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Im new to eldar, so have lots of questions...
How are support batterys effectiveness? On paper they look just kind of blah...
The D-cannon is alright but the range is so short I would expect it would be dead before it can fire.
The shadow weaver- beter range but no AP
The vibro is interesting but i wonder on its usfullness..
I right now may consider them if they were large blast, but that would have to wait till next edition.
What do you all say..??
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They're basically crap. D-Cannons are the only useful one and like you said, to short of a range, especially because Eldar usually go at people.
They can fire indirectly though, so if you like to play a list that stays back and than pounces on people they can be useful. Against shootier armies, or people with Outflankers/DS they're just going to die though.
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I find them to be a good low cost source of firepower with D-Cannons being the best. Drop them out of sight within 24" of an objective and your opponent will really think twice about trying to capture it, better yet within 18" of one so you can hold it and drop death on anyone who closes in with whatever is holding it.
Their range means that they aren't so hot against gunlines, but any aggressive army is going to have large chunks blown out of it by a battery of D-Cannons before it gets to your firebase, with the added bonus that there is very little they won't kill, TH/SS termies and LotD being the rare exceptions with their good inv saves. Their barrage nature means they won't give away cover unless it's smoke and they can tear through even a Land Raider or Monolith with ease.
Some people like the Vibro Cannons guaranteed stun but i've never been a fan myself so I can't comment.
Shadow Weavers on the other hand can be very handy. We live in the light infantry age, Orks, Guard and soon Nids will be coming at you with 4-6pt troops in the hundreds so being able to drop 2+ wounding barrage templates on them from respectable range can really take it's toll quickly. Not only that but the strength is high enough to penetrate most transports the template drifts onto and throw around a few damage table results at the same time.
They're fragile, but cheap and can put out decent damage and help you control the battlefield, hard to ask for more really.
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much more effective in planetstrike games in defense position and in Apocalipse than in regular missions
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In short, no. The main reason for not taking them is that they use up a Heavy Support slot, which is by far the most precious in any Eldar army - even in ordinary 1500pt games, all three HS slots should be used. Fire Prisms, Falcons, Wraithlords and Dark Reapers are all a hundred times better than support weapon batteries. Even if SWBs do pay for their points - which is rare - they can't do it as well as the other HS choices. They're slow, can't move and shoot and are immediately destroyed by any glancing or penetrating hit. Don't use them.
I used to use vibro cannons, but the change to vehicle damage means they are almost useless against them and people now get cover saves to the shots. Add in run, outflank and more units that can deepstrike and they are simply to fragile and don't do the damamge needed.
I dont know about vibro or shadow waever, but I can tell you , D-cannon are absolutly devastating for their point cost.
They are for 3 reason:
Any player who know about them will avoid them, making it possible to cover many objectives in a "death-zone" your opponent will avoid, and in which your troop can move relativly unharmed
Any player who dont know about them is bound to put something in the range, more often than you think , I have seen a land raider come into the zone (eldrad redeployment can also help there) and get obliterated ..... and next turn do some serious damage in the termy squad
They are also quite resillient to small weaponry shot (see bolter/lasgun...) because of the "hit repartition" special rule associated with it