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So reading through Big Rule Book (B.R. and dex last night came up with something pretty cool in my eyes. So a winged Hive tyrant starts flying down the enemy's throat followed by a nice sized squad of Hormaguants (Hormas). Next movement phase Hormas test for IB, fail and have to run towards Hive Tyrant. They roll 6,6 4 due to the fact they are beasts and fall back 3d6 totalling 16" of movement. They are in Synapse now so assault the enemy. Would this work?
why wont that smiley go away?
Last edited by wedelje; October 26th, 2009 at 17:49. Reason: Stupid smiley thing with glasses
interesting. But kinda pointless. If you pass the test, you'll be stuck short.
To remove the smiley, put a space between the B and the ) so rather than You have B )
Vampire Counts Progress Log [W:2 D:1 L:1]
unfortuantly this doesnt work.
When you roll for fall back and move, at the end of your movment you are still falling back. the rule then says you may rally regardless of usual restrictions. Note that this isnt instant rallying.
The reason this doesnt work is that you cant rally in the assault phase. and so are still falling back and cant assault.
So all you do is deprive your self of any fredom to charge you may of had. Also this would rely on not having a synaptic unit closer than the tyrant itself, which is fairly unlikly.
Last edited by Heirodule; October 26th, 2009 at 19:05.
Your friendly neighbourhood gargantuan creature
Sounded to good to be true.
Thank you both
Last edited by wedelje; October 26th, 2009 at 19:12. Reason: Doesn't work
I have heard of players putting a Broodlord on one side of the table and bringing in just gaunts on the other side. They fail their roll and have to run towards the Broodlord as fast as they can. Then you DS a Flyrant or winged warriors in their path when they get close enough and you have a wall of gaunts right where you need them.
I dream of a day when a chicken can cross the road without anyone questioning its intentions.
Remember that you're still falling back. If any of your gaunts gets charged outside of synapse, they have to pass a leadership check or die.
Secondly, this forces all your gaunts to move to one objective only. You don't have a choice.
Thirdly, deep striking a Winged Tyrant is a terrible waste of not shooting for 2-3 turns.
Finally, if that Broodlord dies, your gaunts will simply be muckin' 'bout for as long as it takes for the deep strikers to come in, Then, your gaunts will run towards that creature until it dies. It's like a game of Little League Soccer where all the 8-year olds swarm the ball wherever the ball goes.