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I'm just starting to get back in to 40k after quitting for over a year and a half (I quit just after 5th edition came out), as such I'm still getting used to the rules changes. In any case, there is one thing that has been somewhat bugging me lately: Placing Objectives.
What is everyone's strategy on placing objectives? In the games I've played so far, opponents tend to place more objectives towards my (their opponent's) side rather then close to their own. I've asked why they do that and I haven't been able to get a coherent answer. I'd think it would be better to not have to move as far to capture objectives so it confuses me a bit.
placing objectives is an art in itself, as you did already imply in your thread's title. There is no general guideline as the best placement of objectives varies greatly depending on your army list and tactics and the list and tactics of your opponent.
The mission is about the objectives, but not only. You won't win by disregarding your opponent and reaching the most objectives first. You still have to deal with the enemy! And you should place your objectives in such a way that dealing with your opponent's army is easiest for you.
For example: an Ork army is probably not going to do well sitting back. So an Ork player might want to place only few objectives on his side of the table (for his lootas to sit on, for example) and the majority towards his opponent's side of the table where all his boyz will be going anyway.
Same is true for a lot of Space Marine armies who are not exactly snipers but instead much more effective when close-up. So they, too, will want to place most of the objectives on the opponent's side of the table because their units will head that way anyhow.
A non-mechanized Tau or an Imperial gunline army instead is very stationary and wants to stay away from its enemy as far as possible, to get the maximum number of shots in before being assaulted. Thus a player of such an army will be more inclined towards placing a majority of objectives on his side of the table where his units are anyways, instead of placing them on the opponent's side. Though placing them on the opponent's side could be used as a sort of mind-trick to make the opponent sit on his objectives rather than come towards your gunline and tear it apart, so you will stay safe and use your fast units at the end of the game to contest or claim the objectives on the far side of the table.
As you have posted this in the Dark Eldar forum I assume you are playing a rather fast and rather fragile army. So in your case I would advise you to spread objectives as far as possible all around the board! A slower opponent will have to divide his forces while your fast army can take on one subforce of the opponent's army at a time and still reach all the objectives by the end of the game.
As a player of a slow and sturdy army I would try to place all objectives as close together as possible so that I can move up to them with the bulk of my army and just sit on until the game ends.
And so on, and so on...
So two things: objectives should be placed in a way that benefits your own army, and objectives should be placed in a way that disadvantages your opponent's army. You can use objectives either in a direct way (I will be approaching the enemy, so I put my objectives on their side, or I put my objectives in positions that can be easily defended so I can hold them easier) or in an indirect way to lure the opponent (my opponent will be approaching me so I will put my objectives on his side of the board, hoping he will leave behind a large portion of his army to hold the objectives, or I will put objectives out in the open where they can not easily be defended so that I can take my enemy apart when it tries to claim them).
Try to consider all the factors every game to find a good way to place objectives.
I might actually write up a tactica on this issue in the near future, so keep your eyes open.
Hope that helps!
Just something to build on what red archer said, When i play objectives with tyranids, i like to try and control specific areas of the board, which contain the objectives.
For example, place 2 objectives near each other on 1 part of the board (i find near the edge works quite well) then wipe out any opponents nearby. this then means your opponent will strugle to establish a toehold on those 2 objectives, without weakening himself elsewhere, meaning you have controll of that area.
Obvious this doesnt directly translate to DE, but i imagine if you used warriors supported by tallos or ravagers (have i got that right?) you could achive much the same effect.
there are various tactics like that that vary from game to game and army to army, you just need to find one your comfortable with. Really though there isnt a set tactic for every set situation as Red archer said.
Last edited by Heirodule; October 27th, 2009 at 15:40.
Your friendly neighbourhood gargantuan creature
Generally, I look around for something in my deployment zone that gives a decent cover save and put 'em there, then park a ten-man warrior squad with lances and cannons on top. Preferably during deployment, so they can get shooting in round one. Generally, that means my opponent doesn't get to hammer them too much before he's too busy with my more dangerous units to really take appropriate force to their little plastic skulls.
it really is something that needs to be determined at the time of placement
you want to place them just outside cover so that enemies sitting on them dont get cover and you want to place them close together for yourself to have an easer time to cap but far apart so your opponent has to divide his army
in a DE situation usually you want to spread them out so you can take on small portions of his army at a time and since you're so fast you'll be able to get to them even late in the game unlike your opponent
For my strategy, I like to look at the board and estimate where the opponent is likely to want to go for a good position, and where my units will want to strike that kind of deployment. Since I want objectives near where I will make my heavy hit, that is where I will usually place at least one objective.
If there is a bottleneck for the enemy units, give it special consideration. Such a position can prove far more imposing a defense than any of our units could ever be. An objective just behind that bottleneck can be the downfall of your opponent.
You can see that the common theme here, where DE are concerned, is terrain. Always take time to carefully assess the terrain and how it is likely to affect the upcoming game before you place your objectives.
In general, DE have an advantage against all armies except CWE when it comes to objective games. Their speedy transports, bikes, and gunships can be used to great effect at the end of a game (especially if you take the bottom of the turns), as long as you plan a little bit ahead and survive intact to that point in the game.
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