so many great units in there. And it all is really based on personal choices. Some love lots of bikes, some use trukks.. other do a mix of footslogging and trukks, some use purely footslogging armies. Shooting vs close combat vs balanced.. it all depends on how one play.
Just to sum it up.
a place with around 50 - 80 boys should be enough to be good in a trukk-based army, if you use only footslogging probably you want more.
I like a mix of slugga / choppa boys and Shootaboys. This gives me the option to be offencive or defencive.
Nobs are great, keep them alive with a Trukk! And a painboy will also help alot with suvrivability!
I never leave my KFF mek out of the army list. 5+ cover save is great, and even better: 4+ for the vehicles!
Boyz, lootas, and trukks. I'd definitely use at least one vehicle, for the nobz, as they don't do very well on foot. Of course, you could also use the nobz as kommandos, which would be far more competitive.
I'd also make sure each group of boyz has a powerklaw and bosspole. Just make random ones out of extra pieces of plastic, or pieces of toys.
If they're just playing fun games, then toy trucks from garage sales and flea markets make great Ork vehicles.
Also, do they have the official books/rules? Because as others said, if they're just playing with everything they have vs everything they have, the marines are a lot more powerful. Here's how it breaks down (if you just use everything out of the box, some of the costs are estimations, as I don't have the Space Marine codex with me):
Orks: 2 warbosses w/powerklaw, 'eavy armor, bosspole , 6 deffkoptas broken into two units as you see fit , 40 boyz w/4 big shootas , 10 Nobz  = 970 points
Marines: 20 marines w/2 flamers, 2 sgts, 2 missile launchers , 2 space marine captains , 10 terminators , 2 dreadnaughts w/multi-melta and heavy flamer  = 1170
So the Marines are enjoying around a 200 point advantage over the Orks. Having the marine player drop a captain and 2-3 terminators would help even things out. You could also have him give the Ork player one of the dreads to use as a deff dread. That'd also even things out well.
"Any job worth doing, is worth doing with a powerklaw."
You said you are clueless as to the details of the game and that's fine, I won't confuse you with any technical talk. The AOBR (Assault on Black Reach) boxed set is a great introduction to the game, but it is unfortunately a little biased in favour of the Space Marines.
So let's get down to how to fix it:
While Space Marines have the edge on many fronts, Ork forces will normally rely on superior numbers and close combat ability to win the day. Shooting and ranged combat isn't really their strength. For the small games your sons are currently playing (1000 points worth of models) I think he has enough troops (Ork Boyz) for the moment.
To this end, your son needs some models which will help him get into combat faster and without getting shot to pieces. He's also correct in thinking that Battlewagons and Trukks will help him do this, so kudos to him. Trukks serve as cheap and speedy transports for small squads of troops, while Battlewagons are bigger and tougher versions that carry even more Orks. Both of these are plastic kits (so no metal which can be tricky to work with) and come with loads of little extra bits and pieces to help him customise his existing models. One Battlewagon or a couple of Trukks would help him significantly in his battles I think.
Also, if he hasn't already got it, the Ork Codex would be a good start. It lists all the rules and background information, plus plenty of hobby tips, for the Ork army and it's many units.
Another option would be the Ork Battleforce. It's a little on the pricey side, but comes with not only a Trukk and some more Orks but some Ork Bikers as well. It might be more than he can use in 1000 points at the moment, but will allow him to mix and match units a little to find what works best for him.
Hope that helps.