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So i have been trying to decide on how to work out my heavy options and so far I have settled on:
Sniper Drone Team x3
It seems like that gives me a nice mix for heavy, my issue is that sniper drones never appear in army list that I see, and as I am pretty new to tau and 40k in general I was wondering if someone could enlighten me as to strengths and weaknesses of the Sniper Drone Team.
It seems like 9, S6, AP3 shots with BS of 3 is not bad, seems like it could defiantly deter a flank advance, im just wondering If i would be better off just taking more broadsides or another hammerhead instead. Thanks
i love sniper drones, they've won me a few games, being able to pin multiple squads is handy not to mention the added affects of networked marker-lights to help lower Ld
My ToP - raven gaurd <- cliky
Raven Guard W/13 D/7 L/5
I love sniper drones, however there are a few things to remember:
1- dont trust the ML from the leader
2- dont expect them to take out units on their own
3- dont get upset when all three shots miss ^^
I run them with Path finders as additional ML cover.
- helps boost BS to 5
- Can lower the cover save
- Can lower leader ship
Also i sugest using them to give heavy weapons to your FW squads, first shoot with ML, then pulse, thus lowering the squad to a more reasonable number, then use the remaining ML and shoot the squad lowering the LD value and hope they fail and become pinned.... this works decently
Snipers were great little units in 4th edition. At least they had a purpose and place. But I don't think they translated well into 5th edition. Broadsides and hammerheads all the way these days.
Someday in the future, when Tau get redone, we'll be seeing these guys useful again.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
In the 5th edition metagame, you pretty much need all the anti-tank firepower you can get. Sniper drones take up a precious Broadside/Railhead slot so are hard to fit in.
Anyway, all the units that you really need to stop are immune to pinning (bikes), just fearless (everything else that's any good) or are vehicles making the Drones a poor firebase.
Used Sniper Drones a few times, witnessed poor to utterly useless performance, put them back in my box. The End!
Last edited by counterwavecounter; November 11th, 2009 at 17:19.
"The man in the bowler hat is Mr. Average in his anonymity. I, too, wear one; I have no great desire to stand out from the masses." - Rene Magritte
Sniper drones ... you either love them ... or hate them.
Overall, you have choices which can perform the same tasks as a ST, and most rather keep their 9 broadsides.
I also agree, snipers seem to have lost their 'mojo' in 5th, leaving SM scouts the only sight you'll see. ( I don't know how good rattlings are ).
Sniper teams are exspensive, who's points are better spent elsewhere, but if you can make them work for you then go for it!
Last edited by MaleOpener; November 12th, 2009 at 14:54. Reason: typo
Sniper drones can have their place in your list. However most people will not give up a broadside for the equivalent cost of the 1 sniper team or the hammerhead for the 2-3 teams. I have used them in conjunction with my pathfinders. Using them instead of adding the 3 rail rifles to your pathfinders. In effect they are about the same cost as having the 3 in the pathfinder squad if you take into consideration you do not lose the 3 MLs and you are gaining a networked ML at a bs4. The stealth field can protect them at range which is nice.
Like others have said, its hit or miss whether you like them or not.
- Never underestimate the power of human stupidity.