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I recently aquired 4 meganobz and was wondering if ya'll think thats enough to run as a unit. I could see them as a good tank-busting can-opener, working on dismantling non-cc meqs pretty quick, but you'd def. need to play them much more conservatively than if you had more of them because if you lose one or two they become much less effective. Still, they're cheaper and can really turn the tide on an assault with one of your other units, wipe armored stuff, and chop up high-armor stuff. And they're still a big threat and can draw a lot of attention and hopefully wimpy fire that will bounce off them.
Anyone think this is too few meganobz? Anyone think it will be a good amount? I should also add that one has a combi-flamer, which may be useful (unlike the other two who have combi-rokkits heheh).
4-5 seems good, with a few Kombi-Scorchas. They have to be mounted and I'd consider Mad Dok Grotsnik if you're playing all Mech, he's a lot better than he seems especially with Mega Nobz, he turns them into Termies with FnP.
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4 is the unit size I usually use, although I usually attach a big mek w/kff and bosspole as well. They're a good retinue for the big mek, and he gives them a cover save against shooting, and more importantly, a bosspole.
"Any job worth doing, is worth doing with a powerklaw."
i run 3
2 have combi/skorchers
the other is vanilla
Usuall put a warboss with pk and cybork body with them to save them from lascannons and stuff like that. Generally i'll put them in atransport and rush them up the line as well.
hope that helps
I like units of 3 with a cheap warboss with a bosspole, 'uge choppa, and cybork body mounted in a trukk. The whole squad is under 250 points and you have a fast, hard hitting squad that costs roughly the same as a kitted out mob of 30 shoota boyz. The warboss is only 80 points, makes the mob a scoring unit, provides a LD9 and a reroll, and, when charging, will strike before a Dreadnaught with 5 attacks hitting on 3+ and glancing/penetrating on a four plus. It's not quite as survivable as a mob of 30 boyz, but it's fast and creates a giant threat to any MEQ army. I'd try to avoid Terminators, Dreds, and any other instant death power fist equipped squads (a sergeant with a fist in a squad is fine as he'll probably only get 1 nob at most - try to position your charge so that your Warboss is the only guy in contact with the enemy squad leader with PW or PF). The warboss can take care of errant dreadnoughts that happen to get too close or whittle down the number of pesky Bloodletters and other multi-power weapon squads that could tear your nobz to pieces before they get a chance to strike. 3 nobz and a bare bones Warboss should be able to tear through any 10 man marine squad or equivalent pretty easily. Any more and you start making them too expensive. With a warboss in there with a bosspole and a 2+ armor save when he decides to smack them around for disobeying orders and trying to run, you shouldn't have to worry about failed morale checks from shooting casualties.
Last edited by flesh_pile; November 6th, 2009 at 03:54.