Welcome to Librarium Online!
It's been a while since i paid any attention to my necrons (they have yet to win a game) but now im re-hashing the whole army, and expanding it.
I was wonder if getting 2 monoliths is a good idea? With them my plan would be to Deep Strike the 2 liths, then immidiatly deep strike to 2 full squads of warroirs Backed up by a lord with VoD and his squad,Flayed ones, and scarabs. Hopefully by Turn 3 a full blown slug fest will errupt between my necrons and any enemy.
I thought of this tactic with annilating Tau and IGs, both have enough tanks to make me serously worried about foot-slogging them.
On that Note, I have a question. What turn can you deep strike? Can you Choose when what turn they come? Or is it like reserves?
Thank you for clearing that up.
but i still have a questions that need to be answered
1) is Mass Deep strike a good idea (depending on the enemy, in this case tank heavy tau and IG)?
2) is One Monolith a good idea?
3) is 2 Monoliths a good idea?
4) How many Warroirs is good for a 2000 pt force? (i currently have 46 with plans to get more)
5) Will they EVER make a 40k movie?
All these questions are vital to the Re-Hashing of my Army. Whens all said and done i will post pictures. Thanks in advance, i know you wont let me down!
By adding 2 monoliths, it increases the likeliness they won't sit in reserves until turn 5. I've had it happen often enough where my single Monolith might not do anything until turn 4. So by adding 2, deep striking isn't too bad but I just hate alot of points sitting out.
However, i ALWAYS deep strike if it's dawn of war deployment. Since moving in off table edge is SOOOO slow and it doesn't tend to get used until turn 3 anyway unless I deep strike it.
So it's your call. But honestly unless it's dawn of war deployment, you can get your monolith into combat by turn 1 very easily.
Another thing to consider is S9-S10 weaponry that can pop the monolith. If you're facing Tau who has alot of railguns, or another army like guard with alot of lascannons/S10 pie plates, then I'd consider deep striking because your monolith will get popped if he focuses fire. But that would be a defensive consideration, not so much offensive.
As to using 2 monoliths personally, I don't like to because I take a Deceiver and a single Monolith personally. So many NON necron points is too high for me to take another monolith on top of it. But if I did take another monolith, any smart opponent would just try to phase me out and ignore everything else.
Last edited by Dark Trainer; November 4th, 2009 at 16:16.
"There is only do, or do not. There is no try." - Yoda
1. More than likely, being able to get into rapid fire range first is very powerful. I'd keep warriors in reserve to enter through the monoliths as soon as they drop, since the monolith won't be able to fire on deepstrike anymore. Also most people don't expect Necrons to the face.
2. Yes, but in 2k I'd suggest taking 2 if you want them, especially against Tau/Imperial armor.
3. Yes. After 1250 or 1500 point games.
4. I'd say take 40 in units of ten.
5. Yes, it is being made, and will be about the Ultramarines. There's a thread over in the "Rumors News and Previews' section.
EDIT: Oh no! I let Ravendove AND Dark Trainer respond before I did...I'm getting slow.
1. Yes, it can be. Unlike other armies we are not that fast and have no transports. In a Dawn of War deployment or if your opponent gets first turn, holding Monoliths and all Warriors in reserve can be a great plan. It gives you the initiative and saves you from having to slowly walk up the field. The downside is that it means you won't really get to fire the Particle Whip much (if at all).
2. Yes. I take at least one in every game of 1,500 or bigger. Re-rolling WBB and teleporting units out of combat are the biggest advantages.
3. I'm too fond of Tomb Spyders to dare take two Monoliths. I also have other high-point units like the Deceiver in most larger games so can't really afford it. Don't forget that Monoliths limit your Necron troops and, let's be honest, can't really do much on their own. One S9 blast per turn isn't going to win you the game - Troops are.
4. I think 10 Warriors for every 500 points is a good rule.
5. Sadly, yes. But don't expect it to be good.
I was waiting for Alzer to reply. It looks like i will be getting to lith's then. I realize that spending 500pts on 2 tanks is a lot for the necrons, But I plan i having half the pts of the force made up as Warroirs, or flayed ones. If Necrons are to be good, there must be as many as possible. I know this.
As for the movie, yeah, it will suck. It's got the stupid ultramarines in it.....hate those guys...
Also i will NOT take a C'tan. I just dont like them.
Hahaha. To be honest, Raven and Dark are the ones that know more in this instance. I've never used a Monolith, and they have. I just have less of a life than they do, which is why I tend to get more posts in.
Though with Monoliths, some DSed/infiltrated flayed ones wouldn't be a bad call. Could work as decent tank hunters with d-fields, or do the general tie-up routine. Only problem with dropping half your force in the middle of your opponent's lines is all of their assault units are suddenly in charge range.
For the last week i've been watching the necron forums and your name keeps coming up, i figured you to be the guru around here. Turns out, you all are. I wanna thank everyone for the help. 2 Monoliths, HERE I COME!
The Mass Deep Strike Tactic is only to be used against IG, and Tau.....maybe a SM force. I dare not try it against Orks, Nids, Or choas.
Why do i only ever find these threads after they've been finished?
I think i do have something to add, late as i am...
IIRC, necrons in reserves don't count for phase out untill they hit the table. Which means that, if you're deepstriking a large enough force, you'll have a very small force vulnerable to dying and taking your whole army with it, especially if you're facing IG battlecannons and the like.
Similarly, if your monoliths are both destroyed before all your necrons are out, those guys are dead, and if you're deepstriking the monoliths in, they're going to face an entire army of anti-tank weaponry, which could be bad against lots of rail cannons or lascannons.
It's a solid strategy, one i've used to great effect, but beware.