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Im going to be playing a 2000pt game next week and i usually have little trouble with the guard but ive never played against they're new codex. Now ive been warned about they're valkries as well as some other things. Any advice? I have an idea on whats worked for myself before but Im wanting to know fellow Necron players expieriences and havent played against their new codex. Heres what i have to play with:
3 Heavy Destroyers
7 Scarab swarms
1 Destroyer Lord
1 Lord with orb and usually phase shifter
Ill let you know how the battle turns out
Since I regularly play against IG, I can offer a few advices. Seeing what models you have, a Monolith and Heavy Destroyers are a must-have. Immortals with a OrbLord will scare the crap out of him probably, since they are almost immune to his lasguns Destroyer Lord with a Warscythe and a Phase Shifter can prove devastating, if he survives long enough to reach his artillery.
Since I'm in a hurry right now, I'll just wrap this up with a few word of wisdom
-Take out his Basilisk, fast
-Ignore his infantry, they can hardly do anything to you
Necrons W0/D0/L0 Dwarfs W10/D2/L6 (8th edition)
I would argue it depends on the list he has. I've played guard lists with lots of heavy weapons teams, mechanized lists, and troops lists (catachan fighters, etc).
I would agree take out his biggest threats immediately!!! S10 pie plate being a definite! SPREAD OUT, until the pie plates are destroyed. You don't want to take 6+ S10 AP1 wounds...I would even use the regular destroyers to try for a weapon destroyed result if you fail to pop it with the heavy destroyers. You'll find he will probably use as much cover as possible. That's the main thing guardsmen try to do alot (to improve their saves) since you're ap4/5 weaponry will kill him in droves.
One thing people do alot with guard is deep strike the monolith into his ranks. Honestly...I would hate for my monolith to be out of the game for more than half the game. However I would definitely do it if Dawn of War deployment comes into play. Good luck!
"There is only do, or do not. There is no try." - Yoda
You seem to have a good mix of units for this sort of engagement. As stated, Heavy Destroyers and Monolith are going to be important, their high strength will be vital to taking out enemy tanks. Another useful tactic is flying circus. IG DO NOT LIKE having mass-fire guns landing behind their lines. Every IG player I drop a squad of Immortals behind summarily craps their pants in fear, especially as it generally spells the doom of a basilisk or such as that. Don't expect to KEEP this squad, but expect your opponent to spend the next round trying to kill it. I've found a nightmare shroud can be amusing with this to cause their infantry to scatter, while the immortals blast at a tank.
Scarabs would be a good call as well, d-fields may be helpful depending on how much armor they have, however being able to tie up a heavy weapons team/infantry platoon is rather helpful, as then they can't go bantering around trying to cause problems for you. On this note, Wraiths are another unit that make IG loose sleep. They can't hide their heavy weapons, they can't kill them straight up with battle/demolisher cannons, and you can tear squads to pieces. Flayed ones can work, but aren't as fast, their outflank/infiltrate options can give them a touch. Generally, however I'd suggest playing a shooting game against IG. Their guns are big, and really scary yes, but we can be tough enough to walk through and shoot them to death.
Speed and toughness are your greatest boons against IG, utilize them as much as you can. Cover isn't a bad thing either, remember that.
Mech IG are no joke. I haven't played against them yet and am not looking forward to it.
That said, here's what you can do:
--First off, anything that isn't ordinance and/or doesn't have a lascannon can't hurt your monoliths outside of an "immobilized" result. Full stop. While I do not advocate deep-striking them (that always gets me in trouble), get aggressive with them. The Particle Whip can do a lot, be it taking out transports, or seriously messing up that footslogging gunline he may have.
--Heavy destroyers should be going after the "big" stuff, like Leman Russ tanks, flyers and/or back-ranks artillery like basilisks, hydras, etc. Use turbo-boost on Turn 1 to get them across the board. Make sure you "land" on this first move far enough away to stay out of long-range weapons and counter-charge assaults (the latter being very unlikely), but close enough that you can zip up and shoot on Turn 2. Not easy, but you only have to worry for a turn. After that, his batteries go boom. Hitting rear armour on his lemans is a good thing, too, and an excellent secondary objective for these guys. If they do all that and still live, take out transports and his command units, in that order.
--Your immortals w/veil of darkness-equipped lord and destroyer squads (one 4-man, one 3-man) will go after any other vehicles. A mech-heavy IG player will have lots (and lots!) of transports, sentinels, and hellhound variants. Fortunately, you can glance (with immortals) or penetrate (with destroyers) the rear armour fairly easily, and you have the mobility to get there. Don't forget you don't have to destroy the vehicles, just immobilize them or knock off their big guns. Once they are down, all of these guys can tear apart squishy guardsmen easily, and from a distance, especially the destroyers.
--Lord w/warscythe isn't bad, but scarabs are the only thing he can run with. You'll have to hope your opponent has footsloggers you can plow into without getting shot up first. My advice: hoping the enemy will/won't do something = poor planning. Leave him behind unless you have the points to spare, which you probably won't.
my rough list:
Lord w/res orb, veil -- 200
8 Immortals -- 224
10 warriors -- 180
10 warriors -- 180
10 warriors -- 180
Monolith -- 235
Monolith -- 235
3 heavy destroyers -- 195
4 destroyers -- 200
3 destroyers -- 150
Phase out: 12
You can use the above, or ditch one of the 'liths and put the other lord with scarabs in instead and/or add 1-2 more immortals, but those look like your best two options.
I'm a fan of that list
Thamks for the advice everyone. I like the list and I saw what i may be going against:
2 squads of storm troopers
2 leman russ (battle cannon version?)
One tank(dont know name) but has a heavy 20 weapon
Multiple heavy weapon teams 8-10 lasconnons, autocannons,
Some "master of ordinance" with a mortar team
and some lesser troops
should be fun...
The heavy 20 tank you speak of is called the Punisher (cliched name...).
Anyways, my contribution to helping you out against IG.
Mech army lists are not always fun to play against, especially since necrons lack long ranged weapons with penetrating power (save for the gauss cannon but that has a tendency to miss).
It really depends on what he does on the day, whether he rushes you with his tanks or keeps static. If he rushes you, every necron unit has the potential to harm a tank (at least shake it or cripple it). If he doesn't, rush your footsoldiers if you can while clinging to cover and keeping them close to a ResOrb lord.
Destroyers are somewhat effective, given they can hit the weaker points with their excellent mobility but only works in a hit and run style. If you have your destroyer lord lead them, you can follow up with a warscythe attack if you have it.
Scarabs make excellent tank eaters as they can close distance very quickly with turbo boosters and the sheer number of attacks along with D-fields is likely to shred a tank in one turn. Pit them in full complements (10 swarm bases).
The monolith can withstand a lot of tank fire but can only get lucky for so long. If he clumps his tanks rather closely, you could try to deepstrike in the middle and open up the gauss flux arcs. You will get shots at all targets within 12" and any 6s or 5s (if hitting rear armour of 10 ) for armour penetration will most likely result in a shaken result at least so you will be safe from some fire for a turn. If you're lucky enough, you can keep repeating this so your troops can march unmolested and open up once in range.
But the way I see it, you're likely to have to tough it out until you can get the bulk of your forces in range of his tanks. ResOrb is a must against mech lists. Try to move between cover when you can.
Don't feel that you have to do it this way, these are suggestions and may not necessarily work if you opponent knows what he is doing.
Good luck against the IG in the future.