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I have been playing with a footslogging army based around a solid 10-man wraithguard troop choice for more than a year, and albeit not as effective as the all-so-classic mech-eldar list, it fare quite well.
Now I was musing on the idea of changing it around to include a second 10 man unit with a second fortuning seer... what do you guys think about it?
I usually play at 1500-1750-1850pts (three different tourney formats that are used where I live) and I'm a bit worried that in the first case nearly 1000pts in two units might lessen the body-count too much.
What do you guys think?
- Just love that maki! -
It depends what you usually go up against - I regularly have to face two wraithguard units, and their high toughness and armour save are a real bitch to deal with unless I've brought a lot of heavy guns.
The main downside you'll find is their incredibly short range, so as long as you've some heavy support backing you up it should be ok. Let's face it, that's 2 kill points you won't be giving away easily, and they're a bitch to shift off objectives.
you will still have problems in close combat. i`ve found more useful squads of 5 guards with spiritseer. they are the ultimate heavy AT unit. Expensive but deadly and they score. Add the serpent reliability and you git 2 units very hard to crack and mobile enough.
Hight elf and Craftworld Eldar army project pics heavy: linky
But units of 5 aren't scoring! They can only contest objectives, not capture them...
I was musing on the possibility of taking two 5-man units in serpents, but I ditched it to hold true to my foot-slogging army theme (you always see cookie-cut mech armies and I want to be different from the mass! XD).
The general idea of the army would be 2 units of ten with a fortuning seer each, two largish units of guardians (say 14 models), 2 minimal bike units for last turn objective grabbing and two lords for long-range anti tank and HtH support to the wraithguards. Still short of a 100ish points, and it does seem that the army severely lacks HtH... what do you guys suggest?
- Just love that maki! -
My friend generally runs wraithguard and at 1500+ it is 2 squads for his troops. He supports with lords and then goes for scorpions and harlies. scorpions to outflank or infiltrate and the harlies hiding behind the VoT to counter charge stuff that gets to close to the wraith blocks. If points remain he will generally add in hawks ( loves the models ) and yo yo them for some blast templates.
If you can sit the 10-wraith squads in heavy cover then there are very few things that can hurt them, even fewer that can kill them. Assault can be tricky due to their low initiative, but their strength 6 will help there. Giving the Spiritseer (I can't find anything that says they can't have a warlock power) either conceal (for a mobile cover save, less useful now but can still help in some games) or Enhance (more WS is always nice, the initiative won't make a huge difference though) migt also help. The reason most don't take them is because they're a defensive unit to the core, and Eldar (Mechanized in particular) are better at offense.
When I have exactly 100 points to kill, I tend to add it to other squads as upgrades/exarch powers. Other than that, 6 Banshees, 6 Scorpions or 6 Fire Dragons will cost 96 points and are always helpful even without their Exarchs.
For a unit of well armoured T6 models i've seen them evaporate disturbingly quickly once they venture out into the open, perhaps because opponents have time to prepare and position as they advance.
I can run with both the suggested armies:
2x 10wraithguard + spiritseer(enhance/conceal) one with a farseer(fortune)
1 unit as above + 2x 5wraithguard+spiritseer(enhance) in waveserpents,
I find the second option to be more successful & fun (due to improved mobility).
If I have 100points left over I would go for 5 scorpions incl. exarch and chainsabres but I'd try and save 40 points from somewhere so they could shadowstrike, deepstriking from reserve.
Have you considered replacing the 2 wraithlord with 3 2xEML walkers & guiding farseer? They do quite well for me?
I find I need a farseer for each unit of wraithguards, else they become fodder for massed fire.
I'll try and jot down a list ASAP and post it in the appropriate section, so that we can tune it to perfection! XD
- Just love that maki! -
If you're playing the defender in a siege-style mission, they can be a godsend.
Almost anything can be killed quickly if left out in the open. As a former Guard player I delight in turning a whole squad of Terminators into red paste with a demolisher shot. What I really worry about with Wraithguard are rending weapons. I know they're good against everything but it's just depressing to see a Wraithlord torn to pieces by genestealer claws.