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I'm curious to know how effective a full Farsight unit can be? Iconsidered using farsight and his bodyguard a while ago, shortly after the Tau Empire codex comes out but never went through with it.
Then the other day I saw a Farsight army in action in a 1750pt game, the guy had spend around 1000pts on his farsight unit all of them armed to the teeth and accompanied by 2 shield drones. I watched as his opponent threw everything at it but he took most of the hits on the drones or the one battlesuit he geared up with the 2+ armour and feel no pain to take the hardest hits and rarely lost any models. It even defeated two deamon princes in combat!
The rest of his army had 2 units of battlesuits kitted out for swarm killing and a hammerhead he brought these 3 units on with the 'postioning array' which allowed him to keep his fire warrriors in reserve till the last turn when they could come on and grab objectives.
This is made me rethink my original idea of taking a farsight army especially since I'm currently looking for an elite army that can be stored and transported in something like a sandwich box.
So how effective is a full farsight unit? Also I'd like to know what experinces people have had against or playing such a unit/army?
completly insane and useless
see, they may be effective at close range due to plasma but they are useless in cc. Only farsight got a nice profile, the rest isn't great at all. shas'vre may have a decent cc stat (nothing special although) the drones are next to useless
I've never seen that working and I'm really sure the chaos player didn't play well.
Here's how I'd run a farsight bomb. Note you can switch the fusions for missile pods, depending on your preference. You could also get rid of some drones (I have the max amount here).
BG1 w/ plasma, fusion, TA, HWMT, HWDC, 2 SDs
BG2 w/ plasma, fusion, TA, HWMT, HWTL, HWDC, 2 SDs
BG3 w/ plasma, fusion, TA, HWMT, HWBSF, HWDC, 2 SDs
BG4 w/ plasma, fusion, TA, HWMT, HWTL, HWBSF, HWDC, 2 SDs
BG5 w/ plasma, fusion, TA, HWMT, stimulant injectors, HWDC, 2 SDs
BG6 w/ plasma, fusion, TA, HWMT, HWTL, HWDC, 1 SD, 1 GD
BG7 w/ plasma, fusion, TA, HWMT, HWBSF, HWTL, HWDC, 1 SD, 1 GD
I have no idea how much this costs and I don't want to know.
Since each suit is unique, you can do some wound allocation shenanigans to allocate one wound to each crisis suit before any of them die. It would be best to talk to your opponent before the game about that. Some people will mark you down on sportsmanship or give you dirty looks for using the wound allocation rules (my nob bikers sure do), but it really makes the unit a lot more survivable.
This unit will need markerlight support. It should have at least one markerlight token at all times to raise its BS to 5, and you will probably need a couple more to reduce cover saves. When you have that nothing will survive a round of shooting from this.
Overall, I don't think this is worth the points. It would probably be fun though and I've been using the 5 man crisis team (2 shas'els + 3 elite suits) lately and I've had some good laughs with it.
Last edited by MorbidlyObeseMonkey; October 18th, 2009 at 06:51.
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to me it depends on the size of the army. if its less than 2000 pts. i wouldnt do it (being insanely expensive most of the time) however if its 2500 or more i might consider it. the price could vary largely by what wargear they're given, but i find it a little impractical. if you can find a cost efficient way to take it and make it effective enough to get its points back (good luck) by all means go for it.
There are three kinds of people in this world, those who can count and those who cannot.
I know it's a heavy unit but remember I'm after an elite force that requires very little space for transport and so far a tau battlesuit army has the most conversion potential which I always like in my armies.
So instead of looking at it from a standard army perspective how about looking at it from an elite army angle comparing it to stuff like deathwing and other low model count armies, how does it fair then?
I'd suggest only using this kind of unit for fun.
The unit has a rather large "footprint", which is an issue when we JSJ. One lucky battle cannon shot, or other high-S ordnance, and they're toast. Krak missile and lascannon spam from either IG or SM can make it useless. Even without decent AP, weapons that amass numerous S8 hits can be serious trouble(Instant Death), such as carnifex barbed stranglers.
It can be fun run an "XV-8 Mob", but I wouldn't ever call it competitive...
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The 1000 points you spend for your squad would give a grey knight player the following:
1 Grey Knight Grandmaster(NemesisFW,Psycanon,some psypowers) with 7 terminators(NemesisFW,StormB ) as retuine. 1 Grey Knights Land Raider Crusader(8 terminators capacity, 2 hurricaneB, tl-assaultC, multiM, StormB, Psycanon Bolts, a lot of upgrades) and a grey knight dreadnought with some upgrades and a drop pod.
So ... a terrific 8 men terminator team in an even more terrific landraider as well as a dreadnought. I do not see any possibility to spend 1000 points on even less infantery models. (however it's still a very unefficient way to spend points)
So, opposed to this I think the farsight unit will get it's head chunked of once the terminators reach & assault them. (Don't assume you can do efficient JSJ with 8 crisis + 16 drones with only W6")
Tau aren't a race that scales well with pumped up models. Our crisis got so much options so one gets the idea of upgrading them really easy. But they won't perform well this way. Crisis are best kept cheap. 4 fairly cheap crisis (deathrains) will be better than 2 highly upgraded ones (iriA,shield) everytime
Last edited by Orni; October 18th, 2009 at 12:19.
I ran something similar once. But it was an apoc game (I would only ever run it in an apoc or fun casual game). A unit like that packs a hell of a punch at close range, a mix of plasma/fusion at 12" range destroys anything that comes close. But at that range, and the difficulty of trying to manouvre such a huge squad, its quite easy to get locked into a combat.
Last time I used this squad, I lost just enough drones from a rapid firing tactical squad, rolled an 11 for my morale test, and the mega battlesuit squad was pretty much out of the game after that. Had one chance to regroup, rolled a 12, and then got chased off the table by an assault squad. Fun times.
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It can be a double-edged sword. Armed as per MorbidlyObeseMonkey's post, it will kill whatever you point it at since you always use Markerlights to help it out. I would probably look at taking 3 or 4 Missile Pods in there, but it depends on what your intention is for the squad's purpose.
I have used a more disparate selection of weaponry from time to time, but this proved to be much less effective. What I *did* notice though was that as soon as the Deathbomb put in an appearance, EVERYTHING but the kitchen sink was thrown at it in order to take it down. It was astonishing just how much punishment this unit could suck up and come out the other side.
As far as combat is concerned, I don't really rate the unit that highly for a couple of reasons: 1) it's tying up your main firepower unit in probably what will be a protracted fist fight and 2) only Farsight has any real sort of decent chance of reaping the whirlwind on his foe. Admittedly the suits all do get a couple of attacks each, and if the whole bunch get into engaged range then you're looking at a serious number of attacks on the charge. However, their initiative lets them down, leaving Farsight and the Drones going before the suits. Having said that, this gives 33 attacks on the charge from a full quota of Farsight + Drones which isn't to be sneezed at despite the low strength of 28 of those attacks. Getting those 28 to hit anything is a bit more difficult though...!
A full Farsight Deathbomb is fun to try out, but expect to attract every single bit of firepower that your opponent can muster to be aimed at it!
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