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I've decided to buy a box or two of Nobz.
I realize it's a dick move, but I want to at least have some nobz modeled to fit around this special configuration I heard about. Apparently there's some way you can fit them all so that every single one is different, so you don't have to kill one off until they all have 1 wound on them -- What is it?
Also, the Nob plastic set sprues look REALLY cool. I especially liked those cybork arms, with the power drill and saw. I'm sure people wouldn't mind me saying that those are counted as Power Klaws, right? I definitely want them on there, it just looks too cool to pass up, lol.
Gotta say I disapprove of this tactic, basically exploiting a rules glitch IMO
However, I wanted to chime in that the cybork drill arm is actually a harpoon, you can tell by the cord part of it on the back. Kind of a cool idea, blasting someone with a harpoon and then literally reeling them in. Probably best used as a slugga, though I think the buzzsaw could count as a klaw like you suggested.
I gotta say (as someone whos started playing in 5th) that it's not exploiting any rules glitch it's in fact playing the rules the way they were written. Several other multi-wound untis in the game are capable of doing the same thing, the only real difference is orks pay 3-5 points per extra allocation where others can be paying upto 30? It's like decking out deffkoptas for wound allocation _expensive_. But if you want to pay the points...
How did it work in 4th with a unit of all-different multi-wound modles?? Some of the people I play with complained once and another atually went and read the book, but none seemed that disgruntled by it!
Last edited by ChrisCP; November 8th, 2009 at 11:10.
I said I know it's a JAM tactic. I want to model it -- I'm not going to use it. I have several nobs from one set I've bought before, and from the AOBR set. I never run Nobz, I prefer maxing out troops and charging with trukks or warbikes. It seems like a really fun job to model. I'd much rather have a nob with a bison skull and a buzzsaw leading my boyz.
Last edited by danjones87; November 8th, 2009 at 14:49. Reason: No swearing on the forums
ah, contributing to the delinquency of a fellow wargamer...I'd be happy to.
It's pretty simple, just give them all something different. I would run something like this:
Nobs x7- eavy armor
-power klaw, shoota/skorcha, bosspole
-power klaw, shoota/skorcha
-power klaw, TL shoota
-slugga and choppa, waaagh banner
-slugga and choppa
Painboy- eavy armor
expensive, but guaranteed to piss off nearly every person you play against. It probably isn't the most effective way to configure it, either.
This information is clearly for informational purposes only. I don't condone using a unit like this in friendly games. I'm not held responsible for anything that should happen to you should you use this information in any way in which it was not intended.
Last edited by nuclearfeet; November 8th, 2009 at 17:11.
Take a look at my modeling, painting, and terrain blog
The Iron Cage
I do believe it is a glitch, as it doesn't make any sense. The rules were designed so that multi-wound units would lose models as they took wounds, tell me a logical answer why this would change if a bunch of nobz have differing weapons.
As for modeling them, it sounds like a fun project, but it really begs the question- why not just model them how you feel instead of constraining them to each having a different loadout? This is especially true since you're not going to be fielding them. It seems to me like you'd have much more freedom modeling them if you just equiped them how with whatever looks coolest instead of having them each different for a power-gaming loadout.
Agreed, and most of the time even if you have a particular set-up on the model but want to change some things so that it isn't quite WYSIWYG your opponent will be fine with it. A good example of this is the cybork power saw arm that comes in the box, you could really treat that as a choppa or a power klaw, and unless you try to swap them around mid-game there shouldn't be a problem. Most of the time with Orks though any weapon could really be treated in a number of different ways.
+++XENOS SPOTTED+++ thrilling battles within the Vitorina subsector: http://xenosspotted.blogspot.com/
I'd love to see that harpoon on a pirate-themed ork like a freebooter. Maybe a cybork hook for his other hand and a pirate hat? Avast!
I absolutely hate..hate...hate...! Him for doing it as it takes for FREAKING EVER! to kill them. Dropping a few demolisher shells on them should do the trick, though.